← Westonbirt Maths lessons

KS3 & KS4 Curriculum Model

Every Edexcel IGCSE Mathematics A specification point, placed by grade. The heavy rule between 5 and 6 is the tier boundary. Detail view nests our learning objectives under the specification point each one addresses — solid bar for concepts, dotted for skills. An orange grade tag means our grade differs from the specification’s; a dashed block means the objective matches no specification point here.

AlgebraNumberGeometryStatistics
Foundation & Higher · grades 1–5
Higher only · 6–9
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AlgebraGeneralised and abstracted number
Graphs
    Graphs
    • Cartesian conventions
    • Plotting points

    3.3BCartesian conventions

    3.3CPlotting points

    7.15.4.3Draw and identify the equations of horizontal and vertical lines, including x = 0 and y = 0.4
    7.15.4.2Plot and read coordinates in all four quadrants.2
    7.15.4.1A coordinate pair gives horizontal position then vertical position, (x, y), across all four quadrants. The origin is (0, 0), and negative coordinates lie left of it or below it. A vertical line has equation x = a, because every point on it has the same x-coordinate. A horizontal line has equation y = b, for the same reason. The y-axis is the line x = 0 and the x-axis is the line y = 0.2
    7.15.5.2Plot and read coordinates on differently scaled axes.3
    9.2.1.2Plot and read coordinates in all four quadrants and identify the equations of horizontal and vertical lines.3
    Graphs
    • Linear graphs
    • Coordinate geometry and midpoints
    • Interpreting graphs
    • Conversion graphs

    Linear graphs

    9.2.2.1A table of values generates coordinate pairs by substituting chosen x values into the equation. Each column of the table is one point on the line. Substituting a negative x value needs brackets, so that the sign stays attached to the number. Where x and y sit on the same side, the equation is rearranged to make y the subject before substituting. Three points are enough to draw a straight line, the third acting as a check on the other two.4
    9.2.2.2Draw a linear graph from a completed table of values.4
    9.2.3.2Draw linear graphs accurately, choosing a suitable scale for the axes.4
    10.3.1.1A table of values generates coordinate pairs by substituting chosen x-values into an equation - in the same way that substituting a position n into an arithmetic sequence's nth-term rule generates a term.3
    10.3.1.2Complete a table of values for a linear equation and plot the resulting points to draw a straight-line graph.4

    3.3DCoordinate geometry and midpoints

    7.15.5.3Solve coordinate problems, including finding a midpoint and completing a shape from given vertices.4
    7.15.7.3Solve mixed problems combining inequalities, coordinates, graphs and factorising.5
    10.15.1.1The midpoint of a line segment is the point halfway along it. Its coordinates are the means of the end points' coordinates: the midpoint of (x1, y1) and (x2, y2) is ((x1 + x2) / 2, (y1 + y2) / 2). Averaging the x-coordinates and the y-coordinates separately works because the segment is divided in the same ratio in each direction.3
    10.15.1.2Calculate the midpoint of a line segment from the coordinates of its two end points.3
    10.15.1.3Find the missing end point of a line segment when one end point and the midpoint are given.4
    10H.13.1.1The midpoint of a line segment is the point halfway along it. Its coordinates are the means of the end points' coordinates: the midpoint of (x1, y1) and (x2, y2) is ((x1 + x2) / 2, (y1 + y2) / 2). A line segment drawn on a coordinate grid is the hypotenuse of a right-angled triangle whose shorter sides are the horizontal and vertical differences between the end points. Those differences are x2 - x1 and y2 - y1, and a negative difference is used as its positive size, because a length cannot be negative. Pythagoras' theorem then gives length^2 = (x2 - x1)^2 + (y2 - y1)^2.5
    10H.13.1.2Find the missing end point of a line segment when one end point and the midpoint are given.4
    FM.5.1-5.2.3Derive and apply the distance formula between two coordinate points.7
    FM.5.3.1The midpoint of a line segment is the average of its endpoints' coordinates. A right angle in a coordinate problem is a statement about perpendicular gradients.6
    FM.5.3.2Find the midpoint of a line segment, including where endpoints are given algebraically.6
    FM.5.3.3Combine gradient, perpendicular gradient, distance and midpoint to solve coordinate problems.8

    3.3AInterpreting graphs

    8.13.1.1A distance-time graph shows distance from a starting point on the vertical axis against time on the horizontal. A horizontal line means stationary, since time passes but distance does not change. A steeper line means a faster speed. A line returning to the horizontal axis means travelling back to the start. Each straight section is one stage of the journey, travelled at a constant speed.4
    8.13.1.2Read and interpret distance-time graphs, describing each stage of a journey.4
    8.13.1.3Draw a distance-time graph from a described journey.4
    9.11.1.2Interpret a distance-time graph, describing each stage of a journey.4
    9.11.1.3Calculate speed from the gradient, including average speed across a whole journey.5
    9.11.1.1A distance-time graph shows distance from a starting point against time. Its gradient is the speed, in the units of the two axes. A horizontal line means stationary, since time passes but distance does not change. A steeper line means a faster speed, and a line returning to the axis means travelling back to the start. Average speed over a whole journey is total distance divided by total time, including any time spent stopped.4
    10.22.4.1A distance-time graph shows distance from a starting point against time. Its gradient is the speed, in the units of the two axes. A horizontal line means stationary, since time passes but distance does not change. A steeper line means a faster speed, and a line returning to the axis means travelling back to the start. Average speed over a whole journey is total distance divided by total time, including any time spent stopped.4
    10.22.4.2Interpret a distance-time graph, describing each stage of a journey.4
    10H.13.7.3Find the equation of a linear model from two values in context, and use it to predict, saying whether the prediction can be trusted.6

    3.3FConversion graphs

    9.2.3.3Use a graph to find y for a given x and x for a given y.4
    10.22.3.3Read values from a conversion graph in both directions and use them to answer a question in context.5

    No matching specification point

    9.11.4.1A conversion graph is a straight line through the origin, because the two units are in direct proportion. It converts in both directions: read across from one axis and down to the other. Values beyond the plotted line can be found by scaling, since the relationship is proportional. A time-series graph shows a quantity measured at intervals over time, with the points joined to show the trend. Only the plotted points are measured values; the joining lines are an estimate of what happened in between.3
    9.11.4.2Use a conversion graph to convert between units in both directions.3
    9.11.4.3Interpret other time-series graphs, describing trends over time.5
    8.13.5.1A conversion graph is a straight line through the origin, because the two units are in direct proportion. It converts in both directions: read across from one axis and down to the other. Values beyond the plotted line can be found by scaling, since the relationship is proportional. A time-series graph shows a quantity measured at intervals over time, with the points joined to show the trend. Only the plotted points are measured values; the joining lines are an estimate of what happened in between.4
    8.13.5.2Use a conversion graph to convert between units in both directions.3
    Graphs
    • Gradient
    • y = mx + c
    • Linear and quadratic graphs

    3.3GGradient

    8.13.2.1Gradient measures steepness: the vertical change divided by the horizontal change. The gradient of a straight line is the same wherever along it it is measured. A positive gradient rises from left to right and a negative gradient falls. A larger size of gradient means a steeper line, whatever its sign. A horizontal line has gradient 0.5
    8.13.2.2Find the gradient of a straight line from a graph.5
    8.13.2.3Interpret the sign and size of a gradient in context.5
    8.13.3.1The gradient of a distance-time graph is the speed. Its units come from the axes: distance units divided by time units. A steeper section is a faster speed, and a horizontal section a speed of zero. Average speed over a whole journey is total distance divided by total time, including any time spent stopped. Average speed is not the average of the separate speeds, unless each stage took the same time.5
    9.2.1.1A coordinate pair gives horizontal position then vertical position, (x, y), across all four quadrants. A vertical line has equation x = a and a horizontal line y = b. Gradient measures steepness: the vertical change divided by the horizontal change. A positive gradient rises from left to right and a negative gradient falls. The gradient of a straight line is the same wherever along it it is measured.5
    9.2.1.3Find the gradient of a straight line from a graph, including negative gradients.5
    9.2.6.1In a real context both axes carry units, so the gradient carries units too: y units per x unit. On a distance-time graph the gradient is the speed. The intercept is the value when the x variable is zero, such as a fixed charge before any usage. A straight line means a constant rate of change, which is what makes the model linear.5
    10.3.2.2Find the gradient and y-intercept of a straight line from its graph, including when the gradient is negative.4
    10.3.3.3Find the gradient of a straight line drawn on a grid by reading the increase in y and the increase in x between two labelled points on it.4
    10.3.4.1A gradient can be negative (the line falls left to right) or a fraction (the line rises or falls less steeply than a whole-number gradient) - the same vertical-change-over-horizontal-change definition applies in both cases.4
    10.3.4.2Find a negative gradient by reading the two changes off a drawn line, and use it to write or sketch that line's equation.5
    10.3.4.3Find a fractional gradient by reading the two changes off a drawn line, and use it to write or sketch that line's equation.5
    10H.13.7.1In a real context both axes carry units, so the gradient carries units too: y units per x unit. On a distance-time graph the gradient is the speed. The intercept is the value when the x variable is zero, such as a fixed charge before any usage. A straight line means a constant rate of change, which is what makes the model linear.5
    FM.3.4-3.5.1To 'draw' or 'plot' a graph means calculating and plotting points accurately, whereas to 'sketch' means showing correct shape and position with axis crossings only. The gradient between two points (x1,y1) and (x2,y2) is (y2-y1)/(x2-x1); a horizontal line y = b has gradient zero and a vertical line x = a has an undefined (infinite) gradient. The gradient m and intercept c fix a line y = mx + c completely, and any linear equation can be rearranged into that form or the general form px + qy + r = 0.4
    FM.3.4-3.5.2Calculate a gradient from two points and identify a gradient as positive, negative, zero or infinite from a line's orientation.5

    3.3Hy = mx + c

    9.2.4.1In y = mx + c, m is the gradient and c is the y-intercept. The y-intercept is where the line crosses the y-axis, which is the value of y when x = 0. A line can be sketched from its equation alone: mark c on the y-axis, then step out using the gradient. Parallel lines have the same gradient, so their equations share the same m and differ only in c. A negative m gives a line falling from left to right.5
    9.2.4.2Identify the gradient and intercept from an equation and use them to sketch the line.5
    9.2.5.1The gradient and intercept can only be read off directly when the equation is in the form y = mx + c. Any linear equation can be rearranged into that form, using the same inverse operations as solving. Dividing through by the coefficient of y has to be applied to every term. A negative coefficient of x makes m negative, which is easily lost during the rearrangement.5
    9.2.5.3Interpret a pre-drawn graph, stating its gradient, intercept and equation.5
    9.2.5.2Rearrange equations such as 2y + 4x = 8 into the form y = mx + c.5
    9.2.6.3Interpret linear graphs in context, explaining what the gradient and intercept represent.6
    10.15.3.1Michaelmas topic 3 already gives a line's gradient and y-intercept from its graph and from its equation, so this lesson starts from that and adds the four things it did not cover. An equation written ax + by = c is rearranged into y = mx + c before it is drawn, using the same balancing moves as solving an equation. A horizontal line has gradient 0 and an equation of the form y = k; a vertical line x = k has no gradient at all, because its horizontal change is 0 and nothing can be divided by 0. When m is known but the line's crossing point is not on the grid, c is found by substituting the coordinates of any point on the line into y = mx + c and solving for c. A point lies on a line exactly when its coordinates satisfy the equation, and that is the check on every answer here.4
    10.15.3.2Draw the graph of a line given as ax + by = c by rearranging it into y = mx + c first, and write down the equation of a horizontal or a vertical line drawn on a grid.4
    10.15.3.3Find c by substituting the coordinates of a point on the line into y = mx + c, and test whether a further point lies on that line.5
    10.3.1.3Explain the structural link between an arithmetic sequence's nth-term rule (dn + c) and a linear equation (y = mx + c), including why both give an evenly-spaced, straight-line pattern.4
    10.3.2.1In y = mx + c, m is the gradient (steepness: vertical change divided by horizontal change) and c is the y-intercept, the value of y where the line crosses the y-axis (when x = 0).4
    10.3.2.3Identify the gradient and y-intercept directly from an equation already in the form y = mx + c, and use them to sketch the line.4
    10.3.3.1Just as an arithmetic sequence's common difference and first term give its nth-term rule directly (dn + c) without listing every term, a straight line's gradient and y-intercept give its equation directly (y = mx + c) without plotting a table of points.4
    10.3.3.2Write the equation of a straight line in the form y = mx + c directly from its gradient and y-intercept, without a table of values.4
    10H.13.2.1The gradient and intercept can only be read off directly when the equation is in the form y = mx + c. Any linear equation can be rearranged into that form, using the same inverse operations as solving. Dividing through by the coefficient of y has to be applied to every term. A negative coefficient of x makes m negative, which is easily lost during the rearrangement.5
    10H.13.2.2Rearrange equations such as 2y + 4x = 8 into the form y = mx + c.5
    10H.13.2.3Interpret a pre-drawn graph, stating its gradient, intercept and equation.5
    10H.13.7.2Interpret linear graphs in context, explaining what the gradient and intercept represent.6
    10H.2.1.3Identify the gradient and intercept from an equation and use them to sketch the line.5
    10H.2.2.2Rearrange equations such as 2y + 4x = 8 into the form y = mx + c.5
    10H.2.2.3Interpret a pre-drawn graph, stating its gradient, intercept and equation.5
    FM.3.4-3.5.3Recognise and sketch lines in the forms x = a, y = b, y = mx + c and px + qy + r = 0.6

    3.3ILinear and quadratic graphs

    9.2.2.3Complete a table of values where x and y are on the same side of the equation, rearranging first.5
    9.14.8.2Use a table of values to plot quadratic and other non-linear graphs.5
    10.17.5.1A quadratic function contains an x^2 term and its graph is a smooth curve called a parabola, never a set of straight segments. A positive x^2 coefficient gives a curve shaped like a valley with a minimum; a negative one gives a hill with a maximum. A table of values gives the y for each x, and squaring a negative x gives a positive result, which is what makes the curve symmetrical.4
    10.17.5.2Complete a table of values for a quadratic function and plot its graph as a smooth curve.4
    10.17.5.3Recognise from its equation whether a quadratic graph has a minimum or a maximum, and sketch its general shape.4
    10.17.6.1The x-coordinates of the points where a curve crosses the x-axis are the solutions of y = 0, and they are called the roots. A quadratic graph may cross the x-axis twice, touch it once, or not meet it at all, which is why an equation can have two, one or no solutions. A root read off a plotted graph is an estimate limited by the scale, while a root found by factorising is exact.4
    10.17.6.2Read the solutions of a quadratic equation from its plotted graph and state the accuracy the scale allows.4
    10.17.6.3Compare the roots read from a graph with the solutions found by factorising the same equation, and account for any difference.5
    10.17.7.1A parabola is symmetrical about a vertical line through its turning point, so points at equal horizontal distances either side have equal y values. The turning point is the minimum of a valley-shaped curve or the maximum of a hill-shaped one. When the curve crosses the x-axis at two roots, the line of symmetry lies exactly halfway between them.5
    10.17.7.2Write down the coordinates of the turning point and the equation of the line of symmetry from a plotted quadratic graph.5
    10.17.7.3Use the symmetry of a quadratic curve to find a second point with a given y value once one is known.5
    10.17.8.1The solutions of f(x) = k are the x-coordinates of the points where the curve y = f(x) meets the horizontal line y = k. Drawing that horizontal line across the graph is therefore the method, and each intersection gives one solution. A solution read from a graph is an estimate, and it is quoted to the accuracy the grid supports.4
    10.17.8.2Estimate the solutions of a quadratic equation by drawing a horizontal line on a pre-drawn graph and reading the intersections.4
    10.17.8.3Use a pre-drawn graph to find the values of x for which the function is greater than, or less than, a given value.5
    10H.15.7.2Use a table of values to plot quadratic and other non-linear graphs.7
    10H.2.1.2Complete a table of values where x and y are on the same side of the equation, rearranging first.5
    FM.3.7.3Sketch a quadratic graph from this information, and match a given equation to its sketch.7

    No matching specification point

    8.13.5.3Interpret time-series graphs, describing trends and reading intermediate values.5
    Graphs
    • Cubic, reciprocal and trig graphs
    • Gradient from two points
    • Distance-time and velocity-time graphs

    3.3A(H)Cubic, reciprocal and trig graphs

    9.14.8.1A table of values generates points for any equation, not only for linear ones. A quadratic, highest power x^2, gives a parabola, symmetrical about a vertical line through its turning point. A cubic, highest power x^3, gives an S-shape. A reciprocal, with x in the denominator, gives a hyperbola in two separate pieces that never touch the axes. An exponential, with x in the index, rises ever more steeply and never reaches the x-axis. Non-linear points are joined with a smooth curve, never with straight segments.6
    9.14.8.3Recognise the shape of a graph from its equation.6
    10H.15.7.3Recognise the shape of a graph from its equation.7
    11H.2.1.1y = sin x and y = cos x are waves that repeat every 360 degrees, with values from -1 to 1. y = sin x starts at 0, rises to 1 at 90 degrees, is 0 at 180 degrees, -1 at 270 degrees and 0 again at 360 degrees; y = cos x has the same shape, starting at 1. y = tan x repeats every 180 degrees, passes through 0 at 0 and 180 degrees, and is undefined at 90 and 270 degrees, where the graph has asymptotes. By the symmetry of the graphs, an equation such as sin x = 0.5 has two solutions from 0 to 360 degrees: 30 degrees and 180 - 30 = 150 degrees.7
    11H.2.1.2Sketch the graphs of y = sin x, y = cos x and y = tan x from 0 to 360 degrees, marking their key values.7
    11H.2.1.3Use the graphs and their symmetry to find every solution from 0 to 360 degrees of an equation such as sin x = 0.5 or cos x = -0.5.8

    3.3F(H)Gradient from two points

    8.13.3.2Calculate speed from the gradient of a distance-time graph, including units.5
    9.2.6.2Calculate speed from the gradient of a distance-time graph, including units.5
    10.22.4.3Calculate speed from the gradient of a distance-time graph, including units.5
    10H.13.3.1The gradient of the line through (x1, y1) and (x2, y2) is (y2 - y1) / (x2 - x1): the change in y divided by the change in x, both taken from the same point to the other. When m is known but the line's crossing point is not on the grid, c is found by substituting the coordinates of any point on the line into y = mx + c and solving for c. A point lies on a line exactly when its coordinates satisfy the equation, and that is the check on every answer here.6
    10H.13.3.2Calculate the gradient of a straight line from the coordinates of two points on it, including negative and fractional gradients.5
    10H.13.3.3Find the equation of the straight line through two given points, in the form y = mx + c.6
    FM.3.6.1A line is determined either by its gradient and one point, giving y - y1 = m(x - x1), or by two points. The most efficient route depends on which information is supplied.6
    FM.3.6.2Find the equation of a line from its gradient and intercept, or from its gradient and one point.6
    FM.3.6.3Find the equation of a line through two given points and rearrange it into a required form.7
    FM.5.4-5.5.1Two lines intersect where their equations are simultaneously satisfied. A line of symmetry of an isosceles triangle passes through the apex and the midpoint of the base.6
    FM.5.4-5.5.2Find the equation of a line in a coordinate-geometry context using the most efficient standard form.6

    3.3J(H)Distance-time and velocity-time graphs

    8.13.3.3Solve multi-step problems involving average speed across a whole journey.6
    8.13.4.1A velocity-time graph shows velocity on the vertical axis against time on the horizontal. Its gradient is the acceleration, in velocity units per unit of time. A horizontal line means constant speed, not stationary, which is the key difference from a distance-time graph. A negative gradient is deceleration. The area beneath the graph is the distance travelled.6
    8.13.4.2Find acceleration from the gradient of a velocity-time graph.6
    8.13.4.3Interpret a velocity-time graph, describing acceleration, constant speed and deceleration.6
    9.11.2.1A velocity-time graph shows velocity against time, not distance against time. A horizontal line therefore means constant speed, not stationary. The gradient is the acceleration, in velocity units per unit of time. A negative gradient is deceleration, and a gradient of zero is constant speed. The area beneath the graph is the distance travelled.6
    9.11.2.2Interpret a velocity-time graph, describing acceleration, constant speed and deceleration.6
    9.11.2.3Find acceleration from the gradient of a velocity-time graph.6
    9.11.3.1The area under a velocity-time graph is the distance travelled. That area is found by splitting the shape into rectangles, triangles and trapeziums. A rectangle is base x height, a triangle is half base x perpendicular height, and a trapezium is half the sum of the parallel sides times the height. The area's units come from the two axes multiplied together, which is why they give a distance. Under a curve the area can only be estimated, by splitting it into strips.6
    9.11.3.3Find the distance travelled from the area under a velocity-time graph.6
    9.11.3.2Recall and use the area formulae for rectangles, triangles and trapeziums.4
    9.11.5.1What a gradient represents depends entirely on what the two axes measure: it is always the y quantity per unit of the x quantity. What an area represents depends the same way: it is the y quantity multiplied by the x quantity. So on a distance-time graph the gradient is a speed, and the area means nothing useful. On a velocity-time graph the gradient is an acceleration and the area is a distance. Reading the axis labels and their units first is what decides which applies.6
    9.11.5.2Solve multi-step problems combining distance-time and velocity-time graphs.6
    9.11.5.3Explain what gradient and area represent for a given pair of axes.6

    No matching specification point

    Graphs
    • Parallel and perpendicular lines

    3.3G(H)Parallel and perpendicular lines

    9.2.3.1Every point on a line satisfies its equation, so the graph is the set of all its solutions. A point not on the line does not satisfy the equation, which is how a plotting error shows itself. The axes need a scale going up in equal steps, chosen to fit the range of values in the table. Reading up from a given x to the line and then across gives the matching y, and the reverse gives x from y. A value read off a graph is only as accurate as the scale allows.5
    9.2.4.3Write the equation of a line from its graph, and identify parallel lines from their equations.5
    10.15.4.1Two straight lines are parallel exactly when they have the same gradient. Parallel lines with different y-intercepts never meet, so the pair of equations has no common solution. y = 3x + 1 and y = 3x - 4 are therefore parallel, while y = 3x + 1 and y = 4x + 1 are not, even though they cross the y-axis at the same point.5
    10.15.4.2Decide whether two lines are parallel by comparing their gradients.5
    10.15.4.3Write the equation of the line parallel to a given line that passes through a stated point.5
    10H.13.4.1Two straight lines are parallel exactly when they have the same gradient. Parallel lines with different y-intercepts never meet, so the pair of equations has no common solution. y = 3x + 1 and y = 3x - 4 are therefore parallel, while y = 3x + 1 and y = 4x + 1 are not, even though they cross the y-axis at the same point.5
    10H.13.4.2Show whether two lines are parallel by finding both gradients, when either line is given in the form ax + by = c or through two points.6
    10H.13.4.3Write the equation of the line parallel to a given line that passes through a stated point.5
    10H.13.5.1Two lines are perpendicular when they meet at right angles. The product of their gradients is then -1, so a line perpendicular to a line of gradient m has gradient -1/m, the negative reciprocal. Turning a slope triangle through 90 degrees swaps its run and rise and changes the sign of one, which is why the reciprocal is negative. A horizontal line and a vertical line are perpendicular too, but the product rule does not apply, because a vertical line has no gradient.7
    10H.13.5.2Find the gradient of a line perpendicular to a given line, and decide whether two lines are perpendicular from their gradients.7
    10H.13.5.3Find the equation of the line perpendicular to a given line that passes through a stated point.7
    10H.13.6.1In coordinates, two sides are parallel when their gradients are equal, meet at right angles when their gradients multiply to -1, and are equal when their lengths are equal. The perpendicular bisector of AB passes through the midpoint of AB, and its gradient is the negative reciprocal of the gradient of AB. The tangent to the circle x^2 + y^2 = r^2 at a point P is perpendicular to the radius OP, where O is the origin.7
    10H.13.6.2Use gradients and lengths to show that a triangle or quadrilateral with given vertices is of a stated type.7
    10H.13.6.3Find the equation of the perpendicular bisector of a line segment, or of the tangent to a circle x^2 + y^2 = r^2 at a given point on it.8
    FM.5.1-5.2.1Parallel lines have equal gradients, and perpendicular lines have gradients whose product is -1, so each is the negative reciprocal of the other. The distance between two points (x1,y1) and (x2,y2) is sqrt((x2-x1)^2 + (y2-y1)^2), from Pythagoras applied to the horizontal and vertical separation.6
    FM.5.1-5.2.2Determine whether two lines are parallel or perpendicular, and find a perpendicular gradient.6
    Graphs
    • Graph transformations
    • Gradient of a curve
    • Intersections as solutions

    3.3B(H)Graph transformations

    11H.9.10.1A change inside the bracket acts on the inputs, so it moves the graph horizontally and every y-coordinate stays the same. y = f(x + a) translates the graph left by a, the opposite way to the sign, so (p, q) maps to (p - a, q) and y = f(x - 3) is the graph moved right 3. y = f(ax) stretches the graph horizontally by scale factor 1/a, so (p, q) maps to (p/a, q) and points on the y-axis stay put. y = f(-x) reflects the graph in the y-axis, so (p, q) maps to (-p, q).8
    11H.9.10.2Sketch y = f(x + a) and y = f(-x) from the graph of y = f(x), and give the image of a point.8
    11H.9.10.3Sketch y = f(ax) from the graph of y = f(x), and decide which transformation maps one given graph onto another.9
    11H.9.9.1A change outside the bracket acts on the outputs, so it moves the graph vertically and every x-coordinate stays the same. y = f(x) + a translates the graph up by a, or down when a is negative, so the point (p, q) maps to (p, q + a). y = af(x) stretches the graph vertically by scale factor a, so (p, q) maps to (p, aq) and points on the x-axis stay put. y = -f(x) reflects the graph in the x-axis, so (p, q) maps to (p, -q).8
    11H.9.9.2Sketch y = f(x) + a and y = -f(x) from the graph of y = f(x), and give the image of a point such as a turning point.8
    11H.9.9.3Sketch y = af(x) from the graph of y = f(x), and name a vertical transformation from its equation or its graph.8

    3.3D(H)Gradient of a curve

    11H.7.1.1The gradient of a curve changes from point to point, so a rate of change on a curve belongs to one instant. A tangent touches the curve at one point and has the same gradient as the curve there. The tangent's gradient is its rise divided by its run, read from the axis scales, and a large triangle gives a more accurate reading. A chord joins two points on the curve, and its gradient is the average rate of change between them, not the rate at a point.7
    11H.7.1.3Find the average rate of change between two points from the gradient of a chord, and compare it with the rate of change at a point.7

    3.3E(H)Intersections as solutions

    FM.5.4-5.5.3Find the intersection of two lines algebraically, and find where a line crosses the axes.6
    Graphs
    • Analysing transformations

    3.3C(H)Analysing transformations

    11H.9.11.1When two transformations act in turn, a point is followed through each one in order. y = f(x + a) + b combines a horizontal and a vertical translation, so (p, q) maps to (p - a, q + b), whichever is done first. y = (x - p)^2 + q is y = x^2 translated right p and up q, so its turning point is (p, q). When a reflection or a stretch is combined with a translation, order matters: in y = -f(x) + c the reflection is done first, then the translation.9
    11H.9.11.2Find the image of a point, such as a turning point, under a combined transformation such as y = f(x - 2) + 3 or y = -f(x) + 1.9
    11H.9.11.3Describe the transformations that map y = x^2 onto a graph such as y = (x + 3)^2 - 5, and write the equation of a transformed graph.9
    Algebraic manipulation
    • Conventions and notation
    • Collecting like terms
    • Expanding a single bracket
    • Formulae from context

    2.1AConventions and notation

    7.6.1.1A term is a number, a letter, or numbers and letters multiplied together; terms are separated by + and - signs. An expression is one or more terms with no equals sign: 3x + 5. An equation says two expressions are equal and is true only for particular values: 3x + 5 = 11. A formula is a rule linking two or more variables, with one of them as the subject: A = lw.3
    7.6.1.2Classify examples as expressions, equations or formulae.3
    7.6.2.1Substitution replaces each letter with a given value, then evaluates. The conventions are undone as you substitute: 3a means 3 x a, ab means a x b, a/2 means a divided by 2. The order of operations still applies once the values are in. A substituted negative keeps its sign inside brackets: with a = -4, 3a is 3 x (-4) = -12 and 5 - a is 5 - (-4) = 9.2
    7.11.1.1An equation states that two expressions are equal. Forming an equation means naming the unknown with a letter and writing the described relationship in algebra. A word equation states that relationship in words before letters are used. The equals sign means 'has the same value as', not 'here comes the answer'.3

    2.2BCollecting like terms

    7.6.4.2Multiply algebraic terms, including terms with coefficients.4
    7.6.5.1Like terms have exactly the same letters raised to exactly the same powers; only the coefficients differ. Like terms are combined by adding or subtracting the coefficients, leaving the letter part unchanged: 5x + 2x = 7x. Unlike terms (3x and 3y, or x and x^2) cannot be combined into one term. The sign in front of a term belongs to it and travels with it. A function machine shows, in order, the operations applied to an input to give an output. Multiplying powers of the same base adds the indices: x^2 x x^3 = x^5.3
    7.6.5.2Simplify expressions by collecting like terms, and represent operations with function machines.3
    7.7.1.1x and x^2 are different powers of the same letter, so they are not like terms and cannot be combined. Adding terms combines the coefficients and leaves the powers unchanged: x^2 + x^2 = 2x^2. Multiplying terms multiplies the coefficients and adds the powers: x^2 x x^2 = x^4. These two rules are easily confused because the same terms appear in both.4
    7.7.1.2Collect like terms in expressions where terms include indices.2

    2.2CExpanding a single bracket

    7.6.4.1Multiplication works in any order, so numbers and letters in a product can be gathered: 2a x 3b = 2 x 3 x a x b = 6ab. The coefficient is the number part of a term, and coefficients multiply together. A letter multiplied by itself gives an index: a x a = a^2, a x a x a = a^3. By convention the number is written first and letters in alphabetical order: 6ab, not ba6.3
    7.6.5.3Apply the addition law of indices when multiplying powers of the same base.4
    7.7.2.1Expanding a bracket multiplies every term inside by the term outside (the distributive property). 3(x + 4) = 3x + 12: the 3 reaches both terms, not just the first. A negative outside the bracket changes the sign of every term inside: -2(x - 5) = -2x + 10. A minus sign alone in front of a bracket acts as -1.3
    7.7.2.2Expand single brackets, including with algebraic terms outside.3
    7.7.2.3Expand brackets with a negative term in front, handling all sign changes correctly.4
    10.17.1.1Multiplying a bracket by a term outside it multiplies every term inside, because a(b + c) = ab + ac. The sign in front of a term travels with it, so -3(x - 4) = -3x + 12. Index notation is used when a letter multiplies itself: x times x is written x^2.3
    10.17.1.2Expand a single bracket and simplify the result by collecting like terms.3
    10.17.1.3Expand and simplify an expression containing two single brackets, including one with a negative multiplier.4

    2.3DFormulae from context

    7.11.1.2Form and use word equations to describe a situation.3

    No matching specification point

    7.11.5.1Substituting a solution back into the original equation checks it, since both sides must then give the same value. A contextual problem is solved by forming an equation, solving it, and answering in the context with units. Perimeter and angle facts give ready-made equations: sides sum to the perimeter, angles on a line sum to 180 degrees. A solution that makes no sense in context, such as a negative length, signals an error in the equation rather than the arithmetic.3
    Algebraic manipulation
    • Form expressions
    • Substitution
    • Indices
    • Common factors
    • Unknowns and variables
    • Deriving a formula

    2.1BForm expressions

    7.7.3.3Form expressions from worded and geometric contexts (e.g. perimeters, '3 more than double n').5

    2.2ASubstitution

    7.6.2.2Substitute positive integer values into expressions and formulae.3
    7.6.2.3Substitute negative values into expressions and formulae, applying negative number rules.4
    7.6.3.1An index attaches only to the letter or bracket it follows, so 3x^2 means 3 x (x^2). (3x)^2 squares the whole term: 3x x 3x = 9x^2. Squaring a negative gives a positive, cubing gives a negative: (-2)^2 = 4, (-2)^3 = -8. Indices are evaluated before multiplication, so -x^2 with x = 2 is -4, not 4.5
    7.6.3.2Substitute values into expressions involving squares, cubes and other indices.4
    7.6.3.3Substitute into multi-term expressions and formulae combining indices, negatives and the order of operations.5
    10.8.5.2Substitute positive, negative, decimal and fractional values into a formula and evaluate it.3

    2.1C 2.1DIndices

    7.6.4.3Multiply terms producing indices, including simple powers of the same letter.4
    8.9.1.1An index says how many times the base is used as a factor: 2^5 = 2x2x2x2x2. Multiplying powers of the same base adds the indices: a^m x a^n = a^(m+n). Dividing subtracts them: a^m / a^n = a^(m-n). A power of a power multiplies them: (a^m)^n = a^(mn). Any non-zero number to the power 0 is 1, since a^n / a^n is both 1 and a^0. 10^n is a place-value shift, so multiplying by 10^3 moves every digit three places to the left.4
    8.9.1.2Simplify expressions using the multiplication, division and power laws of indices.4
    10H.5.1.2Simplify expressions using the multiplication, division and power laws of indices.4

    2.2DCommon factors

    7.15.6.1Factorising is the inverse of expanding: the expression is rewritten as a product with a bracket. The factor taken outside is the highest common factor of all the terms. The bracket holds what remains when each term is divided by that factor. Fully factorised means the terms left inside the bracket share no common factor. The HCF of algebraic terms includes numbers and letters, so the HCF of 6x^2 and 9x is 3x.4
    7.15.6.2Factorise expressions by taking out a numerical or single-letter common factor.4
    7.15.6.3Factorise fully, taking out the highest common factor including coefficients and powers of a letter.5
    8.14.4.1Factorising is the inverse of expanding: the expression is rewritten as a product with a bracket. The factor taken out is the highest common factor of all the terms, letters as well as numbers. Fully factorised means the terms left inside share no common factor, so the HCF of 6x^2 and 9x is 3x. Expanding multiplies every term inside the bracket by the term outside. Multiplying the terms follows the index laws, so 3x(2x + 5) = 6x^2 + 15x.5
    8.15.3.1Algebraic fractions cancel by common factors in exactly the same way as numerical ones. Only factors cancel, never individual terms of a sum. Powers of a letter cancel by subtracting indices, so x^5 / x^2 = x^3. Multiplying algebraic fractions multiplies numerators and denominators; dividing multiplies by the reciprocal. Cancelling before multiplying keeps the expressions manageable.6
    9.7.4.1Factorising is the inverse of expanding: the expression is rewritten as a product with a bracket. The factor taken out is the highest common factor of every term, letters as well as numbers. Fully factorised means the terms left inside share no common factor, so the HCF of 6x^2 and 9x is 3x. A bracket in a factorised expression is itself a factor of the whole expression. Expanding the result checks the factorisation.4
    9.7.5.1An algebraic fraction cancels only by common factors, never by individual terms of a sum. A numerator or denominator that is a sum must be factorised before anything can cancel. Cancelling a bracket that appears in both leaves 1 in its place, not nothing. An even number is 2n and an odd number 2n + 1, so statements about factors and multiples can be proved by factorising the general expression.6
    9.8.2.3Check a factorisation by expanding it back out.4

    2.3AUnknowns and variables

    2.3EDeriving a formula

    7.6.1.3Generate a formula from a sequence of operations described in words.4

    No matching specification point

    Algebraic manipulation
    • Simplifying
    • Expanding double brackets
    • Expanding multiple brackets
    • Formulae and rearranging
    • Factorising quadratics

    2.3BSimplifying

    7.7.1.3Distinguish between and correctly apply multiplication and addition of algebraic terms in mixed simplification questions.5

    2.2EExpanding double brackets

    8.14.6.1Expanding double brackets multiplies every term in the first bracket by every term in the second, giving four products before simplifying. (x + a)^2 means (x + a)(x + a), so it expands to x^2 + 2ax + a^2, not x^2 + a^2. (x + a)(x - a) gives x^2 - a^2, the difference of two squares, because the two middle terms cancel. Triple brackets are expanded two at a time, and that result is then multiplied by the third. A bracket in a factorised expression is itself a factor of the whole expression.6
    8.14.6.2Expand and simplify double brackets, including squared brackets and the difference of two squares.6
    9.7.1.1Expanding double brackets multiplies every term in the first bracket by every term in the second, giving four products before simplifying. (x + a)^2 means (x + a)(x + a), so it expands to x^2 + 2ax + a^2, not x^2 + a^2. Several single brackets are expanded one at a time, then simplified by collecting like terms. A negative outside a bracket changes the sign of every term inside it.5
    9.7.1.3Expand and simplify double brackets.5
    9.7.2.1(x + a)(x - a) gives x^2 - a^2, the difference of two squares, because the two middle terms cancel. (x + a)^2 gives x^2 + 2ax + a^2, and (x - a)^2 gives x^2 - 2ax + a^2. Recognising these forms saves expanding them term by term every time. A perimeter adds all the side lengths and an area multiplies two of them, so both give expressions to expand and simplify.5
    9.7.2.2Expand squared brackets and difference-of-two-squares expressions.5
    10.17.2.1To expand (x + a)(x + b) every term in the first bracket multiplies every term in the second, giving four products. Collecting the two x terms gives x^2 + (a + b)x + ab, so the x coefficient is the SUM of a and b and the constant is their PRODUCT. (x + a)^2 means (x + a)(x + a) and expands to x^2 + 2ax + a^2; it is not x^2 + a^2.4
    10.17.2.2Expand and simplify the product of two linear expressions.4
    10.17.2.3Expand a squared bracket and use the expansion to write down the area of a square of side (x + a).4

    2.2GExpanding multiple brackets

    7.7.3.1An expression with several brackets is expanded one bracket at a time, then like terms are collected. Subtracting a whole bracket changes the sign of every term in it: 5 - (x - 2) = 5 - x + 2. Forming an expression means naming the unknown with a letter and writing the relationship in algebra. Perimeter adds all the side lengths, and '3 more than double n' is 2n + 3.4
    7.7.3.2Expand two or more single brackets and simplify by collecting like terms.4
    8.14.4.3Expand and simplify single brackets, including in geometric contexts.5
    8.14.5.1An expression with several brackets is expanded one bracket at a time, then simplified by collecting like terms. A negative outside a bracket changes the sign of every term inside. Subtracting a whole bracket changes the sign of every term in it: 5 - (x - 2) = 5 - x + 2. A perimeter adds all the side lengths and an area multiplies two of them, so both give expressions to expand and simplify.5
    8.14.5.2Expand and simplify expressions with two or more single brackets, including with a negative outside.5
    8.14.5.3Form and simplify expressions from perimeter and area contexts.6
    9.7.1.2Expand and simplify several single brackets, including in geometric contexts.5
    9.7.2.3Form and expand expressions from area and perimeter contexts.6
    9.7.4.3Identify brackets as factors and use them to simplify expressions.5

    2.3FFormulae and rearranging

    8.2.5.1A formula is a rule relating two or more variables, with one of them as the subject. Substituting known values into a formula leaves an equation in the remaining unknown. Squaring and taking a square root are inverses, as are cubing and the cube root. An unknown inside a power is freed by rooting both sides; an unknown under a root is freed by raising both sides to that power. A square root has a positive and a negative value, so x^2 = 25 gives x = 5 or x = -5.5
    8.2.5.2Substitute into and solve one-step formulae involving powers and roots.5
    8.2.5.3Solve multi-step formulae for a given unknown.6
    8.6.3.1Changing the subject rearranges a formula so that a different variable stands alone. It uses the same inverse operations as solving an equation, but the result is a formula rather than a number. The operations are undone in the reverse of the order they were applied to the variable wanted as subject. Squaring and rooting are inverses, so a squared subject is freed by rooting both sides. A rearranged formula answers for any values, whereas substituting first answers for only one set.5
    8.6.3.2Substitute into one-step formulae involving powers and roots.5
    8.6.3.3Change the subject of a one-step formula, including where the subject is squared or under a root.6
    8.10.1.1Changing the subject rearranges a formula so that a different variable stands alone on one side. It applies the same inverse operations to both sides as solving an equation does. The operations are undone in the reverse of the order they were applied to the wanted subject. The result is a formula rather than a number, so it answers for any set of values.5
    8.10.1.2Change the subject of a one-step formula.5
    8.10.1.3Substitute into a formula after rearranging it.5
    8.10.2.1Squaring and taking a square root are inverse operations, as are cubing and the cube root. A squared subject is freed by rooting both sides; a subject under a root is freed by raising both sides to that power. The root or power applies to the whole of the other side, so that side is bracketed first. Rearranging before substituting keeps the working shorter and avoids rounding partway through.5
    8.10.2.2Change the subject of formulae involving squares, cubes and roots.5
    8.10.2.3Rearrange and then substitute into formulae involving powers and roots.6
    10.8.5.1A formula is a rule connecting quantities, with one of them written on its own as the subject. Substituting means replacing each letter by its given value and then calculating, keeping to the order of operations. Changing the subject uses the same balancing moves as solving an equation, but the answer is an expression rather than a number. A square is undone by a square root and a square root by squaring, so r can be made the subject of A = pi x r^2.5
    10.8.5.3Change the subject of a formula in which the new subject appears once, including one carrying a power or a root, such as making r the subject of A = pi x r^2 or t the subject of v = u + at.5
    10H.7.1.2Change the subject of formulae involving squares, cubes and roots.5

    2.2FFactorising quadratics

    9.8.1.1A quadratic has a squared term, and a monic quadratic is one where the coefficient of x^2 is 1. x^2 + bx + c factorises into (x + p)(x + q), where p + q = b and pq = c. This is the reverse of expanding: the middle term comes from p + q and the constant from pq. The factor pairs of c are listed first, then the pair that adds to b is chosen.5
    9.8.1.2Find the pair of numbers that add to b and multiply to c.5
    9.8.1.3Factorise monic quadratics.5
    9.8.2.1The signs of b and c together fix the signs of p and q. A positive c means p and q share a sign, and that sign is b's. A negative c means p and q have different signs, and the larger of the two takes b's sign. Expanding the factorised form back out checks both the numbers and the signs.5
    9.8.2.2Factorise monic quadratics involving negative coefficients.5
    9.8.3.1x^2 - a^2 factorises as (x + a)(x - a), because expanding it cancels the two middle terms. It is recognised by two square terms separated by a minus sign, with no x term. A common factor is always taken out before factorising any further. Removing a common factor can reveal a difference of two squares that was hidden: 2x^2 - 18 = 2(x^2 - 9) = 2(x + 3)(x - 3).5
    9.8.3.2Factorise expressions using the difference of two squares.5
    9.8.3.3Take out a common factor first, then factorise the remaining quadratic.6
    10.17.3.1Factorising reverses expanding: x^2 + bx + c factorises as (x + p)(x + q) where p + q = b and pq = c. So the two numbers are found by listing the factor pairs of c and choosing the pair that adds to b. If c is positive both numbers share the sign of b; if c is negative they have opposite signs. A common factor in every term is taken out first, because 2x^2 + 10x + 12 = 2(x^2 + 5x + 6).4
    10.17.3.2Factorise a quadratic expression of the form x^2 + bx + c into two brackets.4
    10.17.3.3Factorise a quadratic expression that first requires a common numerical factor to be taken out, and check by expanding.5

    No matching specification point

    8.2.4.1However complicated an equation looks, the method is unchanged: expand any brackets, collect the unknown onto one side, then apply inverse operations. Collecting the smaller unknown term onto the other side avoids a negative coefficient. An inequality is solved by the identical method, with one exception: multiplying or dividing by a negative reverses the sign. An equation gives a single value, whereas an inequality gives a range.5
    Algebraic manipulation
    • Algebraic proof
    • Algebraic fractions
    • Change the subject - advanced

    2.2E(H)Algebraic proof

    7.4.1.1A counter-example is one case meeting a statement's conditions but not its conclusion, and it proves the statement false. One counter-example disproves a statement; no number of supporting examples proves one true. Examples can only disprove an 'always' claim or prove a 'sometimes' claim; 'always' and 'never' need an argument covering every case. Counter-examples usually sit at the edges: 0, 1, 2, negatives, fractions, and the number itself.4
    7.4.1.2Test whether a statement is always, sometimes or never true by trying examples systematically.4
    7.4.1.3Disprove a given statement by finding and presenting a counter-example.5
    8.14.1.1To verify a statement is to check that it holds for one particular case. Verifying is not proving: a statement can hold for many cases and still be false. A counter-example is a single case meeting the conditions but not the conclusion, and it disproves the statement. Proving a statement always true needs an argument covering every case, usually an algebraic one. Counter-examples usually sit at the edges: 0, 1, 2, negatives and fractions.5
    8.14.1.2Verify that a given statement holds for particular values.5
    8.14.1.3Explain why verifying cases is not a proof, and disprove a statement using a counter-example.5
    9.7.5.3Prove statements about factors and multiples using algebraic expressions.6
    11H.5.1.1To verify a statement is to check that it holds for one particular case. Verifying is not proving: a statement can hold for many cases and still be false. A counter-example is a single case meeting the conditions but not the conclusion, and it disproves the statement. Proving a statement always true needs an argument covering every case, usually an algebraic one. Counter-examples usually sit at the edges: 0, 1, 2, negatives and fractions.5
    11H.5.1.2Explain why verifying cases is not a proof, and disprove a statement using a counter-example.5
    11H.5.1.3Disprove an algebraic statement, such as (a + b)^2 = a^2 + b^2 or x^2 > x, by choosing a counter-example and working out both sides.6
    11H.5.2.1A 'show that' question gives the result, so every mark is for the working: each step is written and none is skipped. An identity is true for every value of its letters, while an equation is true only for some values; an identity is written with the symbol 'is identical to', three lines. An identity is proved by starting from one side, usually the more complicated, and expanding and simplifying until it becomes the other side. Checking with numbers can disprove an identity but can never prove it. In a geometric 'show that', each length or area is written as an expression first, then a fact about the shape gives the equation, which is rearranged into exactly the given form.6
    11H.5.2.2Prove an algebraic identity by expanding and simplifying one side until it equals the other, such as (n + 3)^2 - (n - 3)^2 = 12n.6
    11H.5.2.3Show that a given equation follows from a geometric situation, such as an area, a perimeter or Pythagoras, by forming expressions and rearranging into the given form.6
    11H.5.3.1Any integer is n, where n is an integer, and consecutive integers are n, n + 1, n + 2. An even number is 2n and an odd number is 2n + 1; consecutive even numbers are 2n and 2n + 2, and consecutive odd numbers are 2n + 1 and 2n + 3. Two unrelated numbers need two letters, such as 2m + 1 and 2n + 1, because one letter would make them equal. An expression is a multiple of k when it can be written as k x (an integer), so a proof factorises k out of every term and states that the bracket is an integer. A proof ends with a sentence saying what has been shown.6
    11H.5.3.2Prove statements about factors and multiples using algebraic expressions.6
    11H.5.3.3Prove a statement about the sum or product of consecutive integers, or of odd and even numbers, concluding in words.7
    11H.5.4.1Squaring an algebraic integer means expanding the whole bracket: (2n + 1)^2 = 4n^2 + 4n + 1, keeping the middle term. To show a result is even, write it as 2 x (an integer); to show it is odd, write it as 2 x (an integer) + 1; to show it is a multiple of k, factorise k out of every term. A difference of two squared brackets is subtracted inside a bracket, so every sign of the second square changes. A proof must hold for every integer, so it uses letters throughout and ends with a sentence stating what has been proved.8
    11H.5.4.2Prove a statement involving the squares of consecutive integers or of odd and even numbers, by expanding and factorising.8
    11H.5.4.3Construct a complete algebraic proof from a worded statement, choosing the expressions to use and concluding in words.9
    FM.1.3-1.4.3Express one variable as a percentage or fraction of another, prove a given algebraic identity, and manipulate ratios expressed with variables.7

    Algebraic fractions

    7.10.6.3Add and subtract algebraic fractions with numerical denominators (e.g. x/3 + x/4).5
    9.7.6.2Multiply and divide algebraic fractions.6
    9.12.1.1An algebraic fraction cancels by common factors in the numerator and denominator, exactly as a numerical one does. Only factors cancel, never individual terms of a sum. Powers of a letter cancel by subtracting indices, so x^5 / x^2 = x^3. Coefficients cancel by dividing both by their HCF. Different letters cancel independently of one another.5
    9.12.1.3Simplify fractions containing coefficients and several letters.5
    9.12.2.1Algebraic fractions multiply numerator by numerator and denominator by denominator. Dividing means multiplying by the reciprocal, which is that fraction inverted. Cancelling common factors before multiplying keeps the expressions small. Cancelling can be done across the two fractions, not only within one of them. The result is fully simplified only when no common factor is left.5
    9.12.2.2Multiply and divide algebraic fractions, cancelling first where possible.5
    9.12.3.3Add and subtract algebraic fractions with numerical denominators.5
    10H.7.3.1An equation with fractions is cleared by multiplying every term, on both sides, by a common multiple of the denominators, usually their LCM. A numerator with more than one term is bracketed before multiplying, so 6 x (x + 1)/3 = 2(x + 1), and a minus sign in front of a fraction then multiplies the whole bracket. An unknown in a denominator is cleared the same way, by multiplying both sides by the whole denominator: 8 / (x + 3) = 2 gives 8 = 2(x + 3). With a single fraction on each side, both denominators multiply through: 3 / (x + 1) = 2 / (x - 2) gives 3(x - 2) = 2(x + 1).5
    10H.7.3.3Solve an equation with two or more algebraic fractions, including the unknown in more than one denominator, such as (x + 1)/4 - (x - 2)/3 = 1 or 3/(x + 1) = 2/(x - 2).6
    11H.3.4.2Multiply and divide algebraic fractions.6
    11H.3.5.2Add and subtract algebraic fractions with numerical denominators.5
    11H.3.7.1An equation with fractions is cleared by multiplying every term on BOTH sides by a common denominator, usually the LCM of the denominators. A numerator that is a sum is bracketed before it is multiplied, so the multiplication reaches every term of it. A term that is not a fraction is multiplied too: it does not keep its old value. An unknown in a denominator is cleared the same way, by multiplying both sides by that whole denominator. The cleared equation is linear, is solved by the balance method, and the answer is checked in the original equation.6
    11H.3.7.3Solve equations with two or more fractions whose numerators are expressions, such as (x + 3)/4 - (x - 1)/6 = 1.6
    FM.2.4-2.5.2Solve linear equations containing algebraic fractions by clearing denominators.7

    Change the subject - advanced

    8.10.3.2Change the subject of multi-step formulae.6
    8.10.3.3Rearrange formulae containing fractions by multiplying through by the denominator.6
    8.10.3.1Multi-step rearrangement undoes operations in reverse order, exactly as when solving an equation. The operation furthest from the wanted subject is undone first. A fraction is cleared by multiplying both sides by its denominator before anything else is moved. Where the subject sits inside a bracket, the bracket is expanded or divided out before the subject is isolated.6
    8.10.4.1Where the wanted subject appears more than once, no sequence of inverse operations alone will isolate it. Every term containing the subject is collected onto one side and every other term onto the other. The subject is then factorised out, leaving it multiplied by a bracket. Dividing both sides by that bracket makes it the subject.7
    8.10.4.2Change the subject of a formula where the subject appears twice, using factorising.6
    8.10.4.3Factorise expressions with a common factor as a step within a rearrangement.6
    10H.7.1.1Changing the subject undoes the operations on the wanted letter in reverse order, doing the same to both sides each time. Squaring and taking a square root are inverses, as are cubing and taking a cube root, so from A = pi x r^2, r = the square root of (A / pi). A power or a root applies to the whole of the other side, which is treated as one bracket: from v^2 = u^2 + 2as, v = the square root of (u^2 + 2as), not u + the square root of 2as. A term added to the subject's term is removed before any root is taken.6
    10H.7.1.3Change the subject of multi-step formulae.6
    10H.7.2.2Change the subject of a formula where the subject appears twice, using factorising.6
    FM.2.2.2Rearrange a formula to make a specified letter the subject, including where a square or square root is involved.7

    No matching specification point

    8.10.5.1A geometric formula can be rearranged to make any of its variables the subject. A = pi x r^2 rearranges to r = the square root of (A / pi), dividing before rooting. Only the positive root is taken, since a length cannot be negative. The units follow the formula through the rearrangement, so an area formula still returns a length.6
    8.10.5.2Rearrange area, perimeter and volume formulae to find a missing dimension.6
    8.10.5.3Solve multi-step contextual problems requiring the rearrangement of a formula.6
    Algebraic manipulation
    • Algebraic fractions
    • Fractional and negative indices
    • Triple brackets and special-case expansions
    • Factorising harder quadratics

    2.2C(H)Algebraic fractions

    8.15.3.2Cancel basic algebraic fractions.7
    8.15.3.3Multiply and divide algebraic fractions, cancelling common factors first.6
    9.7.5.2Cancel algebraic fractions after factorising numerator and denominator.6
    9.7.6.1Algebraic fractions multiply by multiplying numerators and denominators, exactly as numerical ones do. Dividing means multiplying by the reciprocal. Cancelling common factors before multiplying keeps the expressions manageable. Where a numerator or denominator is a sum, it is factorised first so the common factors become visible.6
    9.12.1.2Cancel basic algebraic fractions, including powers of a letter.5
    9.12.4.1A fraction whose numerator or denominator is a sum can only cancel once that sum has been factorised. Factorising turns the sum into a product, and only then are the common factors visible. A bracket appearing in both numerator and denominator cancels, leaving 1 in its place. A quadratic factorises into two brackets, either of which may be the common factor. A difference of two squares factorises as (x + a)(x - a), which is often what makes the cancelling possible.6
    9.12.4.2Factorise before cancelling an algebraic fraction.6
    9.12.4.3Simplify algebraic fractions requiring a quadratic to be factorised.7
    11H.3.3.1A fraction whose numerator or denominator is a sum can only cancel once that sum has been factorised. Factorising turns the sum into a product, and only then are the common factors visible. A bracket appearing in both numerator and denominator cancels, leaving 1 in its place. A quadratic factorises into two brackets, either of which may be the common factor. A difference of two squares factorises as (x + a)(x - a), which is often what makes the cancelling possible.6
    11H.3.3.2Factorise before cancelling an algebraic fraction.6
    11H.3.3.3Simplify algebraic fractions requiring a quadratic to be factorised.7
    11H.3.4.1Algebraic fractions multiply by multiplying numerators and denominators, exactly as numerical ones do. Dividing means multiplying by the reciprocal. Cancelling common factors before multiplying keeps the expressions manageable. Where a numerator or denominator is a sum, it is factorised first so the common factors become visible.6
    11H.3.5.3Write a sum or difference of three algebraic fractions, or of a fraction and a whole term, as a single fraction in its simplest form.6
    11H.3.6.1Fractions with algebraic denominators add and subtract exactly as numerical ones do: over a common denominator, numerators only. When two denominators share no factor, their product is the common denominator: a/(x + 1) + b/(x - 2) = (a(x - 2) + b(x + 1))/((x + 1)(x - 2)). Each numerator is multiplied by the factor its own denominator is missing, and a subtracted numerator is bracketed so that every term changes sign. A denominator that factorises is factorised first; the lowest common denominator uses each factor once, so x^2 - 9 and x + 3 give (x + 3)(x - 3). The answer is usually left with a factorised denominator and is checked for a factor that cancels.7
    11H.3.6.2Add and subtract algebraic fractions with linear denominators, writing the result as a single fraction.7
    11H.3.6.3Add and subtract algebraic fractions where a denominator must be factorised to find the lowest common denominator.8
    11H.3.8.1An equation with two algebraic denominators is cleared by multiplying every term by both denominators, whose product is the common denominator. Clearing usually leaves a quadratic, which is rearranged to = 0 and solved by factorising or by the quadratic formula. A value that makes an original denominator zero is not a solution and is rejected. Exam questions often ask to show that the equation simplifies to a given quadratic first; the working must reach that quadratic exactly.8
    11H.3.8.2Show that an equation with algebraic fractions simplifies to a given quadratic equation.8
    11H.3.8.3Solve an equation with algebraic fractions that leads to a quadratic, by factorising or by the quadratic formula.8
    FM.1.1-1.2.3Collect like terms, expand and simplify brackets, factorise by common factor, and simplify, multiply and divide algebraic fractions.7
    FM.2.3.1An algebraic fraction cancels only by common factors of the whole numerator and denominator, so cancelling a term within a sum is invalid. Adding or subtracting requires the LCM of the denominators.7
    FM.2.3.2Simplify, multiply and divide algebraic fractions, factorising first where needed.7
    FM.2.3.3Add and subtract algebraic fractions with linear and quadratic denominators, and identify and correct illegal cancelling.8

    2.1A(H)Fractional and negative indices

    2.2A(H)Triple brackets and special-case expansions

    8.14.6.3Expand triple brackets and brackets containing three terms, and identify brackets as factors.7
    9.7.3.1Triple brackets are expanded two at a time, and that result is then multiplied by the third. Each term of the expanded pair must multiply every term of the remaining bracket. A bracket containing three terms is expanded the same way: every term by every term. The number of products to expect is the number of terms in each bracket multiplied together, which checks that none has been missed.6
    9.7.3.2Expand triple brackets.6
    9.7.3.3Expand brackets containing three terms.6
    FM.1.5.1Two linear brackets expand by multiplying each term in the first bracket by each term in the second (e.g. using a grid or FOIL), collecting like terms to give a quadratic ax^2 + bx + c. A cubed bracket is expanded by building up from the squared bracket first: square the bracket, then multiply that result by the original bracket once more.6
    FM.1.5.2Expand two linear brackets and squared brackets, using a column layout for longer products.6
    FM.1.5.3Multiply a cubic expression by a quadratic, and expand and simplify a cubed bracket.8

    2.2B(H)Factorising harder quadratics

    8.14.4.2Factorise expressions fully, including coefficients and powers of a letter.5
    9.7.4.2Factorise expressions fully, including coefficients and powers of a letter.5
    9.7.6.3Simplify expressions requiring both factorising and cancelling.7
    10H.9.3.2Factorise quadratic expressions of the form ax^2 + bx + c where a is not 1.7
    11H.3.4.3Simplify expressions requiring both factorising and cancelling.7
    FM.2.1.1A four-term expression factorises by grouping. A quadratic factorises by splitting the middle term. a^2 - b^2 factorises as (a+b)(a-b), including where a and b are themselves expressions.7
    FM.2.1.2Factorise by grouping and factorise quadratic trinomials with unit and non-unit leading coefficients.7
    FM.2.1.3Factorise using the difference of two squares, including two-variable and bracketed cases.8
    Algebraic manipulation
    • Completing the square
    • Subject appearing twice

    2.2D(H)Completing the square

    FM.2.4-2.5.1Multiplying an equation through by the LCM must be applied to every term, including whole expressions in brackets. A quadratic ax^2 + bx + c completes the square to a(x + p)^2 + q; expanding a(x + p)^2 + q and comparing coefficients with ax^2 + bx + c pins down p and q, including when a is not 1.7
    FM.2.4-2.5.3Express a quadratic in completed-square form, including with a non-unit leading coefficient, by expanding and comparing coefficients.8
    FM.3.7.1The sign of a determines whether a parabola y = ax^2 + bx + c has a minimum (a > 0) or a maximum (a < 0). Completing the square to a(x - h)^2 + k gives the vertex directly as (h, k), with line of symmetry x = h.7
    FM.3.7.2Find the vertex, line of symmetry and intercepts of a quadratic by completing the square.8

    2.3A(H)Subject appearing twice

    10H.7.2.1When the wanted letter appears in more than one term, inverse operations alone cannot isolate it. Every term containing the subject is collected on one side and every other term on the other, then the subject is factorised out: ax + 2 = bx + 5 gives ax - bx = 3, so x(a - b) = 3. Dividing both sides by the whole bracket makes it the subject: x = 3/(a - b). A fraction holding the subject is cleared first, by multiplying both sides by its whole denominator: y = (x + 2)/(x - 3) gives y(x - 3) = x + 2.7
    10H.7.2.3Change the subject of a formula where the subject appears twice inside an algebraic fraction, such as y = (x + 2)/(x - 3), by clearing the fraction, collecting and factorising.7
    FM.2.2.1The new subject must end up alone on one side and absent from the other. Where the subject sits inside a square root, square both sides to remove it; where the subject itself is squared, take the square root at the end, allowing for both the positive and negative root where the context needs it. Where the subject appears twice, its terms are collected together and factorised out before dividing.7
    FM.2.2.3Rearrange a formula where the required subject appears twice, using factorising.8
    Sequences
    • Generating sequences

    3.1AGenerating sequences

    8.14.2.1A term-to-term rule gives the next term from the previous one, so earlier terms must be found first. A position-to-term rule, the nth term, gives any term directly from its position. Substituting a position number into the nth term rule generates that term. The square numbers are 1, 4, 9, 16, 25, 36; the cube numbers are 1, 8, 27, 64, 125. The triangular numbers 1, 3, 6, 10, 15 are the running totals of the counting numbers, and the Fibonacci sequence adds the two previous terms.3
    8.14.2.2Generate the terms of a sequence from a term-to-term or an nth term rule.1
    8.14.2.3Recognise and continue square, cube, triangular and Fibonacci sequences.4
    7.1.5.1A sequence is a list of numbers, called terms, that follows a rule, and each term has a position: 1st, 2nd, 3rd and so on. A term-to-term rule says how to get from each term to the next, such as 'add 3' or 'multiply by 2', and it is applied to the term before, not to the position. The triangular numbers 1, 3, 6, 10, 15, ... count the dots in triangle patterns: each new triangle adds a row one dot longer than the last. So each triangular number is a running total of the counting numbers (10 = 1 + 2 + 3 + 4), and the gaps between them grow by one: +2, +3, +4, +5.2
    7.1.5.2Generate the triangular numbers from dot patterns, continue the sequence, and recognise whether a number is triangular.2
    7.1.5.3Generate terms of a sequence from a term-to-term rule, and find and describe the term-to-term rule of a sequence to continue it.2
    Sequences
    • Sequence rules

    3.1BSequence rules

    10.2.1.1A term-to-term rule gives the next term from the previous one; a position-to-term (nth term) rule gives any term directly from its position. An arithmetic sequence changes by the same amount, its common difference, each time - found by subtracting any term from the one after it. A negative common difference means the sequence decreases.3
    10.2.1.2Generate the terms of an arithmetic sequence from a given term-to-term or nth-term rule, including sequences with a negative common difference.4
    10.2.1.3Find the common difference of a given arithmetic sequence, including a decreasing sequence, and use it to continue the sequence.4
    Sequences
    • nth term of a linear sequence

    3.1Cnth term of a linear sequence

    8.14.3.3Find and use the nth term rule of an arithmetic sequence, including to test whether a number is a term.5
    10.2.2.1The nth term rule of an arithmetic sequence has the form dn + c, where d is the common difference and c is found by working back one step from the first term (c = first term - d). Substituting a position number into the rule generates that term directly, without working out every term before it.4
    10.2.2.2Find and use the nth term rule of an arithmetic sequence with an integer common difference to generate any term directly from its position.4
    10.2.2.3Find and use the nth term rule of an arithmetic sequence with a non-integer (fractional or decimal) common difference.5
    10.2.3.1Substituting a term's value into the nth term rule and solving for n tests whether that value is actually a term of the sequence - it is a term only if n comes out as a positive whole number. The same equation, solved for n, gives the position of a known term.4
    10.2.3.2Test whether a given number is a term of an arithmetic sequence, using its nth term rule.4
    10.2.3.3Find the position of a given term in an arithmetic sequence (including a decreasing sequence), using its nth term rule.4
    FM.4.8.2Find terms from an nth-term formula and form an equation in n to find which term meets a given condition, rejecting invalid values of n.6
    Sequences
    • First term and common difference
    • nth term formula

    3.1A(H)First term and common difference

    8.14.3.1An arithmetic sequence goes up or down by the same amount each time, its common difference. The common difference is found by subtracting any term from the one after it. The nth term takes the form dn + c, where d is the common difference. c is found by working back one step from the first term, so c = first term - d. A number is a term of the sequence only if solving dn + c for it gives a positive whole number n.5
    8.14.3.2Find the next terms and the common difference of an arithmetic sequence.5

    3.1B(H)nth term formula

    FM.4.8.1A linear sequence has nth term an + b with a constant first difference. A quadratic sequence has nth term an^2 + bn + c with a constant second difference equal to 2a.7
    FM.4.8.3Find the nth term of a linear sequence, and of a quadratic sequence using second differences.8
    Sequences
    • Sum of an arithmetic series

    3.1C(H)Sum of an arithmetic series

    Linear equations
    • Simple one step equations

    Simple one step equations

    7.11.2.2Solve one-step equations involving all four operations.2
    10.8.1.2Solve a one-step equation such as x + 7 = 12 or 4x = 20, and check the answer by substituting it back.2

    No matching specification point

    7.11.2.1An equation is solved by finding the value of the unknown that makes both sides equal. Whatever is done to one side must be done to the other, keeping the equation balanced. Applying the inverse operation undoes what was done to the unknown: + and - are inverses, as are x and /. Squares and square roots are inverses, as are cubes and cube roots.2
    Linear equations
    • One- and two-step equations

    2.4COne- and two-step equations

    7.11.2.3Solve one-step equations involving squares, cubes and roots.3
    7.11.3.2Solve two-step equations, including those with negative solutions.4
    7.11.3.3Solve two-step equations with a fractional term or fractional coefficient.4
    7.11.3.1A two-step equation applies two operations to the unknown, so solving undoes them in the reverse order. The operation applied last is undone first, working outwards from the unknown. A fractional coefficient is undone by multiplying, since x/4 means x divided by 4. A solution can be negative, and a negative solution is checked the same way as a positive one.3
    10.8.1.1An equation says that two expressions are equal, and solving it means finding the value of the letter that makes that true. Whatever is done to one side of an equation must be done to the other, so that the two sides stay equal. The operations are undone in reverse order: what was done to the letter last is undone first. A solution is checked by substituting it back into the original equation.2
    10.8.1.3Solve a two-step equation such as 3x + 5 = 20, including one with a division such as x/4 - 2 = 1.3
    Linear equations
    • Equations with brackets
    • Forming linear equations

    2.4AEquations with brackets

    7.11.4.1An equation containing brackets can be solved by expanding first, or by dividing both sides by the number outside. Dividing first is quicker only when every term on the other side divides exactly. Like terms on the same side are collected before the equation is unpicked. An unknown appearing more than once on one side is still a single unknown, so its terms combine.4
    7.11.4.2Solve multi-step equations involving brackets.4
    7.11.4.3Solve multi-step equations requiring like terms to be collected before solving.4
    7.11.5.2Solve equations of mixed types fluently, checking solutions by substitution.4
    10.8.2.1A bracket in an equation is expanded first, because a(b + c) = ab + ac, and the sign in front of a term travels with it. Like terms are collected on each side before the equation is undone. An equation with the whole of one side written over a number is cleared by multiplying both sides by that number. The number multiplying the letter may be a fraction, and the equation is undone in exactly the same way.4
    10.8.2.2Solve an equation containing a bracket, such as 7(x + 3) = 42, by expanding the bracket first.4
    10.8.2.3Solve an equation with a fractional coefficient, or with a whole side written over a number, such as (4x + 5)/2 = 3.4
    FM.1.3-1.4.1An equation containing fractions is cleared by multiplying every term by the LCM of the denominators. A 'show that' question requires the algebra to arrive at the stated result, not merely verify it numerically.6
    FM.1.3-1.4.2Solve linear equations with brackets on both sides and with fractional terms, and form equations from worded contexts.6

    2.4BForming linear equations

    7.11.1.3Form algebraic equations from worded and geometric contexts.4
    7.11.5.3Form and solve equations to answer worded and geometric problems (perimeter, angle facts).5
    8.6.2.3Form and solve equations from worded and geometric contexts.5
    10.8.4.1An equation is formed by naming the unknown with a letter, writing every other quantity in terms of that letter, and then using a fact that makes two expressions equal. In a geometric diagram that fact is usually an angle sum - 180 degrees on a line or in a triangle, 360 degrees at a point or in a quadrilateral - or a perimeter given as a total, or two sides known to be equal. What the letter stands for is written down before the equation is formed, including its units. The value of the letter is not always the answer to the question, so the question is read again once the equation is solved.4
    10.8.4.2Form and solve a linear equation from a worded context, stating what the letter stands for.4
    10.8.4.3Form and solve a linear equation from a geometric diagram, such as a triangle whose angles are a, (a + 10) and (a + 20) degrees, or a rectangle whose perimeter is given as a total.5
    Linear equations
    • Equations with the unknown on both sides

    2.4DEquations with the unknown on both sides

    7.11.6.2Solve equations with the unknown on both sides, including with brackets.5
    7.11.6.3Substitute known values into a formula and solve the resulting equation for the remaining unknown.5
    8.2.4.2Solve multi-step equations involving brackets and an unknown on both sides.5
    8.6.1.1However complicated an equation looks, the method is unchanged: expand any brackets, collect the unknown onto one side, then apply inverse operations. Brackets on both sides are expanded before anything is collected. Collecting the smaller unknown term onto the other side avoids a negative coefficient. A solution may be negative or fractional, and is checked the same way, by substituting it back.5
    8.6.1.2Solve multi-step equations with brackets on both sides.5
    8.6.1.3Solve equations with the unknown on both sides, including negative and fractional solutions.5
    8.6.2.1An equation containing a fraction is cleared by multiplying every term by the denominator. Where there is more than one denominator, multiplying by their LCM clears them all at once. Every term must be multiplied, including any term that is not itself a fraction. An unknown in the denominator is cleared the same way, by multiplying both sides by that denominator. A worded or geometric context becomes an equation once the unknown is named and the relationship written down.5
    8.6.2.2Solve equations with fractional terms and with the unknown in the denominator.5
    10.8.3.1When the letter appears on both sides, the terms in the letter are collected onto one side and the numbers onto the other. Adding or subtracting the same term from both sides is the same balancing move as adding or subtracting a number. Moving the smaller term in the letter keeps its coefficient positive, which avoids a negative coefficient to handle at the end.4
    10.8.3.2Solve an equation with the letter on both sides, such as 5x - 4 = 2x + 11.4
    10.8.3.3Solve an equation with the letter on both sides and a bracket on one of them, such as 7(x + 3) = 5x - 8.4
    10H.7.3.2Solve equations with fractional terms and with the unknown in the denominator.5
    10H.7.4.1An equation with the unknown on both sides is solved by expanding any brackets, collecting the unknown terms on one side by doing the same to both sides, then using inverse operations. Collecting on the side with the larger coefficient keeps the coefficient positive. A worded or geometric problem becomes an equation when a letter names one unknown quantity and two expressions for the same quantity are set equal, such as two equal perimeters or two ages after the same number of years. The value of the letter is not always the answer, so the question is read again once the equation is solved.5
    10H.7.4.2Solve multi-step equations involving brackets and an unknown on both sides.5
    10H.7.4.3Form an equation from a worded or geometric context with the unknown on both sides, solve it, and use the solution to answer the question asked.6
    11H.3.7.2Solve equations with fractional terms and with the unknown in the denominator.5

    No matching specification point

    7.11.6.1When the unknown appears on both sides, the terms in the unknown are collected onto one side first. Moving the smaller unknown term avoids a negative coefficient. An unknown in a denominator is cleared by multiplying both sides by that denominator. Substituting known values into a formula leaves an equation in the remaining unknown, solved the same way.5
    Inequalities
    • Open and closed intervals

    2.8BOpen and closed intervals

    7.15.1.1The symbols compare quantities: < is less than, > is greater than, <= is less than or equal to, >= is greater than or equal to. An inequality describes a range of values, not a single one. On a number line an open circle excludes the value and a filled circle includes it. An arrow shows the range continuing without end.3
    7.15.1.2Represent an inequality on a number line and write the inequality shown by a given number line.3
    10.20.2.1On a number line an open circle marks a value that is NOT included and a filled circle one that is, and an arrow shows that the set carries on. A double-ended inequality such as 1 < x <= 5 is the region between two such marks, with the circle at each end matching its own symbol. The integers that satisfy an inequality are the whole numbers lying inside the marked region, and an end value is one of them only where the circle is filled.5
    10.20.2.2Represent an inequality, including a double-ended one, on a number line, using open and filled circles correctly.5
    10.20.2.3List the integer values that satisfy a given inequality, including a double-ended one, and say how many there are.5

    No matching specification point

    7.15.5.1Axes may be scaled in steps other than one, so each square's value is read from the scale before plotting. The two axes can carry different scales from each other. The midpoint of a line segment has coordinates halfway between the endpoints in each direction. A shape is completed from given vertices by using its properties, such as equal or parallel sides.3
    Inequalities
    • Inequality symbols
    • Solving linear inequalities

    2.8AInequality symbols

    7.15.1.3List the integer values satisfying an inequality.4
    7.15.2.1A double inequality such as -2 < x <= 5 states two conditions at once. It is read from the unknown outwards: x is greater than -2 and less than or equal to 5. On a number line it is a bounded region, with the circle at each end set by its own symbol. The integers it contains lie between the bounds, and a bound itself counts only when its symbol allows it.4
    7.15.2.3List integer values satisfying a double inequality, including with negative bounds.4
    8.2.1.3List the integer values satisfying a given inequality.4
    8.2.2.1A double inequality such as -3 < x <= 4 states two conditions at once. It is read from the unknown outwards: x is greater than -3 and less than or equal to 4. On a number line it is a bounded region, with the circle at each end set by its own symbol. The integers it contains lie between the bounds, and a bound itself counts only when its symbol allows it.4
    8.2.2.3List integer values satisfying a double inequality, including with negative bounds.4
    10.20.1.1The symbols are: < is less than, > is greater than, <= is less than or equal to, and >= is greater than or equal to. An inequality is solved by the same balancing moves as an equation, but the answer is a SET of values rather than a single value. Multiplying or dividing both sides by a negative number reverses the direction of the inequality sign. A solution is checked by substituting one value from inside the set and one from outside it.5

    2.8CSolving linear inequalities

    7.15.3.1An inequality is solved like an equation, by applying inverse operations to both sides. The answer is a range of values, written in inequality notation rather than as x = a single number. The sign stays the same way round when adding, subtracting, multiplying or dividing by a positive number. A solution set can be shown on a number line, or listed as the integers it contains.4
    8.2.3.1An inequality is solved like an equation, by applying inverse operations to both sides. The answer is a range of values, written in inequality notation rather than as x = a single number. The sign stays the same way round when adding, subtracting, multiplying or dividing by a positive number. Multiplying or dividing both sides by a negative number reverses the sign. A solution set can be shown on a number line, or listed as the integers it contains.4
    8.2.3.3Solve an inequality and represent its solution set on a number line, listing integer solutions where asked.5
    8.2.4.3Solve multi-step inequalities, including those with brackets and an unknown on both sides.6
    10.20.1.2Solve a linear inequality in one variable, such as 3x - 2 < 10.5
    10.20.1.3Solve an inequality whose last step divides by a negative number, and say why the sign reverses.5
    FM.4.4-4.5.2Solve linear inequalities including double inequalities, and combine known ranges for two variables.6

    No matching specification point

    8.2.1.1The symbols compare quantities: < is less than, > is greater than, <= is less than or equal to, >= is greater than or equal to. An inequality describes a range of values, not a single one. On a number line an open circle excludes the value and a filled circle includes it. An arrow shows the range continuing without end.3
    Inequalities
    • Inequalities on graphs
    • Regions on graphs

    2.8DInequalities on graphs

    2.8ERegions on graphs

    Inequalities
    • Quadratic inequalities
    • Harder regions

    2.8A(H)Quadratic inequalities

    7.15.2.2Represent and interpret double inequalities on a number line.4
    7.15.3.2Solve one- and two-step inequalities, giving the answer in inequality notation.4
    7.15.3.3Solve an inequality and represent its solution set on a number line, listing integer solutions where asked.5
    8.2.1.2Represent an inequality on a number line and write the inequality shown by a given line.3
    8.2.2.2Represent and interpret double inequalities on a number line.4
    8.2.3.2Solve one- and two-step inequalities, giving the answer in inequality notation.4
    FM.4.4-4.5.1An inequality is solved like an equation, except that multiplying or dividing by a negative reverses the sign. A quadratic inequality is solved by finding the critical values and deciding, from the parabola's shape, whether the solution lies between them or outside them.7
    FM.4.4-4.5.3Solve quadratic inequalities by sketching or by a sign table, handling the case where a is negative.8

    2.8B(H)Harder regions

    Quadratic equations
    • Solving quadratics by factorising

    2.7ASolving quadratics by factorising

    9.8.4.2Solve a quadratic equation given in factorised form.5
    10.17.4.1If a product of two factors is zero then at least one factor is zero, so (x + p)(x + q) = 0 gives x = -p or x = -q. A quadratic equation must therefore be rearranged so that one side is zero before it is factorised. A quadratic equation usually has two solutions, and both are stated.5
    10.17.4.2Solve a quadratic equation of the form x^2 + bx + c = 0 by factorising.5
    10.17.4.3Rearrange an equation into the form x^2 + bx + c = 0 and solve it, rejecting any solution the context makes impossible.5
    10H.9.1.1If two numbers multiply to make zero, at least one of them is zero: if ab = 0 then a = 0 or b = 0. So a product of brackets equal to zero is solved by setting each bracket equal to zero in turn: (x - 3)(x + 5) = 0 gives x = 3 or x = -5. A factor of x on its own gives the solution x = 0, so x(x - 4) = 0 gives x = 0 or x = 4. A bracket with a coefficient of x gives a fraction: 2x - 3 = 0, so x = 3/2. The principle works only for zero: (x - 1)(x - 2) = 6 does not give x - 1 = 6 or x - 2 = 6.5
    10H.9.1.2Solve a quadratic equation given in factorised form.5
    10H.9.1.3Solve an equation given as a product of factors equal to zero where a factor is x itself or a bracket has a coefficient of x other than 1, such as x(3x + 2) = 0 or (2x - 1)(3x + 4) = 0.6
    10H.9.2.1The zero-product principle needs zero on one side, so every term of a quadratic equation is collected on one side first, keeping the x^2 term positive. x^2 + bx + c = 0 is factorised as (x + p)(x + q) = 0, where p + q = b and pq = c, and each bracket is then set to zero. The solutions are the numbers in the brackets with their signs changed: (x + 3)(x - 5) = 0 gives x = -3 or x = 5. Both sides are never divided by x, because that loses the solution x = 0. Each solution can be checked by substituting it into the original equation.6
    10H.9.2.3Rearrange a quadratic equation into the form x^2 + bx + c = 0 before solving it, including equations with terms on both sides or a bracket, such as x^2 = 3x + 10 or x(x + 2) = 24.6
    Quadratic equations
    • Solving quadratics

    Solving quadratics

    9.8.4.3Factorise and then solve a quadratic equation.6
    10H.9.2.2Factorise and then solve a quadratic equation.6
    10H.9.4.1A quadratic with no constant term, ax^2 + bx = 0, factorises by taking out x and its common number: 3x^2 - 12x = 0 gives 3x(x - 4) = 0, so x = 0 or x = 4. A quadratic with no x term, ax^2 - c = 0, is solved by making x^2 stand alone and taking both square roots: 2x^2 = 50 gives x^2 = 25, so x = 5 or x = -5. Both sides are never divided by x, because that loses the solution x = 0. An equation with brackets is expanded, and one with x in a denominator is multiplied through by x, before every term is collected on one side.6
    10H.9.4.2Solve quadratic equations with no constant term or no x term, giving both solutions.6
    10H.9.4.3Rearrange and solve quadratic equations that start with brackets, terms on both sides or x in a denominator, such as (x + 3)(x - 1) = 21 or x + 12/x = 7.7
    Quadratic equations
    • Harder quadratic factorising
    • Formula and completing the square

    2.7A(H)Harder quadratic factorising

    10H.9.3.1A non-monic quadratic ax^2 + bx + c, with a not 1, factorises as (px + q)(rx + s), so numbers that simply add to b and multiply to c no longer work. Splitting the middle term finds two numbers that multiply to a x c and add to b, rewrites bx as their sum, then factorises in pairs: 2x^2 + 7x + 3 = 2x^2 + 6x + x + 3 = 2x(x + 3) + 1(x + 3) = (2x + 1)(x + 3). Any common factor of all three terms is taken out first. Expanding the brackets checks the factorisation. Each bracket is then set to zero, and a bracket such as 2x + 1 gives a fractional solution, x = -1/2.7
    10H.9.3.3Solve quadratic equations of the form ax^2 + bx + c = 0 by factorising, rearranging first where needed and giving fractional solutions exactly.7

    2.7B(H)Formula and completing the square

    10H.9.5.1Any quadratic equation ax^2 + bx + c = 0 is solved by the formula x = (-b plus or minus the square root of (b^2 - 4ac)) / 2a, which is given in the exam. The equation is rearranged so that one side is zero first, and a, b and c are read with their signs: for 2x^2 - 3x - 4 = 0, a = 2, b = -3 and c = -4. The plus and the minus give the two solutions, and the whole numerator is divided by 2a. A negative b makes -b positive, and b^2 is never negative; the calculator needs brackets round a negative b. The formula is used when a quadratic does not factorise, and the solutions are rounded only at the end. If b^2 - 4ac is negative the equation has no real solutions.6
    10H.9.5.2Solve a quadratic equation using the quadratic formula, giving solutions to a stated accuracy.6
    10H.9.5.3Rearrange an equation into the form ax^2 + bx + c = 0 and solve it with the formula, deciding when factorising is quicker and recognising when there are no real solutions.7
    FM.4.1.1A quadratic has two roots, which may be equal. It can be solved by factorising, by completing the square, or using the quadratic formula x = (-b +/- sqrt(b^2 - 4ac)) / (2a), which is itself derived by completing the square on the general form ax^2 + bx + c = 0.7
    FM.4.1.2Solve a quadratic by rearranging to zero and factorising, and by completing the square including with a non-unit leading coefficient.8
    FM.4.1.3Solve a quadratic using the formula, giving answers in exact surd form or rounded, and form and solve quadratics from context.8
    Quadratic equations
    • Quadratics from context

    2.7C(H)Quadratics from context

    10H.9.6.1A worded or geometric problem becomes a quadratic equation when a letter names the unknown length or number and two expressions for one quantity, such as an area, are set equal. The equation is rearranged so that one side is zero and solved by factorising or by the formula. A solution that is impossible in the context, such as a negative length, is rejected with a reason; a negative number the context allows is kept. The value of the letter is not always the answer, so it is substituted back to find the quantity the question asks for.6
    10H.9.6.2Form a quadratic equation from an area, number or geometric context and solve it.6
    10H.9.6.3Solve a quadratic problem in context, rejecting any impossible solution with a reason and using the valid one to answer the question asked.7
    Quadratic equations
    • Linear and quadratic simultaneously

    2.7D(H)Linear and quadratic simultaneously

    9.8.4.1If a product equals zero then at least one of its factors must be zero, which is the zero-product principle. So (x + p)(x + q) = 0 gives x = -p or x = -q. A quadratic must have zero on one side before it is factorised, so every term is collected there first. A quadratic equation usually has two solutions, and both are stated.6
    11H.3.2.1When one equation is linear and the other is quadratic, the linear one is rearranged to make x or y the subject and that expression is substituted, in a bracket, into the quadratic one. The result is a quadratic equation in one unknown: it is rearranged to = 0 and solved by factorising or by the formula. It can have two, one or no real solutions, matching a line that crosses a curve twice, touches it once, or misses it. Each value is substituted into the LINEAR equation to find its partner, and the solutions are given as pairs. x^2 + y^2 = r^2 is a circle centred on the origin with radius r, so a line and this circle are solved the same way.9
    11H.3.2.2Solve a linear and a quadratic equation simultaneously by substitution, giving the solutions as pairs.9
    11H.3.2.3Find the points where a straight line meets the circle x^2 + y^2 = r^2.9
    FM.4.2.1Simultaneous equations describe the intersection of two graphs. A linear-quadratic pair generally gives two solution pairs, and x and y values must be correctly paired.8
    FM.4.2.3Solve linear-quadratic simultaneous equations by substitution, pairing the solutions correctly.8
    Simultaneous linear equations
    • Simultaneous equations
    • Graphical solutions

    2.6ASimultaneous equations

    9.14.3.1Adding or subtracting two true equations produces a third equation that is also true. If a variable has the same coefficient in both, subtracting removes it; if the coefficients are equal but opposite, adding removes it. Removing one variable leaves a single equation in the other, which solves as usual. The value found is substituted back into either original equation to give the second unknown. Same signs subtract, different signs add.5
    9.14.3.2Solve simultaneous equations by elimination where the coefficients already match.5
    9.14.3.3Decide whether to add or subtract the equations based on the signs.5
    9.14.4.1Multiplying an entire equation by any number keeps it true, since both sides change equally. So one or both equations can be scaled until a variable's coefficients match. Every term must be multiplied, including the constant on the right-hand side. The LCM of the two coefficients gives the smallest numbers to work with. Substituting the answer into both original equations checks it, since it has to satisfy both.6
    9.14.4.2Multiply one or both equations to match coefficients, then eliminate.6
    9.14.4.3Solve and check the answer by substituting into both original equations.6
    9.14.5.1Either variable may be eliminated, and choosing the one with the easier coefficients reduces the arithmetic. A solution can be negative or fractional, and is checked in exactly the same way. A worded problem gives two conditions, and each condition becomes one equation. The two unknowns are named explicitly before either equation is written.6
    9.14.6.1Where one equation already gives a variable on its own, that expression can replace the variable in the other equation. The result is a single equation in one unknown. The substituted expression is bracketed, so that any multiplication reaches all of it. Substitution suits a pair where one equation is already rearranged; elimination suits a pair where neither is.6
    9.14.6.2Solve simultaneous equations by substitution.6
    9.14.6.3Choose between elimination and substitution for a given pair of equations.6
    9.14.7.1Two unknowns need two independent equations, which a worded problem supplies as two separate conditions. Two equations are independent only if neither is a rearrangement or a multiple of the other. Costs and totals give the commonest pair: one equation for the quantities, one for the money. The answer is interpreted back in context, with units, and checked for sense.6
    11H.3.1.1Where one equation already gives a variable on its own, that expression can replace the variable in the other equation. The result is a single equation in one unknown. The substituted expression is bracketed, so that any multiplication reaches all of it. Substitution suits a pair where one equation is already rearranged; elimination suits a pair where neither is.6
    11H.3.1.2Solve simultaneous equations by substitution.6
    11H.3.1.3Choose between elimination and substitution for a given pair of equations.6

    Graphical solutions

    9.14.1.1Simultaneous equations are two equations in two unknowns that must both hold at once. Every point on a line satisfies that line's own equation, so the point where two lines cross satisfies both. That crossing point is therefore the solution, read off as a coordinate pair. A line can only be drawn once its equation gives y from x, so an equation with x and y on the same side is rearranged first.5
    9.14.1.2Draw two linear graphs and read off their point of intersection.5
    9.14.1.3Rearrange an equation with x and y on the same side before drawing it.6
    9.14.2.2Solve simultaneous equations graphically, giving the solution as a coordinate pair.5

    No matching specification point

    Simultaneous linear equations
    • Harder simultaneous equations
    • Advanced graphical solutions

    2.6A(H)Harder simultaneous equations

    9.14.5.2Solve simultaneous equations with negative and fractional solutions.6
    9.14.5.3Form and solve simultaneous equations from worded problems.6
    9.14.7.2Form simultaneous equations from contexts such as costs and totals.6
    9.14.7.3Solve them and interpret the answer back in context.6
    FM.4.2.2Solve linear-linear simultaneous equations by elimination and by substitution.6

    2.6B(H)Advanced graphical solutions

    9.14.2.1The solution is written as a coordinate pair, or as separate x = and y = values. Parallel lines never meet, so a pair of equations with equal gradients has no solution. Two equations describing the same line meet everywhere, so they have infinitely many solutions. In a real context the axes carry meaning, so the intersection is where the two situations give the same value. A graphical solution is only as accurate as the scale allows, so it may need reading to the nearest half square.6
    9.14.2.3Interpret what the point of intersection means in a real context.6

    No matching specification point

    9.14.9.1x^2 + y^2 = r^2 is a circle centred on the origin with radius r. It follows from Pythagoras, since every point on the circle is r away from the origin. The radius is the square root of the number on the right, not that number itself. Three unknowns need three independent equations, eliminated one variable at a time down to a pair.7
    9.14.9.2Recognise and sketch the graph of x^2 + y^2 = r^2.7
    9.14.9.3Solve three simultaneous equations in three unknowns.7
    Function notation
    • Function notation

    3.2B(H)Function notation

    11H.9.1.1A function is a rule that gives exactly one output for each input, like a function machine. f(x) = 3x + 2 names the rule f, and f(4) is the output when the input is 4: f(4) = 3 x 4 + 2 = 14. The same rule may be written f: x -> 3x + 2. The x in the rule is a placeholder, so f(-2), f(a) and f(2x) replace every x with that input, in a bracket. f(x) = k is an equation asking which input gives the output k, so it is solved for x, not substituted into.6
    11H.9.1.2Evaluate a function for a numerical or algebraic input, such as f(-3) or f(2a).6
    11H.9.1.3Solve equations written in function notation, such as f(x) = 17 or f(x) = g(x).6
    FM.3.1-3.2.2Evaluate a function for numeric and algebraic inputs, and solve f(x) = k.6
    Function notation
    • Functions as mappings
    • Domain and range

    3.2A(H)Functions as mappings

    11H.9.8.1The graph of y = f(x) plots each input x against its output f(x), so f(a) = b means the point (a, b) lies on the graph. f(x) = k is solved by reading the x-values where the line y = k meets the graph, and the roots of f(x) = 0 are where the graph crosses the x-axis. The domain is the span of x-values the graph covers, and the range is the span of its heights. The graph of y = f^-1(x) is the reflection of y = f(x) in the line y = x, because the inverse swaps each point (a, b) to (b, a).7
    11H.9.8.2Read values of f(x), and solve equations such as f(x) = k, from the graph of a function.7
    11H.9.8.3Find values of an inverse function from a graph, and sketch y = f^-1(x) by reflecting y = f(x) in the line y = x.8

    3.2C(H)Domain and range

    11H.9.2.1The domain of a function is the set of inputs it may take, and the range is the set of outputs it produces. An input is excluded from the domain when the rule cannot use it: a denominator cannot be 0, and a square root cannot take a negative number. So f(x) = 1/(x - 2) has domain x not equal to 2, and g(x) = the square root of (x - 3) has domain x >= 3. The range comes from the outputs: a square is never negative, so x^2 + 1 has range f(x) >= 1. The domain is written as an inequality in x, and the range as an inequality in f(x).7
    11H.9.2.2Find the values that must be excluded from the domain of a function with a denominator or a square root.7
    11H.9.2.3Find the range of a function built from a square or a square root, such as x^2 - 4 or 5 + the square root of x.7
    11H.9.3.1A function can be defined on a limited domain, such as f(x) = 2x + 1 for 0 <= x <= 5, and its range then comes only from those inputs. A linear function's range runs between its outputs at the two ends of the domain: here 1 <= f(x) <= 11. A decreasing function has its least output at the right-hand end, and the range is still written smallest first. A quadratic's least or greatest output is at its turning point when that lies inside the domain, so its range is not found from the ends alone. A strict end of the domain, <, gives a strict end of the range.7
    11H.9.3.2Find the range of a linear function on a given limited domain, including a decreasing function.7
    11H.9.3.3Find the range of a quadratic function on a limited domain, using its turning point when it lies inside the domain.8
    11H.9.4.1A piecewise function uses different rules on different parts of its domain, each rule written with its own interval. To evaluate it, first find the interval the input lies in, then use that rule only. At a boundary the inequality signs say which rule owns the point: x < 3 excludes 3, and x >= 3 includes it. Its graph is drawn piece by piece, each rule over its own interval only, with an open circle at an excluded end. f(x) = k is solved rule by rule, and a solution is kept only if it lies in that rule's interval.8
    11H.9.4.2Evaluate a piecewise function and sketch its graph from linear and quadratic pieces.8
    11H.9.4.3Solve f(x) = k for a piecewise function, rejecting any solution outside its own interval.8
    FM.3.1-3.2.1A function assigns exactly one output to each input. The domain is the set of permitted inputs and the range the set of outputs it produces, so excluded values such as division by zero restrict the domain.6
    FM.3.1-3.2.3State the domain and range of a function, reading them from a sketch graph where helpful.7
    Function notation
    • Composite and inverse functions

    3.2D(H)Composite and inverse functions

    11H.9.5.1A composite function applies one function to the output of another. fg(x) means f(g(x)): g acts first and f second, because the function written next to x acts first. fg(x) and gf(x) are usually different, and ff(x) means f(f(x)), not f(x) squared. fg(x) is found algebraically by putting the whole of g(x), in a bracket, in place of every x in f(x).7
    11H.9.5.2Evaluate a composite function such as fg(3) or ff(-1), working from the inside out.6
    11H.9.5.3Find a composite function such as fg(x) algebraically, and solve an equation such as fg(x) = 7.7
    11H.9.6.1The inverse function f^-1 reverses f: if f(3) = 11, then f^-1(11) = 3. It undoes the steps of f in reverse order, like a function machine run backwards. To find f^-1(x), write y = f(x), make x the subject, then write the result with x as the input. f^-1(x) is not 1/f(x): the -1 names the inverse, not a reciprocal. Applying a function and then its inverse returns the input: f^-1(f(x)) = x.7
    11H.9.6.2Find the inverse of a linear function, such as f(x) = 3x - 5 or f(x) = (x + 4)/2, and evaluate it.6
    11H.9.6.3Find the inverse of a function involving a power, a root or a reciprocal, such as f(x) = 2x^3 + 1 or f(x) = 6/(x - 1).7
    11H.9.7.1When x appears twice in y = f(x), as in y = (2x + 1)/(x - 3), the denominator is cleared, the x terms are collected on one side and x is factorised out, as in changing the subject. The domain of f^-1 is the range of f, and the range of f^-1 is the domain of f. A function has an inverse only when each output comes from one input, so a quadratic needs a limited domain, such as x >= 0, first. An equation such as f^-1(x) = 4 is solved most simply as x = f(4).8
    11H.9.7.2Find the inverse of a function where x appears twice, such as f(x) = (2x + 1)/(x - 3), by collecting the x terms and factorising.8
    11H.9.7.3Solve equations involving inverse and composite functions, such as f^-1(x) = 4 or f^-1(x) = g(x).8
    FM.3.3.1In the composite fg(x) the inner function g is applied first. Composition is different from adding, multiplying or dividing functions, and is not generally commutative.8
    FM.3.3.2Form and evaluate composite functions, including fgh(x) and f^2(x).8
    FM.3.3.3Combine functions by addition, multiplication and division, distinguishing these from composition.7
    FM.3.8-3.9.1An inverse function undoes the original, so it exists only where the function is one-to-one over its domain. An exponential graph y = a^x passes through (0,1), and replacing x by -x reflects it in the y-axis.8
    FM.3.8-3.9.2Find an inverse function by reversing the operations, or algebraically by interchanging x and y and rearranging.7
    Proportion
    • Direct and inverse proportion

    2.5A(H)Direct and inverse proportion

    Calculus
    • Variable rate of change
    • Differentiating powers of x
    • Maxima and minima

    3.4A(H)Variable rate of change

    3.4B(H)Differentiating powers of x

    11H.7.2.1The gradient function dy/dx gives the gradient of a curve at every point. For y = x^n, dy/dx = n x^(n - 1): the power multiplies, then drops by one; so y = a x^n gives dy/dx = a n x^(n - 1). A term in x differentiates to its coefficient, and a constant differentiates to 0, because its graph is flat. A sum or difference is differentiated term by term. The gradient at a point is found by substituting its x-value into dy/dx, not into y.8
    11H.7.2.2Differentiate expressions of the form a x^n for positive integer n, term by term, including x terms and constants.8
    11H.7.2.3Find the gradient of a curve at a given point by differentiating and substituting the x-value.8
    11H.7.3.1The rule differentiates one power of x at a time, so an expression is rewritten as a sum of powers of x first. Brackets are expanded before differentiating, never differentiated factor by factor. A fraction with a single term underneath splits into separate terms: (x^3 + 2x)/x = x^2 + 2. A power of x underneath becomes a negative power: 1/x = x^(-1) and 4/x^2 = 4x^(-2). The same rule works for negative integer powers: the power multiplies and drops by one, so x^(-2) gives -2x^(-3).8
    11H.7.3.2Differentiate expressions that need expanding first, such as (x + 3)(2x - 1) or (2x - 5)^2.8
    11H.7.3.3Differentiate expressions with negative integer powers of x, such as 4/x^2 or (x^3 + 2)/x, by rewriting them first.9
    11H.7.5.1The tangent at a point has the same gradient as the curve there, so m is found by substituting the x-value into dy/dx. The tangent passes through the point itself, so substituting the point into y = mx + c gives c. When only x is given, the y-coordinate of the point is found from the equation of the curve first. The point where the gradient takes a given value is found by setting dy/dx equal to that value and solving; a tangent parallel to a line has that line's gradient.8
    11H.7.5.2Find the equation of the tangent to a curve at a given point.8
    11H.7.5.3Find the point or points on a curve where the gradient takes a given value, including where a tangent is parallel to a given line.9

    3.4D(H)Maxima and minima

    Calculus
    • Stationary and turning points
    • Kinematics

    3.4C(H)Stationary and turning points

    11H.7.4.1At a stationary point the tangent is horizontal, so the gradient is zero: stationary points are found by solving dy/dx = 0. Solving gives the x-coordinate; substituting it into the equation of the curve gives the y-coordinate. A maximum has a positive gradient just before it and a negative gradient just after; a minimum is the other way round. A function is increasing where dy/dx > 0 and decreasing where dy/dx < 0.8
    11H.7.4.2Find the coordinates of the stationary points of a quadratic or cubic curve by solving dy/dx = 0.8
    11H.7.4.3Decide whether a stationary point is a maximum or a minimum from the gradient either side, and find where a function is increasing or decreasing.9

    3.4E(H)Kinematics

    11H.7.6.1For displacement s as a function of time t, velocity is the rate of change of displacement, v = ds/dt, and acceleration is the rate of change of velocity, a = dv/dt. The velocity at a time is found by substituting t into v, not into s. A particle is momentarily at rest when v = 0, so the times are found by solving v = 0, rejecting any negative time. The units follow the chain: s in m, v in m/s, a in m/s^2.8
    11H.7.6.2Find the velocity and acceleration of a particle at a given time by differentiating its displacement.8
    11H.7.6.3Find when a particle is at rest, and its displacement or acceleration at that time.9
    NumberArithmetic, ratio and proportion
    Integers
    • Positive, negative and zero
    • Ordering integers
    • Place value

    1.1APositive, negative and zero

    1.1DOrdering integers

    10.1.1.2Order a set of positive and negative integers and decimals.2

    1.1BPlace value

    7.5.1.1A digit's value depends on its place: in 3407 the 4 is 4 hundreds. Only digits of the same place value combine directly, which is why columns line up by place. Ten of any place is worth one of the place to its left, so carrying trades ten ones for one ten. Exchange in subtraction is that trade in reverse. Addition works in any order; subtraction does not, since 7 - 3 and 3 - 7 differ. Multiplication is repeated addition and works in any order. Grid and column methods split a number by place value, multiply each part, then add the parts.1
    10.1.1.1A digit's value comes from its place-value column, not just which digit it is. To compare two numbers, line up place values and compare digit by digit from the most significant place - the first place that differs decides which number is larger; for negative numbers, the value further from zero is the smaller one. Multiplying by 10 shifts every digit one place-value column to the left; dividing by 10 shifts every digit one column to the right - the decimal point doesn't move, the digits move around it.1
    Integers
    • Categorising integers
    • The four operations
    • Directed number

    1.1GCategorising integers

    7.1.1.1A factor divides into a number exactly; factors come in pairs that multiply to the number. A multiple is a number multiplied by a positive integer. Even numbers are multiples of 2; odd numbers are not. A prime has exactly two factors, 1 and itself, so 1 is not prime and 2 is the only even prime. In index notation 3^4 means 3x3x3x3: the base is multiplied by itself, the index says how often.2
    7.1.1.2Identify odd/even numbers, and list factors (including factor pairs) and multiples of a given number.2

    1.1EThe four operations

    7.5.1.2Add and subtract integers without a calculator, including with carrying and exchange/borrowing.1
    7.5.1.3Multiply integers without a calculator (column/grid method).2
    7.5.2.2Divide integers without a calculator (short division).2
    7.5.4.3Evaluate mixed calculations involving all four operations with negatives, including powers of negative numbers.4
    8.1.3.2Derive related multiplication and division facts from a given calculation.4

    1.1CDirected number

    7.5.3.1On a number line, adding moves right and subtracting moves left, whatever the signs. Adding a negative subtracts: 5 + (-3) = 5 - 3 = 2. Subtracting a negative adds: 5 - (-3) = 5 + 3 = 8. Two adjacent signs combine: '+ -' and '- +' give minus, '- -' gives plus. A difference is the distance between two values, so it is never negative: from -4 to 3 is 7.2
    7.5.3.2Add and subtract with negative numbers, including using a number line.2
    7.5.3.3Solve calculations and worded problems involving directed number addition and subtraction (e.g. temperature change).3
    7.5.4.1Two numbers with the same sign multiply or divide to a positive. Two numbers with different signs give a negative. In a longer product, an odd number of negative factors gives a negative result, an even number a positive. Even powers of a negative are positive, odd powers negative: (-2)^2 = 4, (-2)^3 = -8.3
    7.5.4.2Multiply and divide with negative numbers.3
    10.1.2.1Adding a positive number moves right on a number line and adding a negative number moves left; subtracting works the opposite way, so subtracting a negative has the same effect as adding a positive. When multiplying or dividing directed numbers, work out the size of the answer first, then decide its sign separately: same signs (both positive or both negative) give a positive answer, different signs give a negative answer.2
    10.1.2.2Add and subtract directed numbers.2
    10.1.2.3Multiply and divide directed numbers.3
    Integers
    • Squares, cubes and roots
    • Priority of operations
    • Factors and multiples
    • Prime factorisation

    1.4ASquares, cubes and roots

    7.5.2.1Division is the inverse of multiplication and does not work in any order, since 12 / 3 and 3 / 12 differ. Short division works through a number one place at a time from the left, carrying any remainder into the next place. n-squared is n x n; n-cubed is n x n x n. A root is the inverse of a power: square-root-25 = 5 because 5^2 = 25, and cube-root-8 = 2 because 2^3 = 8. Squares to know: 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144. Cubes: 1, 8, 27, 64, 125, 1000.3
    7.5.2.3Evaluate squares, cubes, square roots and cube roots of common values without a calculator.3

    1.1FPriority of operations

    7.5.5.1Operations run in a fixed order: Brackets, Indices, Multiplication and Division, Addition and Subtraction. Multiplication and division rank equally, as do addition and subtraction; equal ranks work left to right. A fraction bar and a root sign group everything inside them, acting as invisible brackets. Brackets override the default order, which is why inserting them changes the answer.3
    7.5.5.2Evaluate multi-operation calculations using the correct order of operations.3
    7.5.5.3Insert brackets to make a calculation true and identify errors in worked calculations that break the order of operations.4
    10.1.5.1The order of operations convention is: brackets first, then indices, then multiplication and division left to right, then addition and subtraction left to right. A negative sign directly in front of a power with no brackets applies after the power is evaluated, not to the base - so -2^2 means -(2^2) = -4, not (-2)^2 = 4.2
    10.1.5.2Evaluate expressions involving brackets and indices using the correct order of operations.3
    10.1.5.3Evaluate expressions involving all four operations, indices and negative numbers using the correct order of operations.3

    1.1HFactors and multiples

    7.1.2.1Divisible means dividing exactly, with no remainder, so 'divisible by n' and 'has n as a factor' mean the same. By 2: the last digit is even. By 4: the last two digits form a multiple of 4. By 8: the last three digits form a multiple of 8. By 5: the last digit is 0 or 5. By 10: the last digit is 0. By 3: the digits add to a multiple of 3. By 9: the digits add to a multiple of 9. By 6: divisible by both 2 and 3. Factors come in pairs, so testing divisors up to the square root finds every factor.3
    7.1.2.2Apply the divisibility rules for 2, 3, 5, 9 and 10 to test a number and to find all the factors of a 2- or 3-digit number efficiently.3
    7.1.2.3Apply the divisibility rules for 4, 6 and 8 to test a number and to find all the factors of a 2- or 3-digit number efficiently.3
    7.1.3.1Common factors are the factors two numbers share; the HCF is the largest. Common multiples are the multiples they share; the LCM is the smallest. The HCF is at least 1; the LCM is at most the two numbers multiplied. Splitting or grouping into equal parts needs the HCF; two repeating events coinciding needs the LCM.3
    7.1.3.2Find the HCF and LCM of two numbers by listing factors/multiples and identifying those in common.3
    7.1.3.3Recognise whether a worded problem requires the HCF or the LCM and solve it.4
    9.1.3.3Recognise whether a worded problem requires the HCF or the LCM, and solve it.4
    10.1.3.1A factor of a number divides into it exactly, with no remainder. A multiple of a number is what you get by multiplying it by a whole number. A prime number has exactly two factors, 1 and itself - so 1 is not prime, because it only has one factor. Every whole number greater than 1 breaks down into a unique product of prime numbers (its prime factorisation); a factor tree finds this by repeatedly splitting a number into a factor pair and continuing to split any factor that isn't yet prime.1
    10.1.3.2List all the factors of a number and the first several multiples of a number, and identify prime numbers up to 100.2
    10.1.4.2Find the HCF and LCM of two numbers by listing factors and multiples.3

    1.4DPrime factorisation

    7.1.1.3Identify prime numbers and interpret index (power) notation as repeated multiplication.3
    8.1.1.1Every whole number above 1 is prime, or a product of primes in exactly one way. A factor tree splits a number until every branch ends in a prime, and the primes are the same whichever pair is split first. Index form collects the repeats: 360 = 2^3 x 3^2 x 5. The HCF takes the lower power of each prime the two numbers share; the LCM takes the higher power of every prime appearing in either. In a Venn of the two factorisations, the HCF is the product of the intersection and the LCM the product of the whole diagram.3
    8.1.1.2Express a number as a product of its prime factors using a factor tree, writing the answer in index form.3
    9.1.1.1Every whole number above 1 is prime, or a product of primes in exactly one way. A factor tree splits a number until every branch ends in a prime, and the primes are the same whichever pair is split first. Index form collects the repeats: 360 = 2^3 x 3^2 x 5. A calculator's FACT function returns the prime factorisation directly, which matters for numbers too large to tree by hand.3
    9.1.1.2Express a number as a product of its prime factors using a factor tree, in index form.3
    10.1.3.3Express a number as a product of its prime factors using a factor tree.3

    No matching specification point

    7.5.6.1An index says how many times the base is used as a factor: 2^5 = 2x2x2x2x2. Multiplying powers of the same base adds the indices: a^m x a^n = a^(m+n). Dividing subtracts them: a^m / a^n = a^(m-n). Any non-zero number to the power 0 is 1, since a^n / a^n is both 1 and a^0. A power outside a bracket applies to every factor inside: (2a)^3 = 2^3 x a^3 = 8a^3. The laws need the same base, so 2^3 x 3^2 cannot be combined.4
    Integers
    • HCF and LCM by prime factorisation

    1.4EHCF and LCM by prime factorisation

    7.1.4.1Every whole number above 1 is prime, or a product of primes in exactly one way. A factor tree splits a number until every branch ends in a prime, and the primes are the same whichever pair is split first. Index form collects the repeats: 60 = 2x2x3x5 = 2^2 x 3 x 5. In a prime-factor Venn, the HCF is the product of the intersection and the LCM the product of the whole diagram.4
    7.1.4.3Use a Venn diagram of prime factors to find the HCF and LCM of two numbers.5
    8.1.1.3Use prime factor decomposition to find the HCF and LCM of two numbers.4
    8.1.2.3Use the calculator's FACT function to decompose large numbers, and find the HCF and LCM of three numbers.4
    9.1.3.1The HCF is the product of the primes the two numbers share, each taken to the lower of its two powers. The LCM is the product of every prime appearing in either number, each taken to the higher power. In a Venn of the two factorisations, the HCF is the product of the intersection and the LCM the product of the whole diagram. Listing gives the same answers, but becomes impractical as the numbers grow. Splitting or grouping into equal parts needs the HCF; two repeating events coinciding needs the LCM.4
    9.1.3.2Find the HCF and LCM by listing, and by prime factorisation using a Venn diagram.4
    10.1.4.1The Highest Common Factor (HCF) of two numbers is the largest number that divides into both exactly; the Lowest Common Multiple (LCM) is the smallest number that both numbers divide into exactly. Using prime factorisation, the HCF is the product of the primes common to both numbers, each raised to the lower of the two powers; the LCM is the product of every prime appearing in either number, each raised to the higher of the two powers.2
    10.1.4.3Find the HCF and LCM of two numbers using prime factorisation, and use them to solve a simple context problem.4

    No matching specification point

    8.1.5.1Time is measured in base 60: 60 seconds make a minute and 60 minutes an hour. Decimal time and clock time are different, so 1.5 hours is 1 hour 30 minutes, not 1 hour 50 minutes. A decimal fraction of an hour converts to minutes by multiplying by 60, and minutes convert back by dividing by 60. The calculator's DMS key converts between the two forms directly. A rate given per hour applies to decimal time, so a duration must be converted before multiplying.4
    8.1.5.2Convert between decimal time and hours/minutes/seconds using the calculator's DMS function.4
    7.1.4.2Find the prime factor decomposition of a number using a factor tree (index and non-index form).4
    8.1.3.1A known calculation generates a family of related facts without any recalculation. Scaling one number by a power of ten scales the answer by that same power. Scaling one number up and the other down by the same factor leaves the product unchanged. Multiplication and division are inverses, so 24 x 15 = 360 also gives 360 / 15 = 24 and 360 / 24 = 15. A decimal calculation is the whole-number one rescaled, so 2.4 x 1.5 = 3.6 follows from 24 x 15 = 360.4
    Integers
    • Advanced prime factorisation

    Advanced prime factorisation

    8.1.2.1A square number has only even powers in its prime factorisation, because squaring doubles every power. A cube number has only powers that are multiples of three, for the same reason. The smallest multiplier making a number square is the product of the primes whose powers are odd. For three numbers, the HCF takes the lowest power of each prime shared by all three and the LCM the highest power of every prime appearing in any of them. A calculator's FACT function gives a prime factorisation directly, which matters for numbers too large to tree by hand.5
    8.1.2.2Use prime factor decomposition to determine whether a number is a square or a cube, and find the smallest multiplier that makes it one.5
    9.1.2.1A square number has only even powers in its prime factorisation, because squaring doubles every power. A cube number has only powers that are multiples of three, for the same reason. The smallest multiplier making a number square is the product of the primes whose powers are odd. The smallest multiplier making it a cube brings every power up to the next multiple of three.5
    9.1.2.2Determine from its prime factorisation whether a number is a square or a cube.5
    9.1.2.3Find the smallest multiplier that makes a number a square or a cube.5
    9.1.4.2Solve worded problems requiring the HCF or LCM, including with three numbers.5

    No matching specification point

    8.1.5.3Solve problems involving durations, timetables and rates expressed in time.5
    Integers
    • Algebraic HCF / LCM

    1.4GAlgebraic HCF / LCM

    9.1.4.1With three numbers the HCF takes the lowest power of each prime shared by all three, and the LCM the highest power of every prime appearing in any of them. Algebraic terms work the same way, treating each letter as a prime factor. The HCF of algebraic terms takes the lowest power of each shared letter, so the HCF of 12x^3y and 18x^2 is 6x^2. The LCM takes the highest power of every letter appearing, so the LCM of those two terms is 36x^3y.6
    9.1.4.3Find the HCF and LCM of algebraic terms.6
    Powers and roots
    • Index laws, integer powers

    1.4CIndex laws, integer powers

    7.5.6.2Simplify numerical expressions using the multiplication and division laws of indices, including the power of 0.5
    10.10.1.3Rewrite a power with a different base using the power law, for example writing 8^4 as 2^12.4
    10.6.1.1An index says how many times the base is used as a factor (e.g. 2 to the power 5 = 2x2x2x2x2); multiplying powers of the same base adds the indices (a^m x a^n = a^(m+n)) and dividing subtracts them (a^m / a^n = a^(m-n)). Any non-zero number to the power 0 is 1.3
    10.6.1.2Simplify numerical expressions using the multiplication and division laws of indices, including the power of 0.4
    10.6.1.3Recognise square and cube numbers in index form and apply the multiplication/division laws to expressions involving them.4
    10.6.2.1A negative index means a reciprocal, for any base, not only base 10: a^-n = 1/a^n. This extends the same pattern already met for 10^-n = 1/10^n to any number.4
    10.6.2.2Evaluate and simplify expressions with a negative index for any base (not only base 10), including combining with the multiplication and division laws.4
    10.6.2.3Simplify expressions combining positive, negative and zero indices of the same base.4
    10H.5.1.1An index says how many times the base is used as a factor: 2^5 = 2 x 2 x 2 x 2 x 2. Multiplying powers of the same base adds the indices, a^m x a^n = a^(m+n); dividing subtracts them, a^m / a^n = a^(m-n); a power of a power multiplies them, (a^m)^n = a^(mn). Any non-zero number to the power 0 is 1, since a^n / a^n is both 1 and a^0. A power outside a bracket applies to every factor inside, coefficients included: (ab)^n = a^n x b^n, so (3x^2)^3 = 27x^6. The laws need the same base, so 2^3 x 3^2 cannot be combined into one power.4
    10H.5.1.3Raise a bracket containing multiple items to a power, applying the power to every factor inside.5
    10H.6.1.1A base that is itself a power can be rewritten: 8 = 2^3, so 8^4 = (2^3)^4 = 2^12 by the power law. A reciprocal or a root of the base is a power of it too: 1/8 = 2^-3 and the square root of 2 = 2^(1/2). Once every part is written over one base, a product or a quotient becomes a single power: 4^3 x 8 = 2^6 x 2^3 = 2^9. Two powers of the same base are equal only when their indices are equal, so 2^x = 2^9 means x = 9.6
    10H.6.1.2Rewrite a power with a different base using the power law, for example writing 8^4 as 2^12.4
    10H.6.1.3Write a product or quotient of powers as a single power of one base, and solve an equation with the unknown in the index by writing both sides as powers of the same base, such as 4^x = 8^3 or 3^(x + 1) = 1/27.7

    No matching specification point

    7.5.6.3Raise a bracket containing multiple items to a power, applying the power to every factor inside.5
    Powers and roots
    • Surds

    1.4A(H)Surds

    11H.1.1.1A surd is a square root that cannot be written exactly as a whole number or a fraction, such as the square root of 2; the square root of 9 = 3 is not a surd. The square root of (ab) = the square root of a x the square root of b, so the square root of 12 = the square root of 4 x the square root of 3 = 2 x the square root of 3. A surd is simplified by taking out the largest square factor of the number inside. The square root of a x the square root of a = a, and the square root of a / the square root of b = the square root of (a/b). The square root of (a + b) is not the square root of a + the square root of b.6
    11H.1.1.2Simplify a surd by taking out the largest square factor, such as the square root of 72 = 6 x the square root of 2.6
    11H.1.1.3Multiply and divide surds, simplifying the answer, such as 2 x the square root of 6 x the square root of 3.7
    11H.1.2.1Like surds collect like terms: 3 x the square root of 2 + 5 x the square root of 2 = 8 x the square root of 2, but the square root of 2 + the square root of 3 cannot be simplified. Surds with different numbers inside may become like surds once simplified: the square root of 8 + the square root of 18 = 2 x the square root of 2 + 3 x the square root of 2 = 5 x the square root of 2. Brackets containing surds expand as in algebra, every term times every term, using the square root of a x the square root of a = a. (a + the square root of b)(a - the square root of b) = a^2 - b, a whole number, because the surd terms cancel.7
    11H.1.2.2Add and subtract surds, simplifying them first to find like surds.7
    11H.1.2.3Expand and simplify brackets containing surds, such as (3 + the square root of 2)(1 - the square root of 2) or (2 + the square root of 5)^2.8
    FM.1.7.1A surd simplifies by extracting the largest square factor. Multiplying a two-term surd expression by its conjugate eliminates the surd, which is what makes rationalising a two-term denominator possible.7
    FM.1.7.2Simplify, multiply and add surds, and expand brackets containing surds.7
    Powers and roots
    • Fractional and negative indices

    1.4C(H)Fractional and negative indices

    10H.5.2.1A negative index means a reciprocal: a^-n = 1/a^n for any non-zero base, which follows from the division law, since a^2 / a^5 = a^(2-5) = a^-3 and also 1/a^3. A negative index makes a value smaller, never negative: 2^-3 = 1/8, not -8. A fraction raised to a negative power is turned over and the power made positive: (a/b)^-n = (b/a)^n, so (2/3)^-2 = 9/4. The index laws hold unchanged for negative indices.5
    10H.5.2.2Evaluate and simplify expressions with a negative index for any base (not only base 10), including combining with the multiplication and division laws.4
    10H.5.2.3Evaluate a negative power of a fraction or a decimal by turning it over, and find an unknown index such as x in 2^x = 1/8.6
    10H.5.3.1A power of 1/n means the nth root: a^(1/2) is the square root of a and a^(1/3) is the cube root, because (a^(1/n))^n = a^(n/n) = a^1 = a. So 25^(1/2) = 5, 8^(1/3) = 2 and 81^(1/4) = 3: the denominator of the index names the root. The root of a fraction is the root of its numerator over the root of its denominator: (4/9)^(1/2) = 2/3. A root can be written as a power: the cube root of x is x^(1/3).6
    10H.5.3.2Evaluate a whole number raised to a power 1/n by taking the nth root.6
    10H.5.3.3Evaluate a fraction or a decimal raised to a power 1/n, and write a root as a power, such as the cube root of x = x^(1/3).7
    10H.5.4.1A power of m/n is a root and a power: a^(m/n) is the nth root of a, raised to the power m, which is also the nth root of a^m. Taking the root first keeps the numbers small: 8^(2/3) = 2^2 = 4. A negative fractional index adds a reciprocal: a^(-m/n) = 1/a^(m/n), so 8^(-2/3) = 1/4; the minus sign never makes the value negative. A fraction base with a negative index is turned over first: (27/8)^(-2/3) = (8/27)^(2/3) = 4/9.7
    10H.5.4.2Evaluate a number raised to a positive fractional index m/n, taking the root and then the power.7
    10H.5.4.3Evaluate a number or a fraction raised to a negative fractional index, such as (27/8)^(-2/3).7
    FM.4.6.1The three index laws extend to zero, negative and fractional indices: a^0 = 1, a^-m is the reciprocal of a^m, and a^(1/n) is the nth root of a.7
    FM.4.6.2Simplify compound expressions using the index laws with negative and fractional indices.7
    FM.4.6.3Solve equations where the unknown is in the base or the index, including disguised quadratics.8
    Powers and roots
    • Rationalising a denominator

    1.4B(H)Rationalising a denominator

    11H.1.3.1Rationalising a denominator rewrites a fraction so that no surd is left in its denominator. Multiplying the numerator and the denominator by the same number leaves the value of the fraction unchanged. For a / the square root of b, multiplying top and bottom by the square root of b gives (a x the square root of b) / b, since the square root of b x the square root of b = b. The answer is then simplified, cancelling any common factor of the whole numbers outside the roots.7
    11H.1.3.2Rationalise a denominator of the form the square root of b, such as 6 / the square root of 3 = 2 x the square root of 3.7
    11H.1.3.3Rationalise a denominator of the form c x the square root of b, or one that needs simplifying first, such as 10 / (3 x the square root of 5).8
    11H.1.4.1A denominator such as a + the square root of b is rationalised by multiplying top and bottom by a - the square root of b, which changes only the sign between the terms. The product (a + the square root of b)(a - the square root of b) = a^2 - b is a whole number, because the surd terms cancel. The numerator is expanded fully, every term times every term. The result is simplified by cancelling a factor common to every term of the numerator and the denominator.8
    11H.1.4.2Rationalise a denominator of the form a + the square root of b or a - the square root of b, such as 4 / (3 - the square root of 5).8
    11H.1.4.3Rationalise and simplify a fraction where both the numerator and the denominator contain surds, such as (2 + the square root of 3) / (2 - the square root of 3).8
    FM.1.7.3Rationalise a denominator, including two-term denominators using the conjugate.8
    Electronic calculators
    • Calculator use

    1.11ACalculator use

    8.1.4.1The calculator has dedicated keys for fractions, powers, roots and brackets, and entering a calculation as written preserves the order of operations. Brackets are needed wherever the written layout groups terms that the keystroke order would not, such as everything above a fraction bar. The Ans key reuses the previous full result rather than a rounded copy of it. Memory keys store an exact value, so rounding only once at the end stops errors compounding.3
    8.1.4.2Evaluate multi-step calculations on a calculator using brackets, powers and roots correctly.3
    8.1.4.3Store and recall values in memory to avoid rounding errors in multi-step problems.5
    9.1.1.3Use the calculator's FACT function to decompose larger numbers.3
    Electronic calculators
    • Standard Form

    Standard Form

    8.9.2.3Interpret standard form on a calculator display and enter numbers using the x10^x key.5
    Decimals
    • Decimal notation

    1.3ADecimal notation

    Decimals
    • Decimal place value
    • Ordering decimals
    • Decimal to fraction or percentage
    • Terminating decimals as fractions

    1.3BDecimal place value

    7.16.1.1Each place to the right of the decimal point is worth a tenth of the one before: tenths, hundredths, thousandths. Decimals are compared place by place from the left, so 0.45 is smaller than 0.5. Trailing zeros after the decimal point do not change a value, so 0.5 = 0.50. Rounding to a given number of decimal places is decided by the next digit, rounding up at 5 or above.2
    7.16.2.1Only digits of the same place value can be added or subtracted, which is why the decimal points are lined up. Empty places can be filled with zeros without changing the value. The decimal point in the answer sits directly below the points above it. Money is written to two decimal places, and measures to the precision the question states.2
    10.1.1.3Multiply and divide numbers by 10, 100 and 1000, and by 0.1 and 0.01, using place value.2

    1.3COrdering decimals

    7.16.1.2Order and compare decimals by comparing place value digit by digit.2

    1.3DDecimal to fraction or percentage

    7.16.5.1A decimal converts to a fraction by reading its place value, so 0.7 is 7/10 and 0.25 is 25/100. A fraction converts to a decimal by dividing the numerator by the denominator. Multiplying a decimal by 100 gives a percentage, and dividing a percentage by 100 gives a decimal. A percentage converts to a fraction by writing it over 100 and simplifying. The key equivalents are 1/2 = 0.5 = 50%, 1/4 = 0.25 = 25%, 1/5 = 0.2 = 20%, 1/10 = 0.1 = 10%, 3/4 = 0.75 = 75%. A denominator that is not a factor of a power of ten gives a recurring decimal, shown with a dot.3

    1.3ETerminating decimals as fractions

    10.13.6.1A terminating decimal stops; a recurring decimal repeats the same block of digits for ever. The recurring block is marked with a dot over its first digit and a dot over its last, so 0.4444... is 0.4 dotted and 0.323232... is 0.32 dotted at both ends. A fraction in its simplest form terminates exactly when the only prime factors of its denominator are 2 and 5; otherwise it recurs. Every terminating decimal is itself a fraction: 0.65 = 65/100 = 13/20.4
    10.13.6.2Convert a fraction to a decimal on a calculator and state whether it terminates or recurs, writing any recurring block in dot notation.3
    10.13.6.3Predict from the prime factors of its denominator whether a fraction in its simplest form terminates or recurs, and check the prediction.4
    Decimals
    • Decimal operations

    Decimal operations

    7.16.2.2Add and subtract decimals without a calculator, including numbers with different numbers of decimal places.2
    7.16.2.3Solve worded problems involving addition and subtraction of decimals, including money and measures.3
    7.16.3.2Multiply decimals without a calculator, using an equivalent whole-number calculation.3
    7.16.4.1The order of operations applies to decimals exactly as it does to integers. A decimal answer can be checked for plausibility by estimating with rounded values first. Multiplying by a number less than 1 makes a quantity smaller, and dividing by one makes it larger. In a worded problem the operations are identified before any calculation is started.3
    10.13.1.1To add or subtract decimals the digits are aligned by place value, so the decimal points line up. To multiply decimals, multiply as if there were no points and then place the point so that the answer has as many decimal places as the two numbers together. To divide by a decimal, multiply both numbers by the same power of 10 until the divisor is a whole number; the quotient is unchanged.3
    10.13.1.2Add, subtract, multiply and divide decimals, checking each answer by estimating with values rounded to 1 significant figure.3
    10H.11.1.2Multiply decimals without a calculator, using an equivalent whole-number calculation.3
    Decimals
    • Advanced decimal operations

    Advanced decimal operations

    7.16.3.3Divide a decimal by a whole number and by a decimal, without a calculator.4
    7.16.4.2Evaluate multi-operation calculations involving decimals using the correct order of operations.4
    8.9.1.3Multiply and divide by powers of 10, recognising 10 to the n as a place-value shift.4
    10.13.1.3Solve a multi-step money or measure problem involving decimals and give the answer to a sensible degree of accuracy.4
    10H.11.1.1A decimal multiplication has as many decimal places in the answer as the two numbers have between them. So the calculation can be done with whole numbers first, and the point placed at the end. Dividing by a decimal is made easier by scaling both numbers by the same power of ten until the divisor is whole. Scaling both numbers equally leaves the answer unchanged, because the ratio between them is unchanged.4
    10H.11.1.3Divide a decimal by a whole number and by a decimal, without a calculator.4

    No matching specification point

    7.16.3.1A decimal multiplication has as many decimal places in the answer as the two numbers have between them. So the calculation can be done with whole numbers first, and the point placed at the end. Dividing by a decimal is made easier by scaling both numbers by the same power of ten until the divisor is whole. Scaling both numbers equally leaves the answer unchanged, because the ratio between them is unchanged.4
    7.16.4.3Solve multi-step worded problems involving all four operations with decimals.4
    Decimals
    • Related calculations

    Related calculations

    8.1.3.3Use a given calculation to answer problems involving decimals, without recalculating.5
    Decimals
    • Recurring decimals to fractions

    1.3A(H)Recurring decimals to fractions

    7.16.5.2Convert between decimals, fractions and percentages in all six directions.2
    7.16.5.3Convert fractions with awkward denominators to decimals by division, including recurring decimals.2
    7.16.6.3Solve problems requiring conversion between fractions, decimals and percentages in context.4
    10H.11.4.1A recurring decimal repeats one block of digits for ever, and a dot over the first and the last digit of the block marks it, so 0.272727... is written 0.27 with dots over the 2 and the 7. Every recurring decimal is a fraction. To find it, call the decimal x and multiply by 10 for a one-digit block, 100 for a two-digit block and 1000 for a three-digit block, so that the digits after the point line up. Subtracting x then removes the part that recurs, leaving a whole number: 9x, 99x or 999x equals it. So a block of n digits gives a denominator of n nines before simplifying: 0.272727... = 27/99 = 3/11.6
    10H.11.4.2Convert a recurring decimal whose repeating block of one or two digits starts straight after the point, such as 0.777... or 0.363636..., into a fraction in its simplest form, using the algebraic method.6
    10H.11.4.3Convert a recurring decimal with a repeating block of three digits, or with a whole-number part, such as 0.216216... or 2.454545..., into a fraction or a mixed number in its simplest form.7
    10H.11.5.1When digits that do not recur come before the repeating block, two multiples of x are needed: one power of ten moves the point to the start of the block, and another moves it to the end of the first block. Subtracting the smaller from the larger removes the recurring part, so for x = 0.1666..., 100x - 10x = 16.666... - 1.666..., giving 90x = 15 and x = 1/6. The denominator before simplifying is one 9 for each recurring digit followed by one 0 for each non-recurring digit after the point. A 'show that' answer writes both equations, the subtraction and the simplifying, ending at the fraction given. Recurring decimals are added, subtracted, multiplied or divided exactly by writing each as a fraction first.7
    10H.11.5.2Convert a recurring decimal with one or more non-recurring digits before the repeating block, such as 0.1666... or 0.2454545..., into a fraction in its simplest form.7
    10H.11.5.3Show that a recurring decimal is equal to a given fraction, and calculate exactly with recurring decimals, such as 0.333... + 0.454545..., by writing each as a fraction.8
    Percentages
      Percentages
      • Percentage of an amount
      • Percentage, fraction, decimal
      • One number as a percentage of another

      1.6APercentage of an amount

      7.10.7.1Per cent means per hundred, so a percentage is a fraction out of 100. 50% is found by dividing by 2, 25% by dividing by 4, 10% by dividing by 10, and 1% by dividing by 100. Any percentage can be built by adding or scaling these blocks, so 35% is 25% + 10%. An increase adds the percentage to the original amount; a decrease subtracts it.3
      7.10.7.2Find simple percentages of an amount without a calculator (50%, 25%, 10%, 1%).3
      7.10.7.3Build any percentage of an amount from these blocks, and increase or decrease an amount by a percentage.4
      10.13.3.1A percentage is a number of parts per 100, so 15% of an amount is (15 / 100) x that amount. An increase of p% multiplies by (100 + p) / 100 and a decrease of p% multiplies by (100 - p) / 100; that factor is the multiplier. Percentage change = (change / original amount) x 100, and the original amount is always the denominator. In a reverse percentage the amount given is the amount AFTER the change, so the original is found by dividing by the multiplier.4

      1.6CPercentage, fraction, decimal

      10.13.5.1A fraction, a decimal and a percentage are three ways of writing the same proportion, so a problem may be worked in whichever form is easiest and converted at the end. A ratio a : b describes a whole of a + b parts, so the first share is a / (a + b) of the whole. Two proportions can only be compared in a common form: either over a common denominator, or both written as percentages.4
      10.13.5.2Convert between fractions, decimals, percentages and ratios in order to compare two proportions.4

      1.6BOne number as a percentage of another

      Percentages
      • Percentage multipliers
      • Percentage increase and decrease

      1.6DPercentage multipliers

      8.5.6.2Find a percentage of an amount using a multiplier.3
      9.5.1.2Find a percentage of an amount using a multiplier.3

      1.6EPercentage increase and decrease

      8.5.6.1A percentage multiplier turns a percentage change into a single multiplication. p% of an amount is a multiplication by p/100, so 35% of an amount is x0.35. An increase of p% is a multiplication by (1 + p/100), so a 12% rise is x1.12. A decrease of p% is a multiplication by (1 - p/100), so a 12% fall is x0.88. Successive changes multiply their multipliers together, and the result is not the same as adding the percentages.4
      8.5.6.3Increase and decrease amounts using multipliers, including successive changes.5
      9.5.1.1Per cent means per hundred, so p% of an amount is a multiplication by p/100. 35% of an amount is therefore a multiplication by 0.35. An increase of p% is a multiplication by (1 + p/100), so a 12% rise is x1.12. A decrease of p% is a multiplication by (1 - p/100), so a 12% fall is x0.88. A multiplier above 1 always increases an amount and one below 1 always decreases it.4
      9.5.1.3Increase and decrease an amount using a multiplier.4
      9.5.2.3Solve contextual problems involving percentage increase and decrease.5
      9.5.4.2Solve reverse percentage problems, including VAT and sale prices.5
      10.13.3.2Increase or decrease an amount by a percentage using a multiplier, and express a change as a percentage of the original amount.3
      Percentages
      • Reverse percentages
      • Compound interest and depreciation
      • Percentage change

      1.6FReverse percentages

      9.5.3.3Find the original amount given the value after a percentage change.5
      9.5.4.1In a reverse percentage problem the amount given is the result of the change, not the original. The original is found by dividing by the multiplier, never by applying the percentage to the amount given. A price including 20% VAT is 120% of the pre-VAT price, so dividing by 1.2 recovers it. A sale price after a 30% reduction is 70% of the original, so dividing by 0.7 recovers it. The wording tells which is which: 'before' or 'original' signals a reverse problem, 'after' an ordinary one.5
      9.5.4.3Distinguish a reverse percentage problem from an ordinary percentage change.6
      10.13.3.3Find the original amount when a quantity and the percentage change that produced it are given.4

      1.6GCompound interest and depreciation

      9.5.2.1Successive percentage changes multiply their multipliers together. Two changes therefore combine into a single multiplier, applied once. The combined effect is not the sum of the percentages: a 10% rise then a 10% fall is x1.1 x 0.9 = x0.99, not a return to the original. The order the changes are applied in does not matter, since multiplication can be done in any order.5
      9.5.5.1Simple interest adds the same amount each period, always calculated on the original. Over n periods simple interest totals n times the interest for one period. Compound interest applies the multiplier to the running total, so each period earns interest on the interest already added. After n periods the compound amount is the original x multiplier^n. Compound growth therefore accelerates, and beyond the first period always exceeds simple interest at the same rate.5
      9.5.5.2Calculate simple interest over a number of years.4
      9.5.5.3Calculate compound interest using repeated multipliers.5
      10.13.4.1Compound interest is calculated on the amount at the start of each period, including interest already added, so the multiplier is applied once per period. After n periods at r% per period, amount = starting amount x ((100 + r) / 100)^n. Depreciation is the same calculation with a decrease, so the multiplier is (100 - r) / 100. Simple interest, by contrast, adds the same amount each period and is not compounded.4
      10.13.4.2Calculate the value of an investment or of a depreciating asset after a given number of periods using a repeated multiplier.4
      10.13.4.3Compare two savings or borrowing offers by calculating the total amount each produces over the same period.5

      Percentage change

      9.5.3.1Percentage change is the change divided by the original amount, then multiplied by 100. The original is always the denominator, which is why a rise and the matching fall are different percentages. Profit and loss are percentage changes on the cost price, not on the selling price. A multiplier turns the original into the new amount, so dividing the new amount by that multiplier recovers the original.5
      9.5.3.2Calculate percentage change, including profit and loss.5

      No matching specification point

      Percentages
      • Repeated percentage change
      • Compound interest problems

      1.6A(H)Repeated percentage change

      9.5.2.2Apply successive percentage changes using a combined multiplier.5
      9.5.6.3Calculate depreciation and find how many periods are needed to reach a given value.6
      9.5.7.1Percentage problems differ by what is unknown: the change, the original amount, or the final amount. An unknown final amount multiplies by the multiplier; an unknown original divides by it. An unknown percentage comes from comparing the change with the original. Fractions, decimals, percentages and ratios all express the same multiplicative relationships, so a problem can be converted into whichever form is easiest.5
      9.5.7.2Select and apply the correct percentage method for a given problem.6
      9.5.7.3Solve contextual problems combining fractions, decimals, percentages and ratio.6
      10H.11.3.1Percentage problems differ by what is unknown: the change, the original amount, or the final amount. An unknown final amount multiplies by the multiplier; an unknown original divides by it. An unknown percentage comes from comparing the change with the original. Fractions, decimals, percentages and ratios all express the same multiplicative relationships, so a problem can be converted into whichever form is easiest.5
      10H.11.3.2Select and apply the correct percentage method for a given problem.6

      1.6B(H)Compound interest problems

      9.5.6.1Depreciation is repeated percentage decrease, so its multiplier is below 1. After n periods the value is the original x multiplier^n, exactly as for growth. Where the rate differs between periods, the multipliers are multiplied in sequence rather than raised to a power. The number of periods needed to reach a given value is found by applying the multiplier repeatedly and counting.6
      9.5.6.2Calculate compound changes where the rate differs between periods.6

      No matching specification point

      Fractions
      • One number as a fraction of another

      1.2EOne number as a fraction of another

      No matching specification point

      Fractions
      • Equivalent fractions
      • Ordering fractions; fraction of a quantity
      • Common denominators
      • Adding and subtracting fractions
      • Mixed and improper fractions
      • Fraction to decimal or percentage

      1.2AEquivalent fractions

      7.10.1.1The denominator names how many equal parts the whole is split into; the numerator counts how many are taken. Multiplying or dividing both by the same number gives an equivalent fraction, because the value is unchanged. A fraction is in its lowest terms when the only common factor of numerator and denominator is 1. Dividing both by their HCF simplifies a fraction in one step. Fractions can only be compared directly when they share a denominator.2
      7.10.1.2Generate equivalent fractions and simplify a fraction to its lowest terms using the highest common factor.3
      7.10.4.2Multiply fractions, cancelling common factors before multiplying where possible.3
      8.15.1.2Simplify fractions by cancelling, and multiply fractions cancelling common factors first.4

      1.2DOrdering fractions; fraction of a quantity

      7.10.1.3Compare and order fractions by converting to a common denominator.3
      10.13.2.3Calculate exactly with fractions in context, finding a fraction of a quantity and expressing one quantity as a fraction of another.4

      1.2CCommon denominators

      7.10.3.1Fractions can only be added or subtracted when they share a denominator, since only equal-sized parts combine. A common denominator is any common multiple of the denominators, and the LCM gives the smallest. Where one denominator is a multiple of the other, only one fraction needs changing. Where they share no factor, multiplying the denominators always gives a common one. Only the numerators are added; the denominator names the part size and stays the same.3
      9.12.3.1Fractions can only be added or subtracted once they share a denominator, since only equal-sized parts combine. A common denominator is a common multiple of the denominators, and the LCM gives the smallest. Each numerator is multiplied by whatever its own denominator was multiplied by. Only the numerators are then added; the denominator names the part size and stays as it is. With an algebraic numerator the whole numerator is bracketed before subtracting, so that every term changes sign.5
      11H.3.5.1Fractions can only be added or subtracted once they share a denominator, since only equal-sized parts combine. A common denominator is a common multiple of the denominators, and the LCM gives the smallest. Each numerator is multiplied by whatever its own denominator was multiplied by. Only the numerators are then added; the denominator names the part size and stays as it is. With an algebraic numerator the whole numerator is bracketed before subtracting, so that every term changes sign.5

      1.2FAdding and subtracting fractions

      7.10.3.2Add and subtract fractions with related denominators, where one denominator is a multiple of the other.3
      7.10.3.3Add and subtract fractions with different denominators, both where the denominators share a common factor and where they do not.4
      9.12.3.2Add and subtract simple numerical fractions.4
      10.13.2.1Fractions are added or subtracted only over a common denominator; the numerators are then added or subtracted and the denominator is unchanged. To multiply fractions, multiply the numerators and multiply the denominators. To divide by a fraction, multiply by its reciprocal, because a unit fraction is a multiplicative inverse: 3 / (1/5) = 3 x 5. A mixed number is converted to an improper fraction before multiplying or dividing.3

      1.2BMixed and improper fractions

      7.10.2.2Convert between mixed numbers and improper fractions in both directions.3

      1.2GFraction to decimal or percentage

      7.10.4.3Find a fraction of an amount, including of quantities and measures.3
      7.10.5.3Solve problems requiring division by a fraction (e.g. how many 3/4 m lengths fit into 6 m).4
      7.16.6.1Quantities written in different forms can only be compared once converted to a common form. Decimals are usually the easiest common form, since they compare place by place. A percentage of one amount cannot be compared with a percentage of a different amount. The form an answer is given in should match the form the question uses.3
      7.16.6.2Order a mixed set of fractions, decimals and percentages by converting to a common form.4
      Fractions
      • Reciprocals
      • Multiplying and dividing fractions

      1.2HReciprocals

      7.10.2.1A mixed number is a whole number and a proper fraction together. An improper (top-heavy) fraction has a numerator at least as large as its denominator. A mixed number converts to an improper fraction because each whole is one denominator's worth of parts. The reciprocal of a fraction is that fraction inverted, and a number multiplied by its reciprocal gives 1. A whole number n is n/1, so its reciprocal is 1/n.3
      7.10.2.3State the reciprocal of a fraction, whole number or mixed number.4
      7.10.5.2Divide a fraction by a fraction and by an integer using the reciprocal.4

      1.2IMultiplying and dividing fractions

      7.10.4.1Multiplying fractions multiplies the numerators and the denominators separately. 'of' means multiply, so 3/4 of 20 is 3/4 x 20. A whole number is written over 1 before multiplying. Cancelling a common factor from a numerator and a denominator before multiplying gives the same answer with smaller numbers. Multiplying by a fraction less than 1 makes a quantity smaller.3
      7.10.5.1Dividing by a fraction is the same as multiplying by its reciprocal. This works because dividing asks how many of the divisor fit into the dividend. Dividing by a fraction less than 1 gives a larger answer. A whole number is written over 1 before dividing.4
      7.10.6.1Mixed numbers are converted to improper fractions before multiplying or dividing. Adding and subtracting mixed numbers can be done either by converting, or by handling the wholes and the parts separately. Algebraic fractions with numerical denominators follow the same rules as numerical ones, so x/3 + x/4 needs a common denominator of 12. The order of operations applies to fractions exactly as it does to integers.4
      7.10.6.2Add, subtract, multiply and divide mixed numbers, converting to improper fractions where needed.4
      8.15.1.1A fraction is simplified by dividing numerator and denominator by a common factor. Dividing both by their HCF simplifies it in one step. Cancelling before multiplying gives the same answer with smaller numbers to handle. Multiplying fractions multiplies the numerators and the denominators separately. Dividing by a fraction is the same as multiplying by its reciprocal.4
      8.15.1.3Divide fractions by multiplying by the reciprocal, cancelling before multiplying.4
      8.15.2.1Mixed numbers are converted to improper fractions before multiplying or dividing. Multiplying the whole parts and the fraction parts separately does not work, because it ignores the bracket the mixed number stands for. Each whole is one denominator's worth of parts, which is what makes the conversion work. The answer is converted back to a mixed number where the context calls for it. 'of' means multiply, so a fraction of a mixed-number quantity is a multiplication.4
      8.15.2.2Multiply and divide mixed numbers.4
      8.15.2.3Solve contextual problems involving the multiplication and division of fractions and mixed numbers.5
      9.12.2.3Simplify the result fully.5
      10.13.2.2Add, subtract, multiply and divide fractions and mixed numbers, giving each answer in its simplest form.3
      10H.11.2.1Mixed numbers are converted to improper fractions before multiplying or dividing. Adding and subtracting mixed numbers can be done either by converting, or by handling the wholes and the parts separately. Algebraic fractions with numerical denominators follow the same rules as numerical ones, so x/3 + x/4 needs a common denominator of 12. The order of operations applies to fractions exactly as it does to integers.4
      10H.11.2.2Add, subtract, multiply and divide mixed numbers, converting to improper fractions where needed.4
      10H.11.2.3Solve contextual problems involving the multiplication and division of fractions and mixed numbers.5
      Applying number
      • Number in everyday life
      • Calculating with standard units
      • Time, money and currency

      1.10ANumber in everyday life

      1.10BCalculating with standard units

      1.10CTime, money and currency

      10.21.2.1Two differently sized packs are compared by putting both on the same footing: either price per unit of content, or content per unit of price. The two comparisons rank the packs in opposite directions, so the conclusion must say which measure was used. A currency conversion is a direct proportion with the exchange rate as the multiplier, and the rate is inverted to convert back.3
      10.21.2.3Convert between two currencies using a given exchange rate, including converting back, and solve a problem set in two currencies.4
      Degree of accuracy
      • Rounding to powers of 10

      1.8ARounding to powers of 10

      Degree of accuracy
      • Decimal places

      1.8BDecimal places

      7.16.1.3Round decimals to a given number of decimal places.3
      10.1.6.1To round to a given decimal place or significant figure, look only at the single digit immediately after the place you're rounding to: 5 or more rounds the target digit up, less than 5 leaves it as it is; every digit after the rounding point is then removed, or replaced with zeros for significant figures before the decimal point. To estimate a calculation, round every value involved to 1 significant figure first, then carry out the simplified calculation - a calculator answer wildly different from this estimate signals a mis-pressed button, not a wrong estimate.2
      10.1.6.2Round numbers to a given number of decimal places and significant figures.2
      Degree of accuracy
      • Significant figures

      Significant figures

      8.9.5.1Significant figures are counted from the first non-zero digit. Leading zeros are never significant; zeros sitting between other digits always are. Rounding to a given number of significant figures is decided by the next digit, rounding up at 5 or above. Estimating rounds every value in a calculation to 1 significant figure first. An estimate checks whether an answer is plausible, so it is written with an 'approximately equals' sign rather than an equals sign.4
      8.9.5.2Round numbers to a given number of significant figures.4
      9.9.1.1Significant figures are counted from the first non-zero digit. Leading zeros are never significant; zeros sitting between other digits always are. Rounding to a given number of significant figures is decided by the next digit, rounding up at 5 or above. Estimating rounds every value in a calculation to 1 significant figure first. An estimate is written with an 'approximately equals' sign rather than an equals sign.4
      9.9.1.2Round numbers to a given number of significant figures.4

      No matching specification point

      Degree of accuracy
      • Estimation

      1.8DEstimation

      8.9.5.3Estimate the answer to complex calculations, including those involving division and roots.5
      9.9.1.3Estimate the answer to a calculation by rounding to one significant figure.4
      10.1.6.3Estimate the answer to a calculation by rounding each value to 1 significant figure, and use this to judge whether a calculator answer is plausible.3

      No matching specification point

      9.9.2.1The point of an estimate is a calculation that can be done mentally, so values are rounded to convenient figures rather than strictly the nearest ones. A root is easiest to estimate by rounding to the nearest square number. Rounding the numerator up, or the denominator down, makes the estimate too large. Rounding the numerator down, or the denominator up, makes it too small. Knowing which way each value was rounded is what makes an over- or under-estimate explainable.5
      9.9.2.2Estimate answers to calculations involving division, squares and roots.5
      Degree of accuracy
      • Upper and lower bounds

      1.8CUpper and lower bounds

      9.9.3.2Find the upper and lower bounds of a rounded value.6
      9.9.3.3Write an error interval using inequality notation.6
      9.9.3.1A rounded value stands for an interval of possible true values, not a single one. The bounds lie half a rounding unit either side, so 24 to the nearest whole number has bounds 23.5 and 24.5. The lower bound is included and the upper bound excluded, since 24.5 would itself round up. The interval is written as an error interval in inequality notation: 23.5 <= x < 24.5. The rounding unit sets the half: to the nearest 10 the bounds are 5 either side, and to 1 decimal place 0.05.5
      10.13.7.1A rounded value stands for every value that would round to it, so it has a lower bound and an upper bound. A value given to the nearest u has lower bound = value - u/2 and upper bound = value + u/2. The lower bound is reachable and the upper bound is not, so the error interval is written 12.5 <= x < 13.5 for 13 to the nearest whole number.5
      10.13.7.2Write down the upper and lower bounds of a value rounded to the nearest whole number, to a given number of decimal places, or to a given number of significant figures.5
      10.13.7.3Write the error interval of a rounded measurement in inequality notation and decide whether a stated value is consistent with it.5
      10H.11.6.1A rounded value stands for an interval of possible true values, not a single one. The bounds lie half a rounding unit either side, so 24 to the nearest whole number has bounds 23.5 and 24.5. The lower bound is included and the upper bound excluded, since 24.5 would itself round up. The interval is written as an error interval in inequality notation: 23.5 <= x < 24.5. The rounding unit sets the half: to the nearest 10 the bounds are 5 either side, and to 1 decimal place 0.05.5
      10H.11.6.2Find the upper and lower bounds of a rounded value.6
      10H.11.6.3Write an error interval using inequality notation.6

      No matching specification point

      9.9.2.3State whether an estimate is an over- or under-estimate and explain why.6
      Degree of accuracy
      • Calculating with bounds

      1.8A(H)Calculating with bounds

      10H.11.7.1For a sum or a product, the upper bound uses both upper bounds and the lower bound uses both lower bounds. For a difference a - b, the upper bound is the upper bound of a minus the lower bound of b, and the lower bound is the lower bound of a minus the upper bound of b. For a quotient a / b, the upper bound is the upper bound of a divided by the lower bound of b, and the lower bound is the lower bound of a divided by the upper bound of b. A result is given to a suitable degree of accuracy by rounding both of its bounds: the answer is the most accurate rounding on which the two bounds agree.7
      10H.11.7.2Calculate the upper and lower bounds of a sum or a product of rounded values, such as the perimeter or the area of a rectangle.6
      10H.11.7.3Calculate the upper and lower bounds of a difference or a quotient of rounded values, such as a speed or a density, and give a result to a suitable degree of accuracy.7
      Ratio and proportion
      • Simplify and convert ratios
      • Convert units

      1.7ASimplify and convert ratios

      8.5.1.2Simplify ratios, including those with mixed units and those written in the form 1:n.3
      9.15.1.2Simplify ratios, including those with mixed units and those in the form 1:n.3
      9.15.1.3Convert between fractions, decimals, percentages and ratios.3
      10.6.3.1A ratio a:b records a multiplicative relationship between two quantities, so each part is a fraction of the other and of the whole. A ratio simplifies by dividing both parts by their highest common factor, with both parts in the same unit first; in the form 1:n, n comes from dividing both parts by the first part.3
      10.6.3.2Simplify ratios to their simplest form, including ratios with mixed units and ratios written in the form 1:n.4
      10.6.3.3Express each part of a ratio as a fraction of the other part and of the whole, linking ratio notation to fraction and percentage equivalents already met.4
      FM.1.1-1.2.1A percentage change applies as a decimal multiplier: increasing by r% multiplies by (1 + r/100) and decreasing by r% multiplies by (1 - r/100). Simplifying a ratio across different units requires converting to a common unit first. Expanding a bracket with a negative sign outside it means every term inside the bracket changes sign. An algebraic fraction simplifies by cancelling common factors of the whole numerator and denominator, never a term within a sum.5
      FM.1.1-1.2.2Simplify ratios across different units, find percentages using multipliers, and carry out mixed fraction arithmetic.5

      Convert units

      No matching specification point

      Ratio and proportion
      • Dividing in a ratio
      • Direct proportion and the unitary method
      • Proportionality

      1.7BDividing in a ratio

      8.5.1.3Express each part of a ratio as a fraction of the other part and of the whole, using a ratio table to show equivalent ratios.5
      8.5.5.2Divide a quantity into a given ratio with two or three parts.4
      8.5.7.1When a quantity is added to or taken from one share, the ratio changes but the other share often stays fixed. That fixed share is the way into the problem, since it must represent the same amount in both ratios. Scaling both ratios so the fixed share carries the same number of parts makes them directly comparable. Fractions, decimals, percentages and ratios all express the same multiplicative relationships, so a problem can be converted into whichever form is easiest.6
      9.15.1.1A ratio records a multiplicative relationship between quantities. In the ratio a:b the first part is a/b of the second and a/(a+b) of the whole. A ratio simplifies by dividing both parts by their HCF, with both parts in the same unit first. In the form 1:n, n comes from dividing both parts by the first part. Fractions, decimals, percentages and ratios all express the same relationships, so any one converts into any other.4
      9.15.2.1A ratio can be read as a total number of equal parts to be shared out. The total divided by the number of parts gives the value of one part. Each share is then that part value multiplied by its own number of parts. The difference between two shares in a:b is (a - b) parts, so a given difference also gives the value of one part.4
      9.15.2.2Divide a quantity into a given ratio with two or three parts.4
      9.15.5.1When a quantity is added to or taken from one share the ratio changes, but the other share often stays fixed. That fixed share is the way in, since it must represent the same amount in both ratios. Scaling both ratios so the fixed share carries the same number of parts makes them comparable. Two ratios sharing a common element combine into one three-part ratio by scaling both until the shared element matches.5
      10.6.4.1A ratio can be read as a total number of equal parts to be shared out: the total divided by the number of parts gives the value of one part, and each share is that part value multiplied by its own number of parts.4
      10.6.4.2Divide a quantity into a given ratio with two or three parts.4
      10.6.4.3Solve a ratio problem where the difference between two shares (rather than the total) is given, using the multiplier between shares.5

      1.7DDirect proportion and the unitary method

      8.5.2.1Two quantities are in direct proportion when multiplying one multiplies the other by the same factor. Their ratio therefore stays constant, so doubling one doubles the other. The unitary method finds the value of one unit first, then scales up to the amount wanted. A unit cost makes different pack sizes comparable, so the best buy is the lowest cost per unit. An exchange rate is a direct proportion, so it works the same way in both directions.3
      8.5.2.2Solve direct proportion problems using the unitary method.4
      8.5.2.3Convert between currencies and compare best buys by finding unit cost.4
      10.21.1.1Two quantities are in direct proportion when doubling one doubles the other, so their ratio stays the same. The unitary method finds the value of one item first, by dividing, and then multiplies to reach the quantity wanted. Because the ratio is constant, a / b is the same for every matching pair, which is the check on an answer.2
      10.21.1.2Solve a direct proportion problem by finding the value of one unit first.2
      10.21.1.3Complete a table of values in direct proportion and state the multiplier connecting the two rows.3
      10.21.2.2Decide which of two or more packs is the better value by calculating a price per unit.3

      1.7CProportionality

      7.13.1.3Read values from a scale whose divisions are not single units, and use a simple scale (e.g. 1 cm : 2 m) to find real distances.3
      8.5.1.1Any two quantities can be linked multiplicatively, not only obvious pairs such as 3 and 6 but any pair such as 3 and 5. A ratio a:b records that relationship, and multiplying or dividing both parts by the same number gives an equivalent ratio. A ratio is simplified by dividing both parts by their HCF, and both parts must be in the same unit before that is done. In the form 1:n, n is found by dividing both parts by the first part. In the ratio a:b, the first part is a/b of the second and a/(a+b) of the whole.4
      8.5.3.1A map scale is a ratio of distance on the map to the matching real distance. Both parts of the scale must be in the same unit before it is used. A scale written 1:n means one unit on the map represents n of the same units in reality. Map to real multiplies by the scale, and real to map divides by it. A scale drawing preserves angles and shape, so only the lengths change.4
      8.5.3.2Use a map scale to convert between map distance and real distance.4
      8.5.3.3Interpret and produce scale drawings, converting units as required.5
      9.15.3.1A map scale is a ratio of distance on the map to the matching real distance. Both parts must be in the same unit before the scale is used. A scale written 1:n means one unit on the map represents n of the same units in reality. Map to real multiplies by the scale, and real to map divides by it. A scale drawing preserves angles and shape, so only the lengths change.4
      9.15.3.2Convert between map distance and real distance using a scale.4
      9.15.3.3Interpret and produce scale drawings.4
      10.22.1.1Quantities in direct proportion satisfy y = kx for a fixed number k, so y / x is the same for every pair. The graph of a direct proportion is a straight line through the origin, and k is its gradient. A straight line that does NOT pass through the origin is not a direct proportion, however regular it looks.4
      10.22.1.2Decide whether a table of values or a graph shows direct proportion, and find the multiplier k.4
      10.22.1.3Use the multiplier to find a missing value in a direct proportion, including one set in context.5
      10.22.3.1Direct proportion graphs as a straight line through the origin; inverse proportion graphs as a curve that falls steeply and then flattens, approaching but never meeting either axis. A conversion graph is a direct proportion graph used as a calculator: a value is read across to the line and down to the other axis. A reading taken from a graph is an estimate limited by the scale.4
      10.22.3.2Identify from its shape whether a graph shows direct proportion, inverse proportion or neither.4

      No matching specification point

      9.15.6.2Convert currency and compare best buys by finding the unit cost.4
      Ratio and proportion
      • Ratio and proportion problems
      • Inverse proportion

      1.7ERatio and proportion problems

      8.5.5.3Solve problems where the difference between shares, or the value of one share, is given rather than the total, using the multiplier between shares.5
      9.15.2.3Solve problems where the difference between two shares is given.5
      9.15.4.3Solve problems where the difference between two shares is given rather than the total.5
      9.15.4.2Find the total, or another share, given the value of one share.5
      9.15.4.1Knowing the value of one share gives the value of one part, by dividing by that share's number of parts. Every other share, and the total, then follow from that one part value. This is the multiplicative reading of a ratio, and it is what solves problems where the total is unknown. A given difference between two shares works the same way, over (a - b) parts instead of one share's parts.5
      9.15.5.2Solve changing ratio problems.5
      9.15.5.3Combine two ratios sharing a common element into a single three-part ratio.5
      10.13.5.3Solve a multi-step problem in context that combines percentages with fractions or with ratio, such as a sale price that is then shared in a given ratio.4
      10H.11.3.3Solve contextual problems combining fractions, decimals, percentages and ratio.6

      Inverse proportion

      8.5.4.1Two quantities are in inverse proportion when multiplying one divides the other by the same factor. Their product therefore stays constant, so one known pair of values gives that constant for every other pair. Doubling one halves the other, which is the opposite of direct proportion. More of one meaning less of the other, such as workers and time taken, signals inverse proportion; more meaning more signals direct.5
      8.5.4.2Solve basic inverse proportion problems.5
      9.15.6.1A unit cost makes different pack sizes comparable, so the best buy is the lowest cost per unit. An exchange rate is a direct proportion, so it works the same way in both directions. In direct proportion, multiplying one quantity multiplies the other by the same factor, so their ratio stays constant. In inverse proportion, multiplying one divides the other by the same factor, so their product stays constant. More of one meaning less of the other signals inverse proportion; more meaning more signals direct.5
      10.22.2.1Two quantities are in inverse proportion when doubling one halves the other, so their PRODUCT stays the same rather than their ratio. Six workers taking 10 days and twelve workers taking 5 days is inverse proportion, because 6 x 10 = 12 x 5. The constant product is found from one complete pair and then used to find any missing value.5
      10.22.2.2Decide from a table or a context whether two quantities are in direct or in inverse proportion, giving a reason.5
      10.22.2.3Find a missing value in an inverse proportion by using the constant product.5
      10H.18.1.1A unit cost makes different pack sizes comparable, so the best buy is the lowest cost per unit. An exchange rate is a direct proportion, so it works the same way in both directions. In direct proportion, multiplying one quantity multiplies the other by the same factor, so their ratio stays constant. In inverse proportion, multiplying one divides the other by the same factor, so their product stays constant. More of one meaning less of the other signals inverse proportion; more meaning more signals direct.5

      No matching specification point

      8.5.5.1A ratio can be read additively, as a total number of equal parts to be shared out. It can also be read multiplicatively, as each share being a fixed fraction of the total. The additive view solves problems where the total is known: the total divided by the number of parts gives the value of one part. The multiplicative view solves problems where only one share, or the difference between shares, is given. In the ratio a:b the difference between the shares is (a - b) parts, which gives the value of one part directly.5
      Ratio and proportion
      • Harder ratio and proportion problems

      Harder ratio and proportion problems

      8.5.4.3Decide whether a context is direct or inverse proportion and solve accordingly.6
      8.5.7.2Solve changing ratio problems.6
      8.5.7.3Solve contextual problems combining fractions, decimals, percentages and ratio.6
      9.15.6.3Solve basic inverse proportion problems and contextual problems combining FDPR.6
      10H.18.1.3Decide whether a context is direct or inverse proportion and solve accordingly.6
      Standard form
      • Writing in standard form

      Writing in standard form

      8.9.2.1Standard form writes a number as A x 10^n, where 1 <= A < 10 and n is an integer. A positive index means a large number, and n counts how many places the digits shift left. 10^n is 1 followed by n zeros, so 3.6 x 10^4 = 36000. Standard form exists so that very large numbers can be written and compared without counting zeros. A calculator shows standard form on its display and takes it in through the x10^x key, not by typing the power out.4
      8.9.2.2Write large numbers in standard form and convert back to ordinary form.4
      8.9.3.2Write small numbers in standard form and convert back to ordinary form.5
      Standard form
      • Standard form

      1.9AStandard form

      8.9.3.1A negative index means a reciprocal: 10^-n = 1/10^n. So multiplying by 10^-n divides, shifting the digits n places to the right. A negative index in standard form therefore represents a number smaller than 1. The index counts place shifts, not zeros, so 4.2 x 10^-3 = 0.0042. A stays between 1 and 10 whatever the sign of the index.5
      8.9.3.3Convert fluently between standard form and ordinary form with both positive and negative indices.5
      8.9.4.1Numbers in standard form are ordered first by index, and only by A when the indices are equal. A larger index always means a larger number, whatever the A values are. A negative index is always smaller than a positive one. A number is not in standard form unless 1 <= A < 10. Adjusting A back into range changes the index to compensate: 34 x 10^5 = 3.4 x 10^6, and 0.7 x 10^-3 = 7 x 10^-4.5
      8.9.4.2Order numbers written in standard form, including a mix of positive and negative indices.5
      8.9.4.3Rewrite numbers such as 34 x 10^5 or 0.7 x 10^-3 in correct standard form.6
      8.9.6.1Multiplying in standard form multiplies the A values and adds the indices. Dividing divides the A values and subtracts the indices. The result is then adjusted if its A falls outside 1 <= A < 10. Adding and subtracting need a common index first, because only matching powers of ten combine. Alternatively both numbers can be written in ordinary form, added or subtracted, and converted back.5
      8.9.6.2Multiply and divide numbers in standard form without a calculator.5
      10.10.1.1A number is in standard form when it is written as a x 10^n, where a is at least 1 and less than 10, and n is a whole number. A positive power of 10 makes the number larger and a negative power makes it smaller, so 1.5 x 10^8 = 150,000,000 and 1.5 x 10^-3 = 0.0015. The power counts the places the decimal point moves, not the number of zeros written. A power can also be rewritten with a different base, because (a^m)^n = a^(m x n).4
      10.10.1.2Write an ordinary number in standard form, and write a number given in standard form as an ordinary number, for both positive and negative powers.4
      10.10.2.1Two numbers in standard form are compared by their powers of 10 first, and only by the value of a when the powers are equal. A number such as 34 x 10^5 is not in standard form, because 34 is not less than 10; it is rewritten as 3.4 x 10^6. The power goes up by one for each place the decimal point moves left, and down by one for each place it moves right, so 0.62 x 10^4 = 6.2 x 10^3.4
      10.10.2.2Rewrite a number given as a x 10^n, where a is not between 1 and 10, into correct standard form.4
      10.10.2.3Order a list of numbers written in standard form, including negative powers, from smallest to largest.4
      10.10.3.1Multiplying two numbers in standard form multiplies the values of a and adds the powers of 10; dividing divides the values of a and subtracts the powers. The answer is rewritten afterwards if a is no longer between 1 and 10. Adding or subtracting needs both numbers written with the SAME power of 10 first, or written out in full. Both papers allow a calculator, which has a standard-form key, and its display may show an answer in standard form without writing the x 10 out.4
      10.10.3.2Multiply and divide numbers written in standard form, giving the answer in standard form.4
      10.10.3.3Add and subtract numbers in standard form, and solve a problem in context whose answer must be rewritten into standard form.5
      10H.6.2.1A number is in standard form when it is written as A x 10^n, where 1 <= A < 10 and n is an integer. Moving the decimal point of A one place left raises n by one, and one place right lowers it by one, so the value is unchanged: 34 x 10^5 = 3.4 x 10^6 and 0.62 x 10^-3 = 6.2 x 10^-4. Only numbers with the same power of 10 can be added or subtracted directly, because only matching place values combine: 4.2 x 10^5 + 3 x 10^4 = 4.2 x 10^5 + 0.3 x 10^5 = 4.5 x 10^5. The powers of 10 are never added when the numbers are added; the answer is rewritten if A has left 1 <= A < 10.5
      10H.6.2.2Rewrite a number given as a x 10^n, where a is not between 1 and 10, into correct standard form.4
      10H.6.3.1Multiplying in standard form multiplies the A values and adds the powers of 10, because the factors can be taken in any order: (3 x 10^4) x (5 x 10^6) = 15 x 10^10 = 1.5 x 10^11. Dividing divides the A values and subtracts the powers: (2 x 10^3) / (8 x 10^-2) = 0.25 x 10^5 = 2.5 x 10^4. A power of a number in standard form raises both parts: (3 x 10^4)^2 = 9 x 10^8; to take a square root, first make the power of 10 even: 1.6 x 10^9 = 16 x 10^8, whose square root is 4 x 10^4. The answer is rewritten at the end if A has left 1 <= A < 10.5
      10H.6.3.2Multiply and divide numbers written in standard form, giving the answer in standard form.4

      No matching specification point

      Standard form
      • Standard form problems

      1.9A(H)Standard form problems

      8.9.6.3Add and subtract in standard form by converting to a common index.6
      10H.6.2.3Add and subtract in standard form by converting to a common index.6
      10H.6.3.3Square, cube or take the root of a number in standard form, and solve problems in context with standard form, such as how many times larger one quantity is than another.6
      GeometryShape, space and measure
      Construction
      • Measuring and drawing lines

      4.5AMeasuring and drawing lines

      7.13.1.1A length is measured from the zero mark, not from the end of the ruler. A scale's smallest division must be worked out before a value is read, by counting the gaps between labelled marks. 1 cm is 10 mm, so each small division on a ruler is 1 mm. A map or drawing scale such as 1 cm : 2 m states what one unit on the page represents in real life.1
      7.13.1.2Measure lengths accurately with a ruler in mm and cm.2

      No matching specification point

      Construction
      • Constructing triangles
      • Scale drawings

      4.5BConstructing triangles

      7.3.1.2Use compasses accurately to construct arcs from two given points, drawing arcs rather than full circles for efficiency.3
      7.3.5.2Construct a triangle accurately given three side lengths (SSS) using intersecting arcs.4
      8.16.1.2Use compasses accurately to construct arcs, drawing arcs rather than full circles for efficiency.4
      8.16.6.2Construct triangles from given sides and angles, including the ambiguous case of SSA.6
      10.16.1.1A triangle is determined by three sides (SSS), by two sides and the angle between them (SAS), or by two angles and a side (ASA). A side is drawn with a ruler to the nearest millimetre, an angle is set with a protractor to the nearest degree, and a length from a point is marked with compasses as an arc. Construction arcs are evidence of the method and are always left on the diagram.3
      10.16.1.2Construct a triangle accurately from three given sides, and from two sides and the angle between them.3
      10.16.1.3Construct a triangle from given information and measure an unstated side or angle from the finished drawing.4

      4.5CScale drawings

      7.3.5.3Solve loci and construction problems in context, selecting the correct construction technique(s).5
      8.16.7.3Solve problems combining two or more loci with constructions, identifying and shading the region satisfying all conditions.5
      8.16.7.2Construct the locus of points around a point and around a shape.5
      8.16.7.1The locus of points a fixed distance d from a point is a circle of radius d. From a straight line it is a pair of parallel lines, one either side, each d away. From a line segment it is a racetrack: two parallel segments joined by a semicircle of radius d at each end. From a polygon it is the outline with its corners rounded into arcs of radius d. An exact distance defines a locus, whereas an inequality ('at least', 'within', 'closer to') defines a region bounded by it. Where several conditions hold at once, the answer is the region where they all overlap.5

      No matching specification point

      Construction
      • Standard constructions and loci

      4.5DStandard constructions and loci

      7.3.1.1A locus is the set of all points satisfying a given rule. Equidistant means the same distance from. A circle is the locus of points a fixed distance (the radius) from a point, which is what compasses draw. Constructions use compasses and a straight edge only, never measurement. Equal arcs from each end of a line segment form a rhombus, whose diagonals cross at right angles and bisect each other.4
      7.3.1.3Construct the perpendicular bisector of a line segment, identifying the rhombus that the construction creates.5
      7.3.2.1To bisect is to cut exactly in half. The perpendicular bisector of AB is the locus of points equidistant from A and B. An angle bisector is the locus of points equidistant from the two lines forming the angle. Both constructions build a rhombus: its diagonals bisect each other at right angles, and each bisects the angles it passes through.5
      7.3.2.2Construct a perpendicular line through a given point on a line, and from a point off the line.4
      7.3.2.3Construct the bisector of a given angle using a straight edge and compasses.4
      7.3.3.1A fixed distance d from a point gives a circle of radius d. From a straight line, a pair of parallel lines, one either side, each d away. From a line segment, a racetrack: two parallel segments joined by a semicircle of radius d at each end. From a polygon, its outline with corners rounded into arcs of radius d.5
      7.3.3.2Construct the locus of points at a fixed distance from a point, from a straight line, and around a shape.4
      7.3.3.3Construct a line parallel to a given line at a fixed distance using the equidistant principle.5
      8.16.1.1A locus is the set of all points satisfying a given rule. Equidistant means the same distance from. A circle is the locus of points a fixed distance (the radius) from a point, which is what a pair of compasses draws. Constructions therefore work by geometrical property, never by measurement with a ruler or protractor. Two intersecting arcs locate the one point that is a set distance from each of two others.4
      8.16.1.3Construct the perpendicular bisector of a line segment, identifying the rhombus that the construction creates.5
      8.16.2.1To bisect is to cut exactly in half. The perpendicular bisector of AB is the locus of points equidistant from A and B. An angle bisector is the locus of points equidistant from the two lines forming the angle. Both constructions build a rhombus, which is itself two congruent isosceles triangles. A rhombus's diagonals bisect each other at right angles, and each diagonal bisects the angles it passes through.5
      8.16.2.2Construct a perpendicular through a point on a line, and from a point off a line, locating the rhombus in each.5
      8.16.2.3Construct the bisector of a given angle, explaining which rhombus property makes it work.5
      8.16.3.2Construct a line parallel to a given line at a fixed distance.5
      8.16.3.3Combine two or more constructions accurately within a single diagram, identifying the circles and rhombuses used.5
      8.16.3.1Two lines are parallel when every point on one is the same perpendicular distance from the other. So a parallel line at a fixed distance is constructed by erecting perpendiculars and marking that distance along them. The perpendicular distance is measured at right angles to the line, not in any other direction. Constructions combine within one diagram because each only needs the circles and rhombuses it creates, which stay visible.5
      8.16.6.3Construct the incircle and circumcircle of a triangle using angle and perpendicular bisectors.6
      10.16.2.1The perpendicular bisector of a line segment is the line that cuts it in half at right angles. Every point on it is the same distance from both end points, which is why it is drawn with two arcs of equal radius centred on those end points. The radius must be more than half the length of the segment or the arcs do not cross.3
      10.16.2.2Construct the perpendicular bisector of a line segment using a straight edge and compasses only.3
      10.16.2.3Use a perpendicular bisector to find the set of points equidistant from two given points.4
      10.16.3.1The bisector of an angle is the line that divides it into two equal angles. Every point on it is the same distance from both arms of the angle, which is why it is drawn from an arc centred on the vertex and then two equal arcs from where that arc meets the arms. The construction works for any angle and needs no protractor.3
      10.16.3.2Construct the bisector of a given angle using a straight edge and compasses only.3
      10.16.3.3Use an angle bisector to find the set of points equidistant from two given lines.4

      No matching specification point

      7.3.4.1An exact distance ('exactly 3 cm from A') defines a locus: a line or curve. An inequality ('at least', 'no more than', 'within', 'closer to') defines a region bounded by that locus. 'Closer to A than B' is the region on A's side of the perpendicular bisector of AB. 'Closer to one line than another' is the region on that line's side of the angle bisector. Several conditions at once give the region where they all overlap.5
      7.3.4.2Construct and combine two or more loci to identify the region satisfying all conditions.5
      7.3.4.3Interpret a combined loci diagram to solve a real-life problem, shading the required region.5
      7.3.5.1Three side lengths fix a triangle completely (SSS): the third vertex is where two arcs cross. The arcs cross twice, giving mirror images of the same triangle. A triangle exists only if the two shorter sides add to more than the longest. Equal arc radii construct an isosceles triangle.5
      Angles, lines and triangles
      • Types of angle

      4.1ATypes of angle

      7.9.1.3Name angles using three-letter notation and classify them by type.3
      7.9.1.2Measure and draw angles to the nearest degree using a protractor, estimating first.2
      7.9.1.1An angle measures turn, in degrees, and a full turn is 360 degrees. Acute is under 90 degrees, right is exactly 90, obtuse is between 90 and 180, and reflex is over 180. Angle ABC means the angle at vertex B, turning from A to C. A protractor carries two scales, and the one to read is the one starting at zero on a line of the angle.2
      10.7.1.1An acute angle is less than 90 degrees, a right angle is exactly 90 degrees, an obtuse angle is between 90 and 180 degrees, and a reflex angle is more than 180 degrees. Angles on a straight line add to 180 degrees and angles around a point add to 360 degrees. When two straight lines cross, the angles opposite each other are equal; these are the vertically opposite angles.2

      No matching specification point

      7.9.2.1Angles around a point sum to 360 degrees. Angles on a straight line sum to 180 degrees. Vertically opposite angles are equal. Angles that sum to a known total can be written as an equation: 2x + (x + 30) = 180.2
      Angles, lines and triangles
      • Angles in a triangle
      • Special triangles

      4.1CAngles in a triangle

      7.9.2.2Calculate missing angles around a point and on a straight line.3
      8.3.1.1Angles around a point sum to 360 degrees. Angles on a straight line sum to 180 degrees. Angles in a triangle sum to 180 degrees. Vertically opposite angles are equal. The base angles of an isosceles triangle are equal. Every step in an angle calculation is justified by naming the fact used, not by the answer alone.3
      8.3.1.2Find missing angles using point, line, triangle and vertically opposite facts, stating the reason each time.3
      9.4.1.1Angles around a point sum to 360 degrees. Angles on a straight line sum to 180 degrees. Angles in a triangle sum to 180 degrees. Vertically opposite angles are equal, because each pair sits on the same straight line as a shared third angle. The base angles of an isosceles triangle are equal. Every step in an angle calculation is justified by naming the fact used, not by the answer alone.3
      9.4.1.2Find missing angles using point, line, triangle and vertically opposite facts, stating the reason each time.3
      10.7.3.1The three angles of a triangle add to 180 degrees and the four angles of a quadrilateral add to 360 degrees. An isosceles triangle has two equal sides, and the two angles opposite those sides are equal; an equilateral triangle has three equal sides and three angles of 60 degrees; a right-angled triangle has one angle of 90 degrees, so its other two add to 90 degrees. The exterior angle of a triangle equals the sum of the two interior angles not next to it.3
      10.7.3.2Calculate a missing angle in a triangle or in a quadrilateral using the angle sum.3
      11H.6.3.1Angles around a point sum to 360 degrees. Angles on a straight line sum to 180 degrees. Angles in a triangle sum to 180 degrees. Vertically opposite angles are equal. The base angles of an isosceles triangle are equal. Every step in an angle calculation is justified by naming the fact used, not by the answer alone.3

      4.1DSpecial triangles

      7.9.3.1Angles in a triangle sum to 180 degrees. An equilateral triangle has three equal sides and three 60 degree angles; an isosceles triangle has two equal sides and the two angles opposite them are equal; a scalene triangle has none equal. A right-angled triangle has one 90 degree angle, so its other two angles sum to 90. A bearing is an angle measured clockwise from North, always written with three figures.3
      7.9.3.2Calculate missing angles in triangles, including isosceles triangles, and measure/state simple bearings.4
      10.7.3.3Calculate a missing angle in an isosceles triangle, or an exterior angle of a triangle, naming the property used.4
      Angles, lines and triangles
      • Angles at lines and parallel lines
      • Bearings

      4.1BAngles at lines and parallel lines

      8.3.1.3Solve multi-step angle problems combining these facts with full reasoning.4
      8.3.2.1A transversal is a line crossing two or more other lines. Where a transversal crosses parallel lines, corresponding angles are equal (the F shape). Alternate angles are equal (the Z shape). Co-interior angles sum to 180 degrees (the C or U shape). These relationships hold only when the lines are genuinely parallel, which is why diagrams mark them with arrows.4
      8.3.2.2Identify corresponding, alternate and co-interior angles in a diagram.4
      9.4.1.3Solve multi-step angle problems combining these facts, giving full reasoning.4
      9.4.2.1A transversal is a line crossing two or more other lines. Where a transversal crosses parallel lines, corresponding angles are equal (the F shape). Alternate angles are equal (the Z shape). Co-interior angles sum to 180 degrees (the C or U shape). All three follow from the parallel lines never converging, so the pattern of angles repeats at each crossing.4
      9.4.2.2Identify corresponding, alternate and co-interior angles in a diagram.4
      10.7.1.2Calculate a missing angle on a straight line or at a point, showing the subtraction that gives it.2
      10.7.1.3Calculate a missing angle in a diagram where two straight lines cross, using vertically opposite angles together with angles on a line.3
      10.7.2.1A transversal is a straight line that crosses a pair of parallel lines, and arrowheads on two lines are what say those lines are parallel. Corresponding angles sit in matching positions at the two crossings and are equal. Alternate angles sit on opposite sides of the transversal, between the parallel lines, and are equal. Co-interior angles sit on the same side of the transversal, between the parallel lines, and add to 180 degrees.4
      10.7.2.2Calculate a missing angle at a pair of parallel lines, naming the fact used as corresponding, alternate or co-interior.4
      10.7.2.3Calculate an angle that needs two steps, combining a parallel-line fact with angles on a line, angles at a point or vertically opposite angles.5
      11H.6.4.1A transversal is a line crossing two or more other lines. Where a transversal crosses parallel lines, corresponding angles are equal (the F shape). Alternate angles are equal (the Z shape). Co-interior angles sum to 180 degrees (the C or U shape). These relationships hold only when the lines are genuinely parallel, which is why diagrams mark them with arrows.4

      4.4DBearings

      8.3.3.1A bearing is an angle measured clockwise from North, always written with three figures. North lines are parallel wherever they are drawn on a diagram. The bearing from B to A, the back bearing, differs from the bearing from A to B by 180 degrees. Add 180 when the forward bearing is under 180, and subtract 180 when it is over. Because North lines are parallel, the alternate and co-interior angle facts apply to bearing diagrams.4
      8.3.3.2Measure, state and plot three-figure bearings.4
      9.4.3.1A bearing is an angle measured clockwise from North, always written with three figures. North lines are parallel wherever they are drawn on a diagram. The bearing from B to A, the back bearing, differs from the bearing from A to B by 180 degrees. Add 180 when the forward bearing is under 180, and subtract 180 when it is over. Because North lines are parallel, the alternate and co-interior rules apply to bearing diagrams.4
      9.4.3.2Measure, state and plot three-figure bearings.4
      9.4.3.3Calculate back bearings and find bearings in diagrams using parallel North lines with the alternate and co-interior angle rules.5

      No matching specification point

      Angles, lines and triangles
      • Angle problems

      Angle problems

      7.9.2.3Form equations from angle contexts (e.g. angles labelled 2x and x+30 on a line).4
      7.9.3.3Find missing angles in multi-step diagrams (angle hunting), combining point, line and triangle facts with reasons given.5
      8.3.2.3Find missing angles in parallel line diagrams, giving the correct reason for each step.5
      8.3.3.3Calculate back bearings and find bearings in diagrams using parallel North lines and alternate/co-interior angles.5
      9.4.2.3Find missing angles in parallel line diagrams, giving the correct reason for every step.5
      11H.6.3.2Form equations from angle contexts (e.g. angles labelled 2x and x+30 on a line).4
      11H.6.4.2Find missing angles in parallel line diagrams, giving the correct reason for each step.5
      11H.6.4.3Calculate back bearings and find bearings in diagrams using parallel North lines and alternate/co-interior angles.5
      Measures
      • Reading scales
      • Time intervals
      • Measuring angles

      4.4AReading scales

      4.4BTime intervals

      4.4EMeasuring angles

      Measures
      • Estimating measures

      4.4CEstimating measures

      Measures
      • Speed, distance and time

      4.4FSpeed, distance and time

      9.10.1.1A compound measure combines two other measures into a single one. Its units state the relationship: km/h is kilometres divided by hours, so speed = distance / time. Rearranging gives distance = speed x time and time = distance / speed. Density is mass divided by volume, in g/cm3 or kg/m3, and rearranges the same way. The units are the check: if they do not come out right, the operation was the wrong one.4
      9.10.1.2Calculate speed, distance and time using the relationship between them.4
      10.21.3.2Calculate speed, distance and time using the relationship between them.4

      No matching specification point

      Measures
      • Compound measures

      4.4GCompound measures

      9.10.1.3Calculate density, mass and volume.5
      9.10.2.1A compound unit converts by converting each of its parts in turn. m/s to km/h multiplies by 3600 to turn seconds into hours and divides by 1000 to turn metres into kilometres, so overall it multiplies by 3.6. The unit on the bottom converts the opposite way round to the one on top. Every quantity must be in the units the answer is wanted in before any calculation starts.5
      9.10.2.2Convert between units of a compound measure, such as m/s to km/h.5
      9.10.2.3Solve problems requiring a unit conversion before calculating.5
      9.10.3.1Pressure is force divided by area, measured in N/m2 or N/cm2. It follows the same triangular relationship as speed and density, so force = pressure x area and area = force / pressure. Any 'per' quantity works this way: a rate is one measure divided by another. A multi-step problem finds an intermediate quantity first, keeping it exact until the end.5
      9.10.3.2Calculate pressure, force and area.5
      9.10.3.3Solve multi-step problems involving a compound measure.5
      9.10.4.2Solve problems that combine two compound measures.5
      9.10.4.3Estimate a rate of change by drawing a tangent to a curve.6
      9.10.4.1Two compound measures combine when the output of one is the input of the other, as volume gives mass through density. The units show the chain: the unit that cancels between the two is the shared quantity. On a curved graph the rate of change is not constant, so it can only be read at a single point. The gradient of a tangent drawn at that point gives the rate of change at that instant.6
      10H.10.4.3Convert a compound measure whose units include an area or a volume, such as a density from g/cm3 to kg/m3 or a rate of flow from cm3/s to litres per minute.6
      10H.15.10.2Estimate a rate of change by drawing a tangent to a curve.6
      11H.7.1.2Estimate a rate of change by drawing a tangent to a curve.6

      No matching specification point

      Polygons
      • Naming polygons
      • Properties of quadrilaterals
      • Angles in a quadrilateral

      4.2ANaming polygons

      9.3.1.2Name polygons up to a decagon and distinguish regular from irregular ones.3
      10.7.4.1A polygon is a closed shape made of straight sides, named by how many it has: triangle, quadrilateral, pentagon, hexagon, heptagon, octagon. The interior angles of a polygon with n sides add to 180 x (n - 2) degrees, which the specification also writes as (2n - 4) right angles. The exterior angles of any polygon add to 360 degrees, and each interior angle and the exterior angle beside it add to 180 degrees. A regular polygon has all its sides and all its angles equal, so each of its exterior angles is 360/n degrees.4

      4.2CProperties of quadrilaterals

      8.3.4.1A quadrilateral is classified by its sides, angles, diagonals and symmetry. A square has four equal sides and four right angles; a rectangle has four right angles with opposite sides equal. A parallelogram has two pairs of parallel sides and equal opposite angles; a rhombus is a parallelogram with four equal sides. A trapezium has exactly one pair of parallel sides; a kite has two pairs of adjacent equal sides. The diagonals separate them further: those of a square and rhombus cross at right angles, those of a square and rectangle are equal, and a kite's longer diagonal is a line of symmetry.3
      8.3.4.2Identify and classify quadrilaterals from their properties.3
      8.3.4.3Reason about the diagonal and symmetry properties of a quadrilateral to justify its classification.5
      10.15.5.2Name a quadrilateral from its side, angle, diagonal and symmetry properties.2

      4.2BAngles in a quadrilateral

      8.3.5.1Angles in a quadrilateral sum to 360 degrees. This follows from splitting any quadrilateral into two triangles, each summing to 180 degrees. A quadrilateral's own properties give further facts: opposite angles of a parallelogram are equal, and co-interior angles between its parallel sides sum to 180 degrees. An angle written as an algebraic expression turns the angle sum into an equation to solve.4
      8.3.5.2Find missing angles in quadrilaterals, including using their side and angle properties.4
      8.3.5.3Solve multi-step problems combining parallel lines, triangles and quadrilaterals, including angles expressed algebraically.5
      10.15.5.1The angles of any quadrilateral sum to 360 degrees. A parallelogram has two pairs of parallel sides, equal opposite sides and equal opposite angles; a rhombus is a parallelogram with all four sides equal. A rectangle is a parallelogram with four right angles, and a square is both a rectangle and a rhombus. A kite has two pairs of adjacent equal sides and one pair of equal opposite angles; a trapezium has exactly one pair of parallel sides.4
      10.15.5.3Calculate missing angles in a quadrilateral, giving a reason drawn from its properties.4
      Polygons
      • Regular polygon angles

      4.2DRegular polygon angles

      9.3.1.1A polygon is a closed shape with straight sides, named by how many it has: pentagon 5, hexagon 6, heptagon 7, octagon 8, nonagon 9, decagon 10. A regular polygon has all sides equal and all angles equal; an irregular one does not. The exterior angles of any polygon sum to 360 degrees, because walking once round the shape is one full turn. In a regular polygon every exterior angle is the same, so each one is 360 / n. The number of sides follows from a given exterior angle, as n = 360 / exterior angle.3
      9.3.1.3Find the exterior angle of a regular polygon, and the number of sides from a given exterior angle.4
      9.3.2.1Any polygon splits into (n - 2) triangles by drawing diagonals from a single vertex. Each of those triangles contributes 180 degrees, so the interior angles sum to (n - 2) x 180 degrees. This holds for irregular polygons just as much as regular ones. A missing interior angle is found by subtracting the known angles from that sum.4
      9.3.2.2Calculate the interior angle sum of a polygon with any number of sides.4
      9.3.2.3Find a missing interior angle in a polygon.4
      9.3.3.1In a regular polygon all interior angles are equal, so each one is (n - 2) x 180 / n. At every vertex the interior and exterior angles lie on a straight line, so they sum to 180 degrees. Each interior angle can therefore be found more quickly as 180 - (360 / n). The number of sides follows from a given interior angle by finding the exterior angle first.4
      10.7.4.2Calculate the interior angle sum of a polygon, and the size of one interior and one exterior angle of a regular polygon.4
      11H.6.1.1A polygon is a closed shape with straight sides, named by how many it has: pentagon 5, hexagon 6, heptagon 7, octagon 8, nonagon 9, decagon 10. A regular polygon has all sides equal and all angles equal; an irregular one does not. The exterior angles of any polygon sum to 360 degrees, because walking once round the shape is one full turn. In a regular polygon every exterior angle is the same, so each one is 360 / n. The number of sides follows from a given exterior angle, as n = 360 / exterior angle.3
      11H.6.1.2Find the exterior angle of a regular polygon, and the number of sides from a given exterior angle.4
      11H.6.2.1In a regular polygon all interior angles are equal, so each one is (n - 2) x 180 / n. At every vertex the interior and exterior angles lie on a straight line, so they sum to 180 degrees. Each interior angle can therefore be found more quickly as 180 - (360 / n). The number of sides follows from a given interior angle by finding the exterior angle first.4
      Polygons
      • Angle sum of polygons
      • Congruent polygons
      • Congruence

      4.2EAngle sum of polygons

      9.3.3.2Find the interior angle of a regular polygon, and the number of sides from a given interior angle.5
      9.3.3.3Solve multi-step problems combining interior and exterior angles.5
      9.3.4.1Where a polygon's sides meet parallel lines, the alternate and corresponding angle rules apply as usual. A polygon's own angle facts and the parallel line facts combine within a single diagram. Similar shapes have equal corresponding angles and corresponding sides in the same ratio. The scale factor is the ratio of a length on one shape to the matching length on the other, and multiplying by it gives a missing length.5
      9.3.4.2Solve angle problems combining polygons with parallel lines.5
      9.3.4.3Find missing lengths in similar shapes using the scale factor.5
      10.7.4.3Find the number of sides of a regular polygon from one of its angles, and solve an angle problem combining a polygon fact with parallel lines or a triangle.5
      10H.10.1.2Find missing lengths in similar shapes using the scale factor.5
      11H.6.1.3Decide whether a regular polygon can have a given exterior angle, and find exterior angles given as algebraic expressions using their sum of 360 degrees.5
      11H.6.2.2Find the interior angle of a regular polygon, and the number of sides from a given interior angle.5
      11H.6.2.3Find the interior angles of an irregular polygon given as algebraic expressions, by forming and solving an equation with the interior angle sum (n - 2) x 180.6

      4.2GCongruent polygons

      9.4.4.1Congruent shapes are identical in both size and shape, whereas similar shapes share angles but not size. Two triangles are congruent if they satisfy SSS, SAS (the angle between the two sides), ASA or RHS. AAA proves similarity only, because equal angles fix a shape's proportions but not its size. SSA is not a condition, since two different triangles can share two sides and a non-included angle. Corresponding parts of congruent triangles are equal, which is what makes congruence a tool for proving lengths and angles equal.5
      9.4.4.3Prove that two triangles are congruent, and use congruence to justify that two lengths or angles are equal.5

      4.2FCongruence

      No matching specification point

      9.4.4.2Identify congruent triangles and state which condition they satisfy.5
      Symmetry
      • Line and rotational symmetry

      4.3ALine and rotational symmetry

      7.18.1.1The order of rotational symmetry is how many times a shape looks identical during one full turn about its centre. Every shape has order at least 1, since a full turn always returns it to its starting position. The centre of rotation is the point the shape turns about, usually its centre. Order of rotational symmetry and number of lines of symmetry are separate properties and need not match.3
      7.18.1.2Find the order of rotational symmetry of a given shape.3
      7.18.1.3Complete a shape or pattern so that it has a required order of rotational symmetry.4
      7.18.3.2Identify lines of symmetry in 2D shapes.2
      8.18.2.2Identify lines of symmetry and the order of rotational symmetry of a shape.4
      10.14.6.1A line of symmetry is a line about which a shape reflects onto itself. The order of rotational symmetry is the number of positions, within one full turn, in which a shape looks the same; every shape has order at least 1. A parallelogram has no lines of symmetry and rotational symmetry of order 2, so the two kinds of symmetry are independent of each other.3
      10.14.6.2Identify every line of symmetry and state the order of rotational symmetry of a two-dimensional shape.2
      10.14.6.3Complete a figure so that it has a stated line of symmetry or a stated order of rotational symmetry.3
      10H.12.1.3Complete a figure so that it has a stated line of symmetry or a stated order of rotational symmetry.3
      Symmetry
      • Symmetry on graphs

      Symmetry on graphs

      7.15.7.1The lines x = a and y = b can act as mirror lines. Reflecting in a vertical line x = a leaves y-coordinates unchanged and moves each point to the same distance the other side of the line. Reflecting in a horizontal line y = b leaves x-coordinates unchanged. A point lying on the mirror line does not move.5
      7.15.7.2Reflect a shape in a horizontal or vertical line given by its equation.3
      3D shapes and volume
      • Naming solids
      • Faces, edges and vertices

      4.10ANaming solids

      7.19.1.2Name common 3D shapes (cube, cuboid, prism, pyramid, cylinder, cone, sphere).2
      9.13.1.2Draw and identify the nets of cuboids and other solids.3
      10.11.1.1A solid is named by its shape: cube, cuboid, prism, pyramid, cylinder, sphere and cone; a face is a flat surface, an edge is where two faces meet and a vertex is a corner. A prism has the same cross-section all the way along its length. The surface area of a solid is the total area of all its faces, found by adding the areas of the rectangles and triangles of its net. A cylinder's curved surface area is 2 x pi x r x h and its two ends are circles, so its total surface area is 2 x pi x r x h + 2 x pi x r^2. Surface area is measured in square units.4

      4.10BFaces, edges and vertices

      7.19.1.1A face is a flat surface, an edge is where two faces meet, and a vertex is where edges meet. A prism has the same cross-section along its whole length, and is named after that cross-section. A pyramid narrows from a base to a single vertex. A cylinder, cone and sphere have curved surfaces, so they are neither prisms nor pyramids.2
      7.19.1.3Count and state the number of faces, edges and vertices of a given 3D shape.3

      No matching specification point

      7.19.4.2Draw 3D shapes on isometric paper and sketch the net of a cuboid.3
      3D shapes and volume
      • Surface area
      • Volume of prisms

      4.10CSurface area

      7.19.4.1A net is the 2D shape that folds up to form a solid. Surface area is the total area of all the faces, so it is measured in square units, not cubic ones. A cuboid has three pairs of identical faces, so its surface area is 2(lw + lh + wh). Isometric paper shows a 3D shape by drawing its edges along three fixed directions.3
      7.19.4.3Calculate the surface area of a cube or cuboid from its net or dimensions.4
      8.19.1.1A net is the 2D shape that folds up to make a solid. Surface area is the total area of all the faces, so it is measured in square units, not cubic ones. A solid can have several different valid nets, since its faces can be arranged in more than one way. A cuboid has three pairs of identical faces, so its surface area is 2(lw + lh + wh).3
      8.19.1.3Calculate the surface area of a cube or cuboid.4
      9.13.1.1A net is the 2D shape that folds up to make a solid. Surface area is the total area of all the faces, so it is measured in square units, not cubic ones. A solid can have several valid nets, since its faces can be arranged in more than one way. A cuboid has three pairs of identical faces, so its surface area is 2(lw + lh + wh).3
      9.13.1.3Calculate the surface area of a cube or cuboid.4
      10.11.1.2Calculate the surface area of a cube, a cuboid or a triangular prism by finding the area of each face in turn.4
      10.11.1.3Calculate the total surface area of a cylinder, and the surface area of a square-based pyramid from its square and its four triangles.4

      4.10EVolume of prisms

      7.19.2.3Find a missing dimension of a cuboid given its volume, converting units first where needed.4
      7.19.3.3Solve worded volume problems, including compound solids made from cuboids.4
      9.13.2.1Volume is the space a solid occupies, measured in cubic units. The volume of a cuboid is length x width x height. All three dimensions must be in the same unit before multiplying. A compound solid splits into cuboids whose volumes are added, or is treated as a larger cuboid with a piece removed. Its surface area is not the sum of the parts' surface areas, because the joining faces are hidden inside.3
      9.13.2.2Calculate the volume of cuboids, working in consistent units.4
      9.13.3.3Find a missing dimension given the volume or the surface area.5
      10.11.2.1The volume of a prism is the area of its cross-section multiplied by its length. A cuboid is a prism whose cross-section is a rectangle, so its volume is length x width x height. A cylinder is a prism whose cross-section is a circle, so its volume is pi x r^2 x h. Volume is measured in cubic units, and 1 litre = 1000 cm3.4
      10.11.2.2Calculate the volume of a cuboid and of a triangular prism using the area of the cross-section.4
      10.11.2.3Calculate the volume of a cylinder, giving the answer to a stated accuracy.4

      No matching specification point

      8.19.1.2Draw and identify the nets of cubes, cuboids and other 3D shapes.3
      3D shapes and volume
      • Units of volume
      • Surface area and volume problems (inc. cylinders)

      4.10FUnits of volume

      7.19.2.1Volume is the space a solid occupies, measured in cubic units such as cm3. The volume of a cuboid is length x width x height. All three dimensions must be in the same unit before multiplying. A missing dimension is found by dividing the volume by the product of the other two.3
      7.19.2.2Calculate the volume of a cube or cuboid, working in consistent units.3
      7.19.3.1Converting a length unit changes a volume unit by the cube of that factor: 1 cm3 = 1000 mm3 and 1 m3 = 1000000 cm3. This is because all three dimensions are converted, not just one. 1 cm3 holds 1 ml, so 1000 cm3 is 1 litre. A compound solid is split into cuboids whose volumes are added.5
      7.19.3.2Convert between units of volume and capacity.5
      8.19.2.1A prism has the same cross-section along its whole length. The volume of any prism is cross-sectional area x length. A cylinder is a prism with a circular cross-section, so its volume is pi x r^2 x h. All dimensions must be in the same unit before multiplying, and a volume unit converts by the cube of the length factor: 1 m^3 = 1000000 cm^3. A missing dimension is found by dividing the volume by the rest of the formula.5
      9.13.3.1Converting a length unit changes a volume unit by the cube of that factor: 1 m^3 = 1000000 cm^3 and 1 cm^3 = 1000 mm^3. This is because all three dimensions are converted, not just one. An area unit converts by the square of the factor, for the same reason. 1 cm^3 holds 1 ml, so 1000 cm^3 is 1 litre. A missing dimension is found by dividing the volume, or by rearranging the surface area formula, before solving.5
      9.13.3.2Convert between units of volume and capacity.5
      10.12.3.2Convert between metric units of area, and between metric units of volume.4
      10.12.3.3Solve a problem in which a length, an area or a volume must be converted before the answer can be given in the unit asked for.5
      10H.10.4.11 cm = 10 mm, 1 m = 100 cm and 1 km = 1000 m. Area has two length dimensions, so the conversion factor is squared: 1 cm2 = 10^2 mm2 = 100 mm2 and 1 m2 = 100^2 cm2 = 10000 cm2. Volume has three, so it is cubed: 1 cm3 = 10^3 mm3 = 1000 mm3 and 1 m3 = 100^3 cm3 = 1000000 cm3. 1 litre = 1000 cm3.5
      10H.10.4.2Convert between metric units of area, and between metric units of volume.4

      Surface area and volume problems (inc. cylinders)

      8.19.2.2Calculate the volume of prisms including cylinders, converting units before calculating where needed.5
      8.19.2.3Find a missing dimension given the volume, and draw 3D shapes on isometric paper.5
      8.19.3.2Calculate the surface area of prisms and cylinders from their nets.5
      9.13.2.3Find the volume and surface area of compound solids made from cuboids.5
      9.13.4.1A prism has the same cross-section along its whole length. The volume of any prism is cross-sectional area x length. A cylinder is a prism with a circular cross-section, so its volume is pi x r^2 x h. The cross-section is the face that repeats, which is not always the face the solid appears to stand on. A contextual problem may need the cross-sectional area found first, from a compound 2D shape.5
      9.13.4.2Calculate the volume of prisms including cylinders.5
      10.11.3.1A compound solid is split into prisms and cylinders whose volumes are added, or treated as a larger solid with a piece removed. When the volume is known and a length is not, the volume formula is treated as an equation and the unknown length is found by rearranging it. Undoing a squared radius needs a square root, so a cylinder's radius is the square root of the whole of V divided by pi x h. The answer is checked by substituting the length back into the volume formula.5
      10.11.3.2Calculate the volume of a compound solid made from cuboids, prisms and cylinders.5
      10.11.3.3Calculate a missing length of a prism or a cylinder from its given volume.5

      No matching specification point

      3D shapes and volume
      • Advanced surface area and volume

      4.10A(H)Advanced surface area and volume

      8.19.3.1A cylinder's net is two circles and one rectangle. The curved surface unrolls into a rectangle whose width is the circumference, 2 x pi x r, and whose height is h. So the curved surface area is 2 x pi x r x h, and the total surface area is 2 x pi x r^2 + 2 x pi x r x h. Surface area is in square units and volume in cubic units, which is what decides which a context needs. An irregular solid can be approximated by breaking it into prisms and cylinders.6
      8.19.3.3Solve contextual problems involving volume and surface area, including the human body volume project.6
      9.13.4.3Solve contextual problems involving the volume of prisms.6
      9.13.5.1A cylinder's net is two circles and a rectangle whose width is the circumference, 2 x pi x r. So its total surface area is 2 x pi x r^2 + 2 x pi x r x h. A prism's surface area is its two cross-sections plus the rectangle formed by the perimeter x length. The sphere and cone formulae are given in the exam; a hemisphere is half a sphere, and the pyramid's (1/3) x base x height must be remembered, so what matters is choosing the right one and identifying the correct radius or height. A hemisphere's surface area includes its flat circular face as well as the curved half.6
      9.13.5.2Calculate the surface area of prisms and cylinders.6
      9.13.5.3Calculate the volume and surface area of spheres, hemispheres and pyramids.6
      10H.8.1.1A sphere of radius r has volume (4/3) x pi x r^3 and surface area 4 x pi x r^2; both formulae are given in the exam, and the radius is half the diameter. The radius is cubed or squared first, before it is multiplied by 4/3 or 4 and by pi. A hemisphere is half a sphere, so its volume is (2/3) x pi x r^3 and its curved surface area is 2 x pi x r^2. A solid hemisphere also has a flat circular face of area pi x r^2, so its total surface area is 3 x pi x r^2. An answer in terms of pi keeps pi as a symbol, such as 36pi cm3; a rounded answer evaluates pi at the end.6
      10H.8.1.2Calculate the volume and surface area of a sphere, giving answers in terms of pi or to a stated accuracy.6
      10H.8.1.3Calculate the volume and total surface area of a hemisphere, including its flat circular face.6
      10H.8.2.1A pyramid's volume is (1/3) x base area x perpendicular height: one third of the prism on the same base with the same height. A cone is a pyramid on a circular base, so its volume is (1/3) x pi x r^2 x h, and its curved surface area is pi x r x l, where l is the slant height; both cone formulae are given in the exam. The perpendicular height h, the radius r and the slant height l form a right-angled triangle, so l^2 = r^2 + h^2. A compound solid's volume is the sum of its parts' volumes, minus any part cut away; a frustum is a large cone minus the small cone cut from its top. A compound solid's surface area counts only the faces on the outside, leaving out any face where two parts join.6
      10H.8.2.2Calculate the volume of a pyramid or a cone, and the surface area of a cone, using Pythagoras to find a missing height or slant height.6
      10H.8.2.3Calculate the volume and surface area of compound solids made from cones, pyramids, cylinders and hemispheres, including a frustum as a large cone minus a small one.7
      10H.8.3.1A formula with every value but one known becomes an equation: the values are substituted and the equation is solved, so (4/3) x pi x r^3 = 36pi gives r^3 = 27 and r = 3. Everything multiplying the unknown power is undone first; a cubed length is then found with a cube root and a squared length with a square root. When a solid is melted and recast, or a liquid poured from one container into another, its volume stays the same, so the two volume expressions are set equal. When pi appears in every term on both sides it cancels, so the answer is exact with no pi in it. With letters for the lengths, the same equation gives one length in terms of another.6
      10H.8.3.2Find a missing radius, height or base length of a sphere, cone, cylinder or pyramid from its volume or surface area.6
      10H.8.3.3Solve problems where two solids have equal volume, including melting and recasting, and find one length in terms of another.7
      Circle properties
      • Parts of a circle

      4.6AParts of a circle

      8.8.1.1The radius runs from the centre to the edge and the diameter right across through the centre, so the diameter is twice the radius. The circumference is the distance all the way around the circle. A chord joins two points on the circle, and a tangent touches it at exactly one point. An arc is part of the circumference; a sector is bounded by two radii and an arc; a segment is bounded by a chord and an arc. The circumference is C = pi x d, so from a radius the diameter is found first.3
      8.8.1.2Label the parts of a circle correctly and convert between radius and diameter.3
      10.16.4.1The centre is the point every point of the circle is equidistant from, and that distance is the radius; a diameter is a chord through the centre and is twice the radius. A chord is a straight line joining two points on the circle, and it divides the circle into two segments. A tangent is a straight line that touches the circle at exactly one point. An arc is part of the circumference, and a sector is the region between an arc and two radii.2
      10.16.4.2Name the centre, radius, chord, diameter, circumference, tangent, arc, sector and segment on a circle diagram.2
      10.16.4.3Draw a circle of given radius and mark on it a chord, a tangent, an arc, a sector and a segment.3
      Circle properties
      • Circle theorems
      • Cyclic quadrilaterals
      • Chord and tangent properties

      4.6C(H)Circle theorems

      9.17.1.1Every radius of a circle is the same length. So any triangle formed by two radii is isosceles, and its base angles are equal. The angle in a semicircle is a right angle: an angle at the circumference standing on a diameter is 90 degrees. Each circle theorem is a named fact, and that name is the reason quoted in the working.5
      9.17.1.3Apply the angle in a semicircle theorem.5
      9.17.1.2Use the isosceles property of two radii to find missing angles.5
      9.17.2.1The angle at the centre is twice the angle at the circumference when both stand on the same arc. Angles in the same segment are equal: two angles at the circumference standing on the same arc are equal to each other. That follows from the first theorem, since each is half of the same angle at the centre. The arc both angles stand on is what has to be identified first, not the shape they appear to make.6
      9.17.2.2Apply the angle at the centre theorem.6
      9.17.2.3Apply the angles in the same segment theorem.6
      9.17.4.1A tangent touches the circle at exactly one point. A tangent meets the radius at that point at a right angle. Two tangents drawn from the same external point are equal in length. Those two tangents and the two radii form a kite, symmetrical about the line to the centre. The isosceles triangle made by the two equal tangents gives further equal angles.6
      9.17.4.2Apply the tangent and radius theorem to find missing angles.6
      9.17.4.3Use equal tangents to find missing lengths and angles.6
      9.17.5.3Identify which circle theorem applies in a given diagram.6
      10H.14.2.2Apply the angle in a semicircle theorem.5
      10H.14.2.3Apply the angle at the centre theorem.6
      10H.14.6.3Use equal tangents to find missing lengths and angles.6
      FM.6.1-6.3-6.4.1The circle theorems are: The angle at the centre is twice the angle at the circumference on the same arc. The angle in a semicircle is 90 degrees. Angles in the same segment are equal. Opposite angles of a cyclic quadrilateral sum to 180 degrees. A tangent meets a radius at 90 degrees, and two tangents from a point are equal. The alternate segment theorem: the angle between a tangent and a chord equals the angle in the alternate segment.7
      FM.6.1-6.3-6.4.2Apply the circle theorems to find missing angles, including reflex cases, stating a reason at each step.7

      4.6B(H)Cyclic quadrilaterals

      9.17.3.1A cyclic quadrilateral has all four of its vertices on the circumference. Its opposite angles sum to 180 degrees. A chord is a line joining two points on the circumference. The perpendicular bisector of any chord passes through the centre, so a radius drawn perpendicular to a chord bisects it. That creates a right-angled triangle, so Pythagoras finds a missing length.6
      9.17.3.2Find missing angles in a cyclic quadrilateral.6
      9.17.3.3Use the chord bisector property to find missing lengths and angles.6
      10H.14.3.2Find missing angles in a cyclic quadrilateral.6

      4.6BChord and tangent properties

      10.16.5.1A tangent is perpendicular to the radius drawn to the point of contact, so the angle between them is 90 degrees. The two tangents drawn to a circle from a point outside it are equal in length. Those two tangents, the two radii to their points of contact and the line from the centre to the external point form a pair of congruent right-angled triangles, symmetric about that line.4
      10.16.5.2Calculate a missing angle or length in a diagram containing a tangent and a radius.4
      10.16.5.3Solve a problem about two tangents from an external point, using the equal lengths and the right angles at the points of contact.5
      10.16.6.1The line from the centre of a circle that is perpendicular to a chord bisects that chord, and the converse also holds: the line from the centre to the midpoint of a chord is perpendicular to it. The perpendicular bisector of any chord therefore passes through the centre. A radius, half the chord and the perpendicular distance from the centre to the chord form a right-angled triangle.4
      10.16.6.2Calculate the length of a chord, or the distance of a chord from the centre, using the right-angled triangle the perpendicular from the centre creates.4
      10.16.6.3Locate the centre of a circle by constructing the perpendicular bisectors of two chords.5
      10.16.7.1A geometrical reason names the property being used, not the arithmetic: 'the tangent is perpendicular to the radius' rather than '90 take away 40'. Circle work also uses the angle facts already established: angles in a triangle sum to 180 degrees, base angles of an isosceles triangle are equal, and any two radii of the same circle are equal, which makes many triangles in a circle isosceles. A chain of reasoning states each step and the reason for it, in order.5
      10.16.7.2Calculate missing angles in a circle diagram combining tangent, chord and radius properties with triangle angle facts.5

      No matching specification point

      Circle properties
      • Harder circle theorems

      Harder circle theorems

      9.17.5.1A chord drawn from the point where a tangent touches divides the circle into two segments. The angle between the tangent and that chord equals the angle in the alternate segment, the one on the other side of the chord. The alternate segment is identified from the chord, not from how the diagram happens to look. Which theorem applies is decided by what the diagram contains: a diameter, the centre, a cyclic quadrilateral, a tangent, or two angles on one arc.7
      9.17.5.2Apply the alternate segment theorem.7
      9.17.6.1A multi-step problem chains several theorems, each step feeding the next. Every step needs its reason stated by name, since the reasoning is what carries the marks. Circle theorems combine with the ordinary angle facts: triangles, straight lines, isosceles triangles and parallel lines. On a goal-free diagram every angle that can be found is found, and the route to the target emerges from that.7
      9.17.6.2Solve problems combining two or more circle theorems, giving reasons throughout.7
      9.17.6.3Work from a goal-free diagram, finding every angle that can be found.7
      10H.14.3.3Apply the alternate segment theorem.7
      10H.14.4.1A multi-step problem chains several theorems, each step feeding the next. Every step needs its reason stated by name, since the reasoning is what carries the marks. Circle theorems combine with the ordinary angle facts: triangles, straight lines, isosceles triangles and parallel lines. On a goal-free diagram every angle that can be found is found, and the route to the target emerges from that.7
      10H.14.4.2Solve problems combining two or more circle theorems, giving reasons throughout.7
      10H.14.4.3Work from a goal-free diagram, finding every angle that can be found.7
      FM.6.1-6.3-6.4.3Solve multi-step circle problems combining two or more theorems with other angle facts.8

      No matching specification point

      Circle properties
      • Intersecting chords

      4.6A(H)Intersecting chords

      Mensuration of 2D shapes
      • Area and perimeter of rectangles

      Area and perimeter of rectangles

      7.13.3.1Perimeter is the distance around a shape, measured in units of length. Area is the space a shape covers, measured in square units. The area of a rectangle is length x width, and its perimeter is twice the length plus twice the width. All lengths must be in the same unit before either is calculated. A compound rectangular shape is split into rectangles whose areas are added.2
      7.13.3.2Calculate the area and perimeter of squares and rectangles, working in consistent units.2
      Mensuration of 2D shapes
      • Converting metric units
      • Area of triangles

      4.9AConverting metric units

      7.13.2.1Metric units convert by powers of ten: 10 mm = 1 cm, 100 cm = 1 m, 1000 m = 1 km, 1000 ml = 1 l, 1000 g = 1 kg, 1000 kg = 1 t. Converting to a smaller unit multiplies; converting to a larger unit divides. Common imperial equivalents: 1 inch is about 2.5 cm, 1 kg is about 2.2 lb, 1 litre is about 1.75 pints. An imperial conversion is only approximate, so answers are rounded sensibly.3
      7.13.2.2Convert between metric units of length, mass and capacity.3
      7.13.2.3Convert between metric and imperial units using a given conversion fact.4
      10.12.3.11 cm = 10 mm, 1 m = 100 cm and 1 km = 1000 m. Area has two length dimensions, so the conversion factor is squared: 1 cm2 = 10^2 mm2 = 100 mm2 and 1 m2 = 100^2 cm2 = 10000 cm2. Volume has three, so it is cubed: 1 cm3 = 10^3 mm3 = 1000 mm3 and 1 m3 = 100^3 cm3 = 1000000 cm3. 1 litre = 1000 cm3.5
      10.5.3.3Solve an area or perimeter problem requiring a unit conversion (e.g. between cm squared and m squared) before or after the calculation.5

      4.9CArea of triangles

      7.14.1.1The area of a triangle is half the base times the perpendicular height. The height must be perpendicular to the chosen base, so a slant side is not the height. Any side may be taken as the base, provided the matching perpendicular height is used. The perpendicular height can fall outside the triangle, and the formula still holds.3
      7.14.1.2Calculate the area of a triangle, identifying the correct perpendicular height.3
      7.14.1.3Calculate the area of a triangle where the perpendicular height falls outside the triangle, or where units must be converted first.4
      7.14.2.2Find a missing base or height of a triangle given its area.4

      No matching specification point

      Mensuration of 2D shapes
      • Simple compound shapes
      • Parallelograms and trapezia

      4.9BSimple compound shapes

      7.13.3.3Find a missing side length given the area or perimeter, and find areas of compound rectangular shapes.4
      7.14.3.1A compound shape is split into rectangles and triangles whose areas are added. It can instead be treated as a surrounding rectangle with a missing piece subtracted. Perimeter adds the outside lengths only, and missing lengths are deduced from the ones given. Algebraic side lengths give an expression for area or perimeter, which becomes an equation once its value is stated.4
      7.14.3.2Calculate the area and perimeter of compound shapes made from rectangles and triangles.4
      10.5.1.3Calculate the area and perimeter of a compound shape made from triangles, parallelograms and trapezia.4
      10.5.3.1A compound shape is split into rectangles, triangles, parallelograms, trapezia and circular parts whose areas are added, or treated as a larger shape with a piece subtracted; only the outside edges count towards the perimeter. Converting an area between units squares the conversion factor, so 1 m squared = 10,000 cm squared, not 100 cm squared.4
      10.5.3.2Calculate the area and perimeter of a compound shape combining rectangles, triangles, parallelograms and trapezia, deducing any missing lengths from the ones given.4

      4.9DParallelograms and trapezia

      7.14.2.1An area formula can be applied backwards, using inverse operations to find a missing length. For a triangle, base = 2 x area / height. For a rectangle, a missing side is the area divided by the known side. Where the missing length appears more than once, the situation is written as an equation and solved.4
      8.12.1.1The area of a parallelogram is base x perpendicular height. This follows from cutting a triangle off one end and moving it to the other, which makes a rectangle. The area of a trapezium is half the sum of the parallel sides times the perpendicular height: 1/2 x (a + b) x h. The height is always perpendicular to the parallel sides, never a slant side. A missing length is found by rearranging the formula and dividing.4
      8.12.1.2Calculate the area of parallelograms and trapeziums.4
      8.12.1.3Find a missing length given the area of a parallelogram or trapezium.5
      10.5.1.1The area of a triangle is half the base times the perpendicular height; the area of a parallelogram is base times perpendicular height; the area of a trapezium is half the sum of the parallel sides times the height. In each case the height used must be perpendicular to the chosen base, not a slant side.3
      10.5.1.2Calculate the area of triangles, parallelograms and trapezia, correctly identifying the perpendicular height.4

      No matching specification point

      Mensuration of 2D shapes
      • Circles and semicircles
      • Area and perimeter problems

      4.9ECircles and semicircles

      8.8.1.3Calculate the circumference of a circle using C = pi x d, given the radius or the diameter.4
      8.8.2.1pi is the ratio of any circle's circumference to its diameter, and is the same for every circle. So C = pi x d, which is the same as C = 2 x pi x r. The diameter is found from the circumference by dividing by pi, and the radius by dividing by 2 x pi. Leaving an answer in terms of pi keeps it exact, whereas a decimal answer has been rounded. One full revolution of a wheel covers one circumference.4
      8.8.2.2Find the radius or diameter given the circumference, and give answers exactly in terms of pi.5
      8.8.3.1The area of a circle is A = pi x r^2. The radius is squared first and then multiplied by pi, since the index applies only to r. Given the diameter, the radius is halved before the formula is used. The radius is found from the area by dividing by pi and then taking the square root. Area is measured in square units and circumference in units of length, which is why the two formulas cannot be swapped.4
      8.8.3.2Calculate the area of a circle given the radius or the diameter.4
      8.8.3.3Find the radius given the area, and give answers in terms of pi or to a stated accuracy.5
      8.8.4.1A semicircle is half a circle and a quarter circle a quarter, so their areas are the whole circle's area halved or quartered. Their perimeters are not a simple fraction of the circumference, because the straight edges must be added. A semicircle's perimeter is half the circumference plus the diameter; a quarter circle's is a quarter of the circumference plus two radii. A compound shape is split into circles, rectangles and triangles whose areas are added, or subtracted where a piece has been removed. Only the outside edges count towards a compound shape's perimeter.5
      8.8.4.2Find the area and perimeter of semicircles and quarter circles.5
      10.5.2.1The circumference of a circle is C = pi x d (or C = 2 x pi x r) and its area is A = pi x r squared; the radius is squared before multiplying by pi, since the index applies only to r. A semicircle's area is half the full circle's area, but its perimeter is half the circumference plus the diameter - the straight edge must be added separately.4
      10.5.2.2Calculate the circumference and area of a circle given its radius or diameter, giving an answer exactly in terms of pi or rounded as instructed.4
      10.5.2.3Calculate the area and perimeter of a semicircle, and of a compound shape combining a circle or semicircle with rectangles or triangles.5
      10H.4.1.1The circumference of a circle is C = pi x d (or C = 2 x pi x r) and its area is A = pi x r squared; the radius is squared before multiplying by pi, since the index applies only to r. A semicircle's area is half the full circle's area, but its perimeter is half the circumference plus the diameter - the straight edge must be added separately.4
      10H.4.1.2Calculate the circumference and area of a circle given its radius or diameter, giving an answer exactly in terms of pi or rounded as instructed.4
      10H.4.1.3Calculate the area and perimeter of a semicircle, and of a compound shape combining a circle or semicircle with rectangles or triangles.5

      Area and perimeter problems

      7.14.2.3Find missing lengths in rectangles and triangles from a given area or perimeter, including problems requiring an equation.5
      7.14.3.3Form and solve an equation from an area or perimeter context with algebraic side lengths.5
      8.8.2.3Solve circumference problems in context, such as wheel revolutions and perimeters of shapes with circular edges.5
      8.8.4.3Find the area and perimeter of compound shapes combining circles with rectangles and triangles.6
      8.12.2.1A compound shape is split into rectangles, triangles, parallelograms and trapeziums whose areas are added. It can instead be treated as a larger shape with a piece subtracted. Only the outside edges count towards the perimeter, and missing lengths are deduced from the ones given. All lengths must be in the same unit before any area is calculated. Converting an area between units squares the conversion factor, so 1 m^2 = 10000 cm^2.5
      8.12.2.2Calculate the area and perimeter of compound shapes.5
      8.12.2.3Solve area problems in context, converting units where necessary.6
      10.5.4.1An area or perimeter formula can be applied backwards, using inverse operations, to find a missing length: for a triangle, base = 2 x area / height; for a rectangle or parallelogram, a missing side is the area divided by the known side; for a circle, the radius is found from the area by dividing by pi and taking the square root, or from the circumference by dividing by 2 x pi. Where a length appears more than once, or the shape is compound, the situation is written as an equation and solved.4
      10.5.4.2Find a missing length given the area or perimeter of a triangle, parallelogram, trapezium, rectangle or circle.4
      10.5.4.3Find a missing length in a compound shape given its total area or perimeter, working backwards through more than one part of the shape.5

      No matching specification point

      Mensuration of 2D shapes
      • Sectors

      4.9A(H)Sectors

      10H.4.2.1A sector is the region between two radii and the arc joining them; an angle of theta at the centre makes it theta/360 of the whole circle, so its area is theta/360 x pi x r^2. The two radii cut the circle into a minor sector and a major sector, whose angles add to 360 degrees, so the major sector's angle is 360 - theta. A segment is the region between a chord and its arc; its area is the sector's area minus the area of the triangle formed by the two radii and the chord.6
      10H.4.2.2Calculate the area of a sector given its radius and angle, exactly in terms of pi or to a stated accuracy, including a major sector.6
      10H.4.2.3Calculate the area of a segment by subtracting the triangle from its sector, where the triangle is right-angled at the centre or its base and height are given.7
      10H.4.3.1An arc is part of a circle's circumference; an arc whose angle at the centre is theta is theta/360 of the circumference, so its length is theta/360 x pi x d, the same as theta/360 x 2 x pi x r. A sector's perimeter is its arc length plus the two radii, since the sector is closed by two straight edges. Arc length is a length, measured in units such as cm, while a sector's area is in square units.6
      10H.4.3.2Calculate the length of an arc given the radius and the angle at the centre, exactly in terms of pi or to a stated accuracy.6
      10H.4.3.3Calculate the perimeter of a sector, adding both radii to the arc length, including for a major sector.6
      10H.4.4.1The sector formulas can be used backwards: given an arc length or an area together with the radius or the angle, the missing quantity is found by forming an equation and solving it. From theta/360 x 2 x pi x r = arc length, the angle is theta = 360 x arc length / (2 x pi x r). From theta/360 x pi x r^2 = area, r^2 is found first and the radius is its positive square root. A region between two sectors with the same centre has an area of the larger sector minus the smaller, and a perimeter of both arcs plus two straight edges, each the difference of the radii.7
      10H.4.4.2Find the angle or the radius of a sector given its arc length or its area.7
      10H.4.4.3Solve multi-step sector problems, such as finding a perimeter from a given area, or the area and perimeter of a region between two sectors.7
      Transformation geometry
      • Translation
      • Specifying a translation
      • Column vectors

      5.2GTranslation

      7.18.2.1A translation slides a shape without turning, reflecting or resizing it, so the image is identical to the original. A column vector gives the movement: right or left on top, up or down below. A negative top number means left, and a negative bottom number means down. Every point of the shape moves by the same vector.3
      7.18.2.2Translate a shape by a given column vector.3
      7.18.2.3Write the column vector describing a given translation, including negative components.4
      8.18.1.2Translate a shape by a column vector and write the vector describing a given translation.4
      10.14.1.2Translate a shape by a given column vector and write down the column vector of a translation shown on a grid.3

      5.2FSpecifying a translation

      10.14.1.1A translation is specified by a distance and a direction and is written as a column vector with the horizontal movement above the vertical. A positive top number moves right and a negative one left; a positive bottom number moves up and a negative one down. A translation preserves length and angle, so the image is congruent to the object and points the same way.3
      10H.12.1.1A translation is specified by a distance and a direction and is written as a column vector with the horizontal movement above the vertical. A positive top number moves right and a negative one left; a positive bottom number moves up and a negative one down. A translation preserves length and angle, so the image is congruent to the object and points the same way. A line of symmetry is a line about which a shape reflects onto itself. The order of rotational symmetry is the number of positions, within one full turn, in which a shape looks the same; every shape has order at least 1.3
      10H.12.1.2Translate a shape by a given column vector and write down the column vector of a translation shown on a grid.3

      5.2HColumn vectors

      10.14.1.3Find the single translation equivalent to one translation followed by another.4
      Transformation geometry
      • Describing transformations
      • Rotation
      • Rotation
      • Direction of rotation
      • Congruence under transformation
      • Reflection
      • Specifying a reflection
      • Enlargement
      • Specifying an enlargement
      • Properties of enlargement

      Describing transformations

      7.18.5.1A transformation is fully described only when all its defining information is given. A translation needs its column vector, a reflection needs its mirror line, and a rotation needs centre, angle and direction. One transformation is named, not several, unless the question asks for a combination. The transformation can be identified from what has changed: position, orientation, or the direction the shape faces.4
      7.18.5.2Describe a single transformation fully, giving all required information.4
      8.18.5.1A transformation is fully described only when all its defining information is given. A translation needs its column vector, and a reflection needs its mirror line. A rotation needs a centre, an angle and a direction; an enlargement needs a centre and a scale factor. One transformation is named, not several, unless a combination is what the question asks for. Two transformations applied in turn can often be described as a single one, and the order they are applied in can change the result.5
      8.18.5.2Describe a single transformation fully, giving all required information.4
      10.14.7.1A complete description names the transformation and gives everything that specifies it: a translation needs its column vector, a reflection its mirror line, a rotation its centre, angle and direction, and an enlargement its centre and scale factor. Translations, reflections and rotations preserve length and angle, so they produce a congruent image; an enlargement with k not equal to 1 does not. Two transformations performed one after the other can often be described as a single transformation.4
      10.14.7.2Give a complete description of a single transformation shown on a grid.4
      10H.12.5.1A complete description names the transformation and gives everything that specifies it: a translation needs its column vector, a reflection its mirror line, a rotation its centre, angle and direction, and an enlargement its centre and scale factor. Translations, reflections and rotations preserve length and angle, so they produce a congruent image; an enlargement with k not equal to 1 does not. A mirror line is halfway between each point and its image, a centre of rotation is as far from each point as from its image, and a centre of enlargement is where lines through matching points meet.5
      10H.12.5.2Give a complete description of a single transformation shown on a grid.4
      10H.12.5.3Give a complete description of a rotation about a centre other than the origin, or of an enlargement with a fractional or negative scale factor, finding the centre first.6

      5.2ARotation

      7.18.4.1A rotation is fully defined by three things: a centre, an angle and a direction. Every point stays the same distance from the centre as it turns. Clockwise and anticlockwise turns of the same angle give different images, except for 180 degrees. The centre may lie on the shape, inside it, or outside it.4
      7.18.4.2Rotate a shape about a given centre through 90, 180 or 270 degrees, clockwise or anticlockwise.4
      7.18.4.3Rotate a shape about a centre lying on or outside the shape, using tracing paper to check.4
      8.18.2.1A rotation is fully defined by a centre, an angle and a direction. Every point stays the same distance from the centre as it turns. Clockwise and anticlockwise turns of the same angle give different images, except for 180 degrees. A line of symmetry divides a shape into two mirror halves. The order of rotational symmetry is how many times a shape looks identical during one full turn, and is always at least 1.5
      8.18.2.3Rotate a shape about a given centre through 90, 180 or 270 degrees, clockwise or anticlockwise.4
      10.14.3.1A rotation is specified by a centre, an angle and a direction. An anticlockwise rotation is a positive angle and a clockwise rotation is a negative angle. Every point of the image is the same distance from the centre as its object point, and the centre itself does not move. A rotation preserves length and angle, so the image is congruent to the object.4
      10.14.3.2Rotate a shape about a given centre through a multiple of 90 degrees in a stated direction.4
      10H.12.2.3Rotate a shape about a given centre through a multiple of 90 degrees in a stated direction.4

      5.2BRotation

      10.14.3.3Find the centre and angle of a rotation, given a shape and its image.5

      5.2CDirection of rotation

      5.2ICongruence under transformation

      5.2EReflection

      7.18.3.1A line of symmetry divides a shape into two halves that are mirror images of each other. In a reflection every point moves to the same perpendicular distance on the other side of the mirror line. A point lying on the mirror line does not move. The mirror line may be given as an equation: x = a, y = b, or y = x.2
      7.18.3.3Reflect a shape in a given mirror line, including the lines x = a, y = b and y = x.4
      8.18.1.1A translation slides a shape without turning or resizing it, so the image is identical to the original. A column vector gives the movement: right or left on top, up or down below, with negatives for left and down. In a reflection every point moves to the same perpendicular distance on the other side of the mirror line. A point lying on the mirror line does not move. Reflecting in y = x swaps a point's coordinates; reflecting in y = -x swaps them and changes both signs.4
      8.18.1.3Reflect a shape in the lines x = a, y = b, y = x and y = -x.5
      10.14.2.1A reflection is specified by a mirror line, and every point of the image is the same perpendicular distance from that line as its object point, on the opposite side. A point on the mirror line does not move. Mirror lines are given as equations such as x = 1, y = 2, y = x and y = -x. A reflection preserves length and angle, so the image is congruent to the object, but the sense is reversed.3
      10.14.2.2Reflect a shape in a given mirror line, including the lines y = x and y = -x.3
      10H.12.2.1A reflection is specified by a mirror line, and every point of the image is the same perpendicular distance from that line as its object point, on the opposite side. Mirror lines are given as equations such as x = 1, y = 2, y = x and y = -x. A rotation is specified by a centre, an angle and a direction. An anticlockwise rotation is a positive angle and a clockwise rotation is a negative angle. Every point of the image is the same distance from the centre as its object point, and the centre itself does not move. Reflections and rotations preserve length and angle, so the image is congruent to the object; a reflection reverses the sense and a rotation does not.4
      10H.12.2.2Reflect a shape in a given mirror line, including the lines y = x and y = -x.3

      5.2DSpecifying a reflection

      10.14.2.3Construct and state the equation of the mirror line, given a shape and its image.4

      5.2LEnlargement

      8.18.3.1An enlargement changes a shape's size but not its shape, so corresponding angles stay equal and the two shapes are similar. The scale factor multiplies every length. The centre of enlargement fixes where the image sits, and rays drawn from it through each vertex locate the image points. The distance from the centre to an image point is the scale factor times the distance to the matching object point. The scale factor is found by dividing an image length by the matching object length.5
      8.18.3.2Enlarge a shape by a positive integer scale factor from a given centre.5
      8.18.3.3Find the centre and scale factor of a given enlargement.5
      10.14.4.1An enlargement is specified by a centre and a scale factor k. Every length on the image is k times the matching length on the object, and the distance from the centre to an image point is k times the distance from the centre to its object point. An enlargement preserves angles but not lengths, so the image is similar to the object and not congruent to it.4
      10.14.4.2Enlarge a shape by a positive whole-number scale factor about a given centre, and about no stated centre.3
      10H.12.3.1An enlargement is specified by a centre and a scale factor k. Every length on the image is k times the matching length on the object, and the distance from the centre to an image point is k times the distance from the centre to its object point. An enlargement preserves angles but not lengths, so the image is similar to the object and not congruent to it.4
      10H.12.3.2Enlarge a shape by a positive whole-number scale factor about a given centre, and about no stated centre.3

      5.2JSpecifying an enlargement

      10.14.4.3Find the scale factor and the centre of an enlargement, given a shape and its image.4
      10H.12.3.3Find the scale factor and the centre of an enlargement, given a shape and its image.4

      5.2KProperties of enlargement

      No matching specification point

      Transformation geometry
      • Combining transformations

      5.2MCombining transformations

      7.18.5.3Identify which transformation maps one shape onto another and describe it fully.5
      7.18.6.1Transformations can be applied one after another, each acting on the image the previous one produced. The result of two transformations can sometimes be described as a single transformation. Two reflections in parallel mirror lines give a translation; two reflections in perpendicular mirror lines give a rotation of 180 degrees. The order in which two transformations are applied can change the result.5
      7.18.6.2Carry out a sequence of two transformations on a shape.4
      7.18.6.3Describe the single transformation equivalent to a given combination.5
      8.18.5.3Carry out and describe combinations of transformations, identifying the single transformation equivalent to them.5
      10.14.7.3Carry out one transformation followed by another and describe the single transformation that has the same effect.5
      10H.12.6.1Transformations can be applied one after another, each acting on the image the previous one produced. The result of two transformations can sometimes be described as a single transformation. Two reflections in parallel mirror lines give a translation; two reflections in perpendicular mirror lines give a rotation of 180 degrees. The order in which two transformations are applied can change the result.5
      10H.12.6.2Carry out a sequence of two transformations on a shape.4
      10H.12.6.3Carry out one transformation followed by another and describe the single transformation that has the same effect.5

      No matching specification point

      Transformation geometry
      • Enlargement - negative / fractional scale factor

      Enlargement - negative / fractional scale factor

      8.18.4.1A scale factor between 0 and 1 makes the image smaller, though it is still called an enlargement. The rules are unchanged: every length, and every distance from the centre, is multiplied by the scale factor. A negative scale factor places the image on the opposite side of the centre. It also turns the image upside down, so it is equivalent to a positive enlargement followed by a 180 degree rotation about the centre. An invariant point does not move under a transformation, and the centre of enlargement is always invariant.7
      8.18.4.2Enlarge a shape by a fractional scale factor.5
      8.18.4.3Enlarge a shape by a negative scale factor.7
      10.14.5.1A scale factor between 0 and 1 produces an image smaller than the object, and it is still called an enlargement. The rule is unchanged: each distance from the centre is multiplied by k, so k = 1/2 halves every distance from the centre. The image is still similar to the object, and the enlargement with scale factor 1/k about the same centre undoes it.4
      10.14.5.2Enlarge a shape by a fractional scale factor about a given centre.4
      10.14.5.3Calculate the fractional scale factor connecting an object and a smaller image, and use it to find a missing length.5
      10H.12.4.1A scale factor between 0 and 1 makes the image smaller, though it is still called an enlargement. The rules are unchanged: every length, and every distance from the centre, is multiplied by the scale factor. A negative scale factor places the image on the opposite side of the centre. It also turns the image upside down, so it is equivalent to a positive enlargement followed by a 180 degree rotation about the centre. An invariant point does not move under a transformation, and the centre of enlargement is always invariant.7
      10H.12.4.2Enlarge a shape by a fractional scale factor about a given centre.4
      10H.12.4.3Enlarge a shape by a negative scale factor.7
      Geometrical reasoning
      • Informal geometric reasoning

      4.7AInformal geometric reasoning

      10.16.7.3Set out a chain of reasoning for a circle problem, giving a named reason at every step.5
      Geometrical reasoning
      • Formal geometric reasoning

      4.7A(H)Formal geometric reasoning

      11H.6.3.3Prove a geometric result using angle facts, giving a reason for every step, such as the exterior angle of a triangle equalling the sum of the two interior opposite angles.6
      Similarity
      • Similar figures
      • Congruence
      • Maps and scale drawings

      4.11ASimilar figures

      8.4.1.1Similar shapes have equal corresponding angles and corresponding sides in the same ratio. The scale factor is the ratio of a length on one shape to the matching length on the other. A scale factor above 1 enlarges and one below 1 reduces. A missing length is found by multiplying the corresponding length by the scale factor. Corresponding sides are matched by their position in the shape, not by how they look on the page.4
      8.4.1.2Identify similar shapes and calculate the scale factor between them.4
      8.4.1.3Find missing lengths in a pair of similar shapes using the scale factor.5
      8.4.2.1Triangles formed between a pair of parallel lines are similar, because alternate and corresponding angles make their angles equal. Two triangles with all three angles equal are similar whatever their size. In the hourglass and arrowhead arrangements it is the equal angles that identify which sides correspond.6
      8.4.2.2Identify triangles formed between a pair of parallel lines as similar, and use the equal angles to match corresponding sides in the hourglass and arrowhead arrangements.5
      8.4.2.3Find missing lengths in a pair of similar triangles formed between parallel lines, using the scale factor between corresponding sides.6
      8.16.5.1Proving two triangles congruent establishes that every pair of corresponding sides and angles is equal. That is what makes congruence a tool for proving two lengths or angles equal, rather than an end in itself. Corresponding parts are matched by the order the vertices are named, so ABC congruent to DEF means AB = DE. A structured proof states each fact with its reason, then the condition satisfied, then the conclusion drawn.6
      10.12.1.1Two shapes are similar when one is an enlargement of the other: corresponding angles are equal and corresponding lengths are all in the same ratio. That ratio is the scale factor k, found by dividing a length on the image by the length it corresponds to on the object. A length on the image = k x the matching length on the object, so k > 1 enlarges and k < 1 reduces.4
      10.12.1.2Identify the corresponding sides and angles of a pair of similar shapes and calculate the scale factor between them.4
      10.12.1.3Calculate an unknown length in a pair of similar shapes, including two triangles that share an angle.5
      10H.10.1.1Similar shapes have equal corresponding angles and corresponding sides in the same ratio. The length scale factor k is a length on one shape divided by the matching length on the other, and every length on the second shape, its perimeter included, is k times its partner. Corresponding sides are matched by the equal angles they sit opposite, not by where they sit on the page. Going from the larger shape back to the smaller, each length is divided by k. When one triangle sits inside another, sharing an angle, with the third sides parallel, the two triangles are similar, and the scale factor uses the whole sides, never only the parts.5
      10H.10.1.3Find a missing length in two similar triangles where one sits inside the other and shares an angle with it, including a length that is only part of a side, found by subtraction.6

      Congruence

      8.4.3.1Congruent shapes are identical in both size and shape, whereas similar shapes share angles but not size. Two triangles are congruent if they satisfy SSS (three sides), SAS (two sides and the angle between them), ASA (two angles and a corresponding side) or RHS (right angle, hypotenuse and one other side). AAA proves similarity only, because equal angles fix a shape's proportions but not its size. SSA is not a condition, since two different triangles can share two sides and a non-included angle. Corresponding parts of congruent triangles are equal, which is what makes congruence useful for proving two lengths or angles equal.5
      8.4.3.3Prove that two triangles are congruent, stating the condition used, and use congruence to justify that two lengths or angles are equal.6
      8.16.5.2Use congruence to prove that two lengths or angles in a diagram are equal.6

      4.11BMaps and scale drawings

      10.12.2.1A scale of 1 : n means that 1 unit on the drawing stands for n of the same units in real life. A map scale of 1 : 25000 means 1 cm on the map is 25000 cm, which is 250 m, in real life. Real length = drawing length x n, and drawing length = real length / n, so the two are inverse operations.3
      10.12.2.2Use a given scale to convert between a length on a map or scale drawing and the real length it stands for.3
      10.12.2.3Produce a scale drawing to a stated scale and use it to answer a question about a real distance.4

      No matching specification point

      8.16.4.1Congruent shapes are identical in both size and shape, whereas similar shapes share angles but not size. Two triangles are congruent if they satisfy SSS, SAS (the angle between the two sides), ASA or RHS. AAA proves similarity only, because equal angles fix a shape's proportions but not its size. SSA is not a condition, since two different triangles can share two sides and a non-included angle. A congruence proof names the condition and gives a reason for each equal side or angle used.5
      8.16.4.2Identify congruent shapes and state the condition satisfied.5
      8.4.3.2Identify congruent triangles and state which condition they satisfy.5
      8.16.4.3Prove that two triangles are congruent, giving the condition and reasons.6
      8.16.6.1Three sides (SSS), two sides and the angle between them (SAS), or two angles and the side between them (ASA) each fix a triangle uniquely. SSA does not: two sides and a non-included angle can produce two different triangles, which is the ambiguous case. The incircle touches all three sides, so its centre is where the three angle bisectors meet. The circumcircle passes through all three vertices, so its centre is where the three perpendicular bisectors meet. Both follow from the loci: equidistant from the sides gives the incircle, equidistant from the vertices the circumcircle.6
      Similarity
      • Areas of similar figures

      4.11A(H)Areas of similar figures

      10H.10.2.1When every length of a shape is multiplied by the scale factor k, every area is multiplied by k^2, because area has two length dimensions. So a length scale factor of 3 gives an area scale factor of 9, and this holds for any area: a face, a cross-section or a whole surface. In reverse, the length scale factor is the square root of the area scale factor, so areas in the ratio 25 : 4 come from lengths in the ratio 5 : 2. The area scale factor is the ratio of two areas, so an area is never divided by a length to find it.6
      10H.10.2.2Find the area of a shape similar to one of known area, given a pair of corresponding lengths.6
      10H.10.2.3Find a missing length given the areas of two similar shapes and one of their lengths, by square-rooting the area scale factor.7

      No matching specification point

      8.16.5.3Construct a structured congruence proof, stating each fact with its reason.7
      Similarity
      • Volumes of similar figures
      • Similarity problems

      4.11B(H)Volumes of similar figures

      10H.10.3.1When every length of a solid is multiplied by the scale factor k, its volume is multiplied by k^3, because volume has three length dimensions, while its surface area is multiplied by k^2. So a length scale factor of 2 gives an area scale factor of 4 and a volume scale factor of 8. In reverse, the length scale factor is the cube root of the volume scale factor and the square root of the area scale factor. To go between areas and volumes, the length scale factor is found first: surface areas in the ratio 4 : 9 come from lengths in the ratio 2 : 3, so the volumes are in the ratio 8 : 27. The masses and capacities of similar solids made of the same material scale like their volumes.6
      10H.10.3.2Find the volume of a solid similar to one of known volume, given a pair of corresponding lengths.6
      10H.10.3.3Find a length, a surface area or a volume of a similar solid given the ratio of two other quantities, such as a volume from two surface areas, by finding the length scale factor first.7

      4.11C(H)Similarity problems

      Trigonometry and Pythagoras
      • 2D Pythagoras bsaics

      2D Pythagoras bsaics

      8.11.1.1In a right-angled triangle, a^2 + b^2 = c^2. The hypotenuse c is the longest side and always lies opposite the right angle. The theorem holds only for right-angled triangles. The hypotenuse is found by adding the squares of the two shorter sides and taking the square root. A Pythagorean triple is a set of three whole numbers fitting the theorem: 3-4-5, 5-12-13, 8-15-17, and any multiple of these.4
      8.11.1.2Find the hypotenuse of a right-angled triangle.4
      9.6.1.1The hypotenuse is the longest side and always lies opposite the right angle. The opposite and adjacent sides are named relative to the angle in use, so the same side changes label when the angle changes. The three ratios are sin = opp/hyp, cos = adj/hyp and tan = opp/adj. The ratio to use is decided by which two sides the question involves. A ratio depends only on the angle and not on the size of the triangle, which is why a calculator can return it.4
      9.6.1.2Label the sides of a right-angled triangle relative to a given angle.4

      No matching specification point

      Trigonometry and Pythagoras
      • 2D Pythagoras
      • Trigonometry in 2D
      • Trigonometric ratios

      2D Pythagoras

      8.11.1.3Recognise Pythagorean triples and use them to find lengths without a calculator.5
      8.11.2.1The same theorem finds a shorter side, rearranged to a^2 = c^2 - b^2. Finding a shorter side subtracts, whereas finding the hypotenuse adds. Identifying the hypotenuse first is what decides which of the two applies. The hypotenuse is opposite the right angle and is always the largest of the three values. A shorter side coming out larger than the hypotenuse signals the subtraction was done the wrong way round.5
      8.11.2.2Find a shorter side of a right-angled triangle.5
      8.11.2.3Decide whether to add or subtract by identifying the hypotenuse first.5
      9.6.1.3Choose the correct ratio by identifying which two sides are involved, and evaluate sin, cos and tan of an angle on a calculator.5
      9.6.2.1With the unknown on the numerator, the ratio is an equation solved in one step: multiply both sides by the denominator. sin(x) = opp/hyp with the hypotenuse known therefore gives opp = hyp x sin(x). The working is set out as a labelled equation before any numbers are substituted. The calculator must be in degrees mode or every ratio will be wrong. Rounding is done once, at the end, to the accuracy the question states.5
      9.6.3.1With the unknown on the denominator, the ratio takes two steps: multiply both sides by the unknown, then divide. sin(x) = opp/hyp with the opposite known therefore gives hyp = opp / sin(x). The unknown sits on the denominator when finding the hypotenuse with sin or cos, or the adjacent with tan. Which case applies is decided from the labelled diagram before any calculation starts. The hypotenuse must come out larger than either other side, which checks the answer.5
      10.15.2.1A line segment drawn on a coordinate grid is the hypotenuse of a right-angled triangle whose shorter sides are the horizontal and vertical differences between the end points. Those differences are x2 - x1 and y2 - y1, and a negative difference is used as its positive size, because a length cannot be negative. Pythagoras' theorem then gives length^2 = (x2 - x1)^2 + (y2 - y1)^2.5
      10.15.2.2Calculate the length of a line segment from the coordinates of its end points, giving the answer to a stated accuracy.5
      10.15.2.3Decide whether two line segments on a grid are equal in length by calculating both.5
      10.9.1.1A right-angled triangle has one angle of exactly 90 degrees, and the side opposite that angle is the hypotenuse, which is always its longest side. Pythagoras' theorem says the square drawn on the hypotenuse has the same area as the squares on the two shorter sides added together: a^2 + b^2 = c^2, where c is the hypotenuse. The theorem is true only for right-angled triangles, so the right angle is found in the diagram before the theorem is used. A length is never negative, so only the positive square root is taken.5
      10.9.1.2Calculate the hypotenuse of a right-angled triangle from its two shorter sides, giving the answer to a stated accuracy.5
      10.9.1.3Explain why a^2 + b^2 = c^2 by comparing the areas of the three squares drawn on the sides of a right-angled triangle.5
      10.9.2.1Rearranging a^2 + b^2 = c^2 for a shorter side gives a^2 = c^2 - b^2, so the two squares are SUBTRACTED, not added. Which of the two operations is needed is decided by whether the unknown side is the hypotenuse or one of the shorter sides. A shorter side must come out smaller than the hypotenuse, and that is the check on the answer.5
      10.9.2.2Calculate a shorter side of a right-angled triangle from the hypotenuse and the other shorter side.5
      10.9.2.3Decide whether a triangle with three given side lengths is right-angled by testing whether a^2 + b^2 = c^2.5
      10H.13.1.3Calculate the length of a line segment from the coordinates of its end points, giving the answer to a stated accuracy.5

      4.8CTrigonometry in 2D

      9.6.2.2Find the opposite or adjacent side using sin, cos or tan where the unknown is on the numerator.5
      9.6.2.3Set out the working as a labelled equation, substitute, and round the answer to a stated accuracy.5
      9.6.3.2Find the hypotenuse using sin or cos, and the adjacent using tan.5
      9.6.3.3Identify from the labelled diagram whether the unknown sits on the numerator or the denominator before starting.6
      9.6.4.1Given two sides, the ratio is known but the angle is not. The inverse functions sin-1, cos-1 and tan-1 recover the angle from its ratio. The ratio is formed first from the two known sides, and the inverse function applied to it. Choosing the ratio and choosing the solving route are separate decisions: which two sides are known, then where the unknown sits. Any angle other than the right angle is less than 90 degrees, which checks the answer.5
      9.6.4.2Find an angle in a right-angled triangle using the inverse trigonometric functions.5
      9.6.4.3Find any side of a right-angled triangle, selecting the ratio and the solving route independently.5
      10.19.2.1Once the ratio is chosen, the unknown side is found by rearranging the ratio: from sin x = opposite / hypotenuse, opposite = hypotenuse x sin x and hypotenuse = opposite / sin x. Whether the unknown is multiplied or divided depends on whether it is on the top or the bottom of the ratio. An answer is checked against the triangle: the hypotenuse must be the longest side.5
      10.19.2.2Calculate a missing length in a right-angled triangle using sine, cosine or tangent.5
      10.19.2.3Solve a problem in context, including one set with a bearing, by drawing the right-angled triangle and finding a missing length.5
      10.19.3.1When both sides of a ratio are known, the angle is recovered with the inverse function, written sin^-1, cos^-1 or tan^-1. The inverse undoes the ratio, so from sin x = 0.5 comes x = sin^-1(0.5) = 30 degrees. Because both papers allow a calculator, exact trigonometric values are not required at any point.5
      10.19.3.2Calculate a missing angle in a right-angled triangle using the inverse sine, cosine or tangent.5
      10.19.3.3Solve a two-dimensional problem that requires both a missing angle and a missing length to be found.5
      10.19.4.1Pythagoras' theorem is used when three SIDES are involved and no angle; a trigonometric ratio is used when an angle is involved as well as sides. The choice is made by listing what the diagram gives and what it asks for. A problem may need both in turn: a side found by Pythagoras' theorem can then be used in a ratio, and an angle found from a ratio can then be used elsewhere. Because both papers allow a calculator, answers are given to a stated accuracy rather than as exact values.5
      10.19.4.2Decide, for a right-angled triangle problem, whether Pythagoras' theorem or a trigonometric ratio is needed, and say why.5
      10.19.4.3Solve a two-dimensional problem, including one set with a bearing, that needs Pythagoras' theorem and a trigonometric ratio in turn.5

      4.8BTrigonometric ratios

      10.19.1.1In a right-angled triangle the sides are named relative to a chosen angle: the hypotenuse is opposite the right angle, the opposite side faces the chosen angle and the adjacent side is between the chosen angle and the right angle. sin x = opposite / hypotenuse, cos x = adjacent / hypotenuse and tan x = opposite / adjacent. The ratio to use is the one whose two sides are the side known and the side wanted. The calculator must be in degrees.5
      10.19.1.2Label the hypotenuse, opposite and adjacent sides of a right-angled triangle for a given angle.5
      10.19.1.3Choose the correct trigonometric ratio for a problem by naming the side that is known and the side that is wanted.5

      No matching specification point

      Trigonometry and Pythagoras
      • 2D Pythagoras - multi-step
      • Elevation and depression

      4.8A2D Pythagoras - multi-step

      8.11.3.1A multi-step problem chains two applications of the theorem, the first result becoming an input to the second. Rounding an intermediate value carries that error into the final answer, so exact values are kept until the end. The calculator's store function holds an exact intermediate value for reuse. On a coordinate grid the horizontal and vertical differences between two points are the two shorter sides, so their distance apart follows from the theorem. Inside a 2D shape a right-angled triangle must first be found or constructed before the theorem applies.6
      8.11.3.2Solve multi-step problems using Pythagoras, using the calculator's store function.6
      8.11.3.3Apply Pythagoras in context, including on coordinate grids and within 2D shapes.6
      8.11.4.1The perpendicular from the apex of an isosceles triangle bisects its base. It therefore splits the triangle into two congruent right-angled triangles. Each has half the base as one shorter side and an equal side as the hypotenuse, so Pythagoras gives the perpendicular height. The area is then half the base times that perpendicular height.6
      8.11.4.2Find the perpendicular height of an isosceles triangle using Pythagoras.6
      8.11.4.3Find the area of isosceles triangles and of compound shapes requiring Pythagoras first.6
      10.9.3.1A context question rarely draws the right-angled triangle, so it is sketched first, with the right angle marked and the three sides labelled. A ladder against a wall, a diagonal across a rectangle, and the straight-line distance between two points on a grid are all right-angled triangles. The answer is rounded only at the end, and its units are the units of the lengths given.5
      10.9.3.2Solve a practical problem by identifying a right-angled triangle within it and applying Pythagoras' theorem.5
      10.9.3.3Calculate the diagonal of a rectangle, and the distance between two points on a coordinate grid, using Pythagoras' theorem.5

      4.8B(H)Elevation and depression

      9.6.5.1An angle of elevation is measured upward from the horizontal, and an angle of depression downward from it. The elevation and depression between the same two points are equal, because the two horizontals are parallel. A worded problem is turned into a labelled right-angled triangle before any ratio is chosen. In a three-dimensional solid the problem is solved by finding a right-angled triangle inside it and redrawing that triangle on its own. A multi-step problem may need Pythagoras for one length and trigonometry for another, with exact values kept between the steps.6
      9.6.5.2Solve contextual problems involving elevation and depression, drawing and labelling the triangle from a worded description.6
      FM.6.6-6.7.2Find missing sides and angles in right-angled triangles, including angle of elevation and depression problems.6

      No matching specification point

      Trigonometry and Pythagoras
      • Trig ratios of obtuse angles
      • Sine and cosine rules
      • Area of a triangle

      4.8A(H)Trig ratios of obtuse angles

      4.8C(H)Sine and cosine rules

      11H.2.2.1In any triangle, each side divided by the sine of its opposite angle gives the same value: a/sin A = b/sin B = c/sin C. Side a is opposite angle A, so a side and the angle opposite it form a pair. The sine rule needs one complete pair plus one more side or angle. To find a length, the rule is written with the sides on top and rearranged: a = b x sin A / sin B.6
      11H.2.2.2Use the sine rule to find a missing side in a triangle that is not right-angled.6
      11H.2.2.3Find a missing side with the sine rule after finding the third angle from the angle sum, including in context.7
      11H.2.3.1To find an angle, the sine rule is written with the sines on top: sin A / a = sin B / b. This gives sin A, and then A = sin^-1 of that value. Because sin x = sin (180 - x), a value of sin A fits two angles, A and 180 - A. The obtuse angle is possible only if it leaves room for the other angles, so when the given angle is opposite the shorter given side there can be two triangles: the ambiguous case.7
      11H.2.3.2Use the sine rule to find a missing angle in a triangle that is not right-angled.7
      11H.2.3.3Decide whether the ambiguous case gives one or two possible triangles, and find both angles when two exist.8
      11H.2.4.1In any triangle, a^2 = b^2 + c^2 - 2bc cos A, where A is the angle between the sides b and c, and a is opposite it. The cosine rule is used when the given angle is enclosed by the two given sides, so no complete side-and-opposite-angle pair is known. When A = 90 degrees, cos A = 0 and the rule becomes Pythagoras. When A is obtuse, cos A is negative, so the last term is added and the opposite side is longer.7
      11H.2.4.2Use the cosine rule to find a missing side, given two sides and the angle between them.7
      11H.2.4.3Choose between the sine rule and the cosine rule for a given triangle, and use the one that fits.7
      11H.2.5.1Rearranged, the cosine rule finds an angle from three sides: cos A = (b^2 + c^2 - a^2) / (2bc), where a is the side opposite A. A negative value of cos A means that A is obtuse. The area of any triangle is 1/2 ab sin C, where C is the angle between the sides a and b. A given area can be used in the same formula to find a missing side or angle.7
      11H.2.5.2Use the cosine rule to find an angle, given all three sides.7
      11H.2.6.1A multi-step problem is split into triangles, each solved with the rule its given information fits. A side-and-opposite-angle pair calls for the sine rule; two sides and the angle between them, or three sides, call for the cosine rule; and two sides with the angle between them give the area by 1/2 ab sin C. A length or angle found in one triangle becomes given information in the next, kept to full calculator accuracy and rounded only at the end.8
      11H.2.6.2Solve problems on compound shapes that need two or more of the sine rule, the cosine rule and the area formula.8
      11H.2.6.3Solve trigonometry problems in context, including bearings, justifying the rule used at each step.8
      FM.7.1-7.2.3Use the sine rule to find an unknown side or angle, recognising the ambiguous case.8
      FM.7.3-7.4.1The cosine rule, a^2 = b^2 + c^2 - 2bc cos A (and its relabelled versions), applies when the sine rule cannot: given two sides and the included angle, or all three sides. Rearranged as cos A = (b^2 + c^2 - a^2) / (2bc), it finds an angle from three known sides. A triangle has only three independent measurements, so knowing any three unlocks the rest.7
      FM.7.3-7.4.2Use the cosine rule to find an unknown side or angle.7
      FM.7.3-7.4.3Decide which rule to apply from the information given, and combine both rules with bearings and angle facts.8

      4.8E(H)Area of a triangle

      11H.2.5.3Find the area of a triangle using 1/2 ab sin C, and find a missing side or angle from a given area.7
      FM.7.1-7.2.1The area of any triangle is half the product of two sides and the sine of the included angle - e.g. Area = 1/2 ab sin C. The sine rule, a/sin A = b/sin B = c/sin C (or its reciprocal sin A/a = sin B/b = sin C/c for finding an angle), follows from equating two area expressions for the same triangle; use the side-over-sine form to find a side, and the sine-over-side form to find an angle.7
      FM.7.1-7.2.2Find the area of a triangle from two sides and the included angle, and use the formula in reverse.7
      Trigonometry and Pythagoras
      • Pythagoras in 3D

      4.8D(H)Pythagoras in 3D

      Trigonometry and Pythagoras
      • Trigonometry in 3D

      4.8F(H)Trigonometry in 3D

      9.6.5.3Solve multi-step problems combining Pythagoras and trigonometry, extending to three dimensions.7
      10H.17.3.3Solve multi-step problems combining Pythagoras and trigonometry, extending to three dimensions.7
      FM.7.5.1A 3D problem is solved by extracting the true shape of a relevant 2D cross-section, following the drawing convention that verticals are vertical, east-west lines horizontal and hidden edges dotted.7
      FM.7.5.2Draw a clear 2D representation of a 3D object and extract the true shape of a given cross-section.7
      FM.7.5.3Solve 3D problems using Pythagoras and trigonometry on the extracted triangles.8
      Vectors
      • Magnitude and direction
      • Vector notation
      • Scalar multiples
      • Adding vectors

      5.1A(H)Magnitude and direction

      11H.8.1.1A vector has both a magnitude (its size) and a direction; a scalar has a size only. A vector can be written as a column vector, as vector AB from the point A to the point B, or as a single bold letter such as a, underlined when handwritten. In a column vector the top number is the move right (negative for left) and the bottom number is the move up (negative for down). Equal vectors have the same magnitude and the same direction wherever they are drawn, and vector BA = -vector AB. The magnitude of a column vector with components x and y is the square root of (x^2 + y^2), by Pythagoras.6
      11H.8.1.2Write the column vector from one point to another, and find the magnitude of a vector.6
      11H.8.1.3Find the direction of a vector as a bearing, using trigonometry.7

      5.1B(H)Vector notation

      5.1C(H)Scalar multiples

      11H.8.2.1Multiplying a vector by a scalar k multiplies each of its components by k. The vector ka is parallel to a and k times as long; when k is negative, ka points the opposite way to a. Two vectors are parallel exactly when one is a scalar multiple of the other: the vector with components 2 and 3 is parallel to the one with 6 and 9, but not to the one with 4 and 5. The scalar gives the ratio of the lengths: if vector PQ = 3 x vector AB, then PQ is three times as long as AB.7
      11H.8.2.2Multiply a vector by a scalar, and decide whether two vectors are parallel.7
      11H.8.2.3Find an unknown component that makes two vectors parallel, and state the ratio of their lengths.8

      5.1D(H)Adding vectors

      11H.8.3.1Vectors add head to tail: vector AB + vector BC = vector AC, which is called the resultant. Column vectors add and subtract component by component. Subtracting a vector adds its negative: a - b = a + (-b), where -b has the same length as b and points the other way. A route is reversed by changing every sign: vector CA = -vector AC. The magnitude of a resultant is found from its components, not by adding magnitudes.7
      11H.8.3.2Add and subtract column vectors, including scalar multiples such as 2a - 3b, and draw the resultant.6
      Vectors
      • Modulus of a vector
      • Resultant vectors

      5.1E(H)Modulus of a vector

      11H.8.3.3Find the magnitude of a resultant, and solve a vector equation such as 2a + kb = c for an unknown scalar.7

      5.1F(H)Resultant vectors

      11H.8.4.1In a diagram, the vector between two points is found by a route along known vectors, adding each step: vector AC = vector AB + vector BC. A step taken against a vector's arrow takes a minus sign. Any route between the same two points gives the same vector, so the simplest route is chosen. With vector OA = a and vector OB = b, vector AB = -a + b = b - a. Opposite sides of a parallelogram are equal vectors, and a side parallel to a and twice as long is 2a.7
      11H.8.4.2Write vectors in a triangle or parallelogram in terms of a and b, choosing a route.7
      11H.8.4.3Write vectors in a shape whose sides are multiples of others, such as a trapezium with vector DC = 2 x vector AB, or a regular hexagon.8
      11H.8.5.1If M is the midpoint of AB, then vector AM = 1/2 vector AB. If P divides AB in the ratio m:n, then vector AP = m/(m + n) of vector AB, because the line is split into m + n equal parts. The vector to such a point from O is found by a route: vector OP = vector OA + vector AP. With vector OA = a and vector OB = b, vector AB = b - a, so vector OM = a + 1/2(b - a) = 1/2(a + b).8
      11H.8.5.2Find the vector to the midpoint of a line, such as vector OM, in terms of a and b.8
      11H.8.5.3Find the vector to a point dividing a line in a given ratio, such as AP:PB = 1:3, in terms of a and b.8
      11H.8.6.1A point on a line extended beyond B, such as C with AB:BC = 2:1, is reached by carrying on in the same direction, so vector BC = 1/2 vector AB. A point on a side of a shape is reached by a route along known vectors, using the fraction of that side. Every vector in a problem is written in terms of the same two non-parallel vectors, such as a and b, and simplified by collecting terms.8
      11H.8.6.2Find the vector to a point on a line extended beyond a vertex, given a ratio.8
      11H.8.6.3Find vectors in a shape that combine points given by ratios on two different sides.8
      Vectors
      • Vector proof

      5.1G(H)Vector proof

      11H.8.7.1To prove two lines are parallel, both vectors are written in terms of a and b, and one is shown to be a scalar multiple of the other. A common factor may need taking out first: 2a + 4b = 2(a + 2b), so it is parallel to a + 2b. The proof states the multiple and concludes in words: vector PQ = 2 x vector RS, so PQ is parallel to RS and twice as long. A quadrilateral is a parallelogram when both pairs of opposite sides are equal vectors, and a trapezium when one pair is parallel but not equal.9
      11H.8.7.2Prove that two line segments are parallel using vectors, and state the ratio of their lengths.9
      11H.8.7.3Prove that a quadrilateral is a parallelogram or a trapezium using vectors.9
      11H.8.8.1Three points A, B and C are collinear when vector AB is a scalar multiple of vector BC, or of vector AC, and the two vectors share the point B. Parallel alone is not enough: parallel vectors with no point in common lie on separate parallel lines. The scalar gives the ratio: vector AC = 3 x vector AB means AB:BC = 1:2. An unknown scalar k is found by making one vector a multiple of the other and comparing the coefficients of a and b, since a and b are not parallel.9
      11H.8.8.2Prove that three points are collinear using vectors, and state the ratio in which the middle point divides the line.9
      11H.8.8.3Find the value of an unknown scalar, such as k, that makes three points collinear or two lines parallel, by comparing coefficients.9
      StatisticsData, probability and sets
      Graphical representation of data
      • Presenting data
      • Tabulating data
      • Interpreting diagrams

      6.1APresenting data

      7.12.1.2Classify data as discrete or continuous, primary or secondary.3
      7.12.1.3Write a testable hypothesis and identify which representation suits given data.4
      7.12.1.1The data handling cycle runs hypothesis, collect, represent, analyse, conclude, and can be repeated. A hypothesis is a statement the data can support or contradict. Discrete data takes separate fixed values; continuous data can take any value in a range. Primary data is collected first-hand; secondary data comes from someone else.3
      7.12.2.1A bar chart shows frequency by bar height, with equal bar widths and equal gaps for discrete data. The axes must be labelled and the frequency scale must go up in equal steps. A pictogram uses a repeated symbol with a key stating what one symbol represents. A part-symbol represents that fraction of the key value.2
      7.12.2.2Draw bar charts and pictograms accurately, with labelled axes, scale and key.2
      7.12.2.3Interpret bar charts and pictograms, including part-symbols and comparisons between categories.3
      10.23.1.1A bar chart shows the frequency of each category as the HEIGHT of a bar, and the bars are equal in width and separated by gaps. The vertical axis starts at zero and is labelled with what is being counted, or the chart misleads. A pictogram shows frequency with repeated symbols, and the key states how many items one whole symbol stands for. Part of a symbol stands for the matching fraction of that number, so half a symbol worth 10 is 5.1
      10.23.1.2Draw a bar chart from a frequency table with a sensible scale and labelled axes, and a pictogram using a stated key, including part symbols.1
      10.23.2.1A dual bar chart places two bars side by side for each category to compare two sets of data, and it needs a key. A composite bar chart stacks the two on top of each other, so the whole bar is the total and each part is a component. A dual chart compares the parts directly; a composite chart compares the totals directly. The question decides which is right.3
      10.23.2.2Draw a dual or composite bar chart from a two-way frequency table, with a key.3
      10.23.3.1A pie chart shows how a whole is shared out, so the whole circle is the total frequency and 360 degrees represents that total. The angle for a category is (frequency / total frequency) x 360 degrees, and the angles must sum to 360 degrees. A pie chart shows proportions, not amounts, so two pie charts cannot be compared unless both totals are known.3
      10.23.3.2Draw a pie chart from a frequency table by calculating each sector angle.3

      6.1BTabulating data

      10.4.3.1A two-way table organises two characteristics of a group at once, one across the columns and one down the rows, with row and column totals and a grand total that must all be self-consistent.3
      10.4.3.2Complete a two-way table from partial information, using the row, column and grand totals to find missing values.4

      6.1CInterpreting diagrams

      10.23.1.3Read frequencies from a bar chart or a pictogram, including finding a total and the difference between two categories.2
      10.23.2.3Compare two groups from a dual or composite bar chart and state a conclusion in the context of the data.4
      10.23.3.3Find a frequency from a pie chart when the total is given, and explain why two pie charts with different totals cannot be compared directly.4

      No matching specification point

      Graphical representation of data
      • Frequency polygon

      Frequency polygon

      7.12.3.2Draw a frequency polygon from a grouped frequency table, calculating midpoints.4
      7.12.3.3Interpret a frequency polygon, describing the shape and spread of the distribution.4
      7.12.3.1Grouped data collects values into class intervals, each with its own frequency. The midpoint of a class interval is halfway between its endpoints and represents the whole class. A frequency polygon plots frequency against midpoint and joins the points with straight lines. The shape of the polygon shows where the data clusters and how spread out it is.4

      No matching specification point

      7.12.4.2Find the mode, median, mean and range from a bar chart or frequency table.4
      Graphical representation of data
      • Cumulative frequency diagrams

      6.1B(H)Cumulative frequency diagrams

      Graphical representation of data
      • Using cumulative frequency

      6.1C(H)Using cumulative frequency

      Graphical representation of data
      • Histograms

      6.1A(H)Histograms

      Probability
      • The probability scale

      6.3BThe probability scale

      7.17.1.1Probability measures how likely an outcome is, on a scale from 0 (impossible) to 1 (certain). An even chance is 0.5, and a probability can be written as a fraction, decimal or percentage. Outcomes are equally likely when there is no reason to expect one rather than another. For equally likely outcomes, the probability of an event is the number of favourable outcomes over the total number of outcomes.2
      7.17.1.2Place events on a 0-1 probability scale and describe likelihood in words.2
      10.23.4.1A probability is a number from 0 to 1, where 0 means impossible, 1 means certain and 1/2 means an even chance. When outcomes are equally likely, P(event) = (number of outcomes in the event) / (total number of outcomes). A sample space is the list of every possible outcome, and for two successive events it is listed systematically, for example in a grid, so that none is missed or counted twice. The probabilities of all the possible outcomes add up to 1, so P(not A) = 1 - P(A).1
      Probability
      • Language of probability
      • Theoretical probability
      • Sample space
      • Listing outcomes
      • Experimental probability
      • Complement of an event

      6.3ALanguage of probability

      6.3CTheoretical probability

      7.17.1.3Express the probability of a single event as a fraction, decimal or percentage from equally likely outcomes.3
      10.23.4.2Find the probability of an event from equally likely outcomes, including the probability that it does not happen, and mark it on a probability scale.2

      6.3ESample space

      10.4.3.3Find a probability from a completed two-way table, including a conditional probability restricted to one row or column.4

      6.3FListing outcomes

      10.23.4.3List all the outcomes of two successive events systematically, such as two coins or a spinner and a dice, and use the sample space to find a probability.3
      11H.4.4.1The product rule for counting: if one choice can be made in m ways and a second in n ways, the two together can be made in m x n ways, and the rule extends to any number of choices. Choosing from the same list again multiplies by the same number when repeats are allowed, and by one fewer each time when they are not. A restriction is applied first to the place it controls, then the remaining places are counted from what is left. When every outcome is equally likely, a probability is the count of wanted outcomes over the count of all outcomes.6
      11H.4.4.2Use the product rule to count the outcomes of two or more choices, with and without repeats.6
      11H.4.4.3Count outcomes with a restriction, such as an even last digit, and use the counts to find a probability.7

      6.3GExperimental probability

      7.17.3.3Calculate experimental probability from results and compare it with theoretical probability, commenting on fairness.5
      10.23.5.1Relative frequency = (number of times the event happened) / (number of trials), and it estimates a probability from collected data. The more trials there are, the closer the relative frequency is likely to be to the true probability, so a large experiment gives a better estimate than a small one. Expected frequency = probability x number of trials, which is how many times the event should happen on average and not a guarantee. For mutually exclusive events, which cannot happen at the same time, P(A or B) = P(A) + P(B).3
      10.23.5.2Estimate a probability from experimental data as a relative frequency, and use a probability to calculate an expected frequency.3

      6.3HComplement of an event

      7.17.2.2Find the probability of a complement using P(not A) = 1 - P(A).4
      9.16.1.3Find the probability of a complement using P(not A) = 1 - P(A).2
      Probability
      • Expected frequency

      6.3JExpected frequency

      7.17.3.1The expected number of occurrences is the probability multiplied by the number of trials. An expected value is a prediction rather than a guarantee, so real results vary around it. Experimental probability (relative frequency) is the number of successes divided by the number of trials. Experimental probability approaches theoretical probability as the number of trials increases. A large gap between the two over many trials suggests the item is biased.4
      7.17.3.2Calculate expected outcomes for a given number of trials.4
      Probability
      • Probability from Venn diagrams
      • Mutually exclusive events
      • Independent events

      6.3DProbability from Venn diagrams

      7.17.4.2Complete a probability distribution table and find a missing probability.4
      7.17.4.3Find probabilities for two successive events, using sample space diagrams or multiplication.6
      9.16.4.3Find the probability of combined outcomes from a tree diagram.5
      9.16.8.3Find conditional probabilities from a tree diagram.7
      10.4.2.1A probability read from a Venn diagram is the number of elements in a region divided by n(xi); because every element appears exactly once, the region counts add up to n(xi).4
      10.4.2.2Find probabilities from a completed Venn diagram, including for a union, intersection or complement.4
      10.4.2.3Solve a Venn diagram problem working backwards from a given probability to find a missing value or a missing region.5
      10.4.4.1The structure of a problem decides which representation to use: a Venn diagram suits overlapping categories, a two-way table suits two characteristics at once, and a tree diagram suits a sequence of events. Whichever is used, every representation must account for the whole sample space, so its probabilities sum to 1.4
      10.4.4.2Choose an appropriate representation (Venn diagram or two-way table) for a given probability problem and use it to find the probability asked for.4
      10.4.4.3Solve a multi-step probability problem that combines a Venn diagram or two-way table with a fraction, decimal or percentage conversion.4
      11H.4.3.2Find conditional probabilities from a tree diagram.7

      6.3IMutually exclusive events

      7.17.2.1The probabilities of all possible outcomes sum to 1. The complement of A is everything else, so P(not A) = 1 - P(A). Mutually exclusive events cannot both happen at the same time. The probability that one of several mutually exclusive events occurs is found by adding their probabilities.4
      7.17.2.3Identify mutually exclusive events and find the probability that one of them occurs.4
      9.16.1.1Two events are independent when one happening does not change the probability of the other. They are dependent when it does, as when an item is taken and not replaced. They are mutually exclusive when they cannot both happen at once. Mutually exclusive is not the same as independent: mutually exclusive events are strongly dependent, since one occurring makes the other impossible. The probabilities of all possible outcomes sum to 1, so P(not A) = 1 - P(A).4
      9.16.1.2Classify pairs of events as independent, dependent or mutually exclusive.5
      9.16.3.1For mutually exclusive events, P(A or B) = P(A) + P(B). Where the events can both happen, the overlap has been counted twice, so P(A or B) = P(A) + P(B) - P(A and B). In set notation 'A or B' is the union, A union B, and the overlap is the intersection. 'And' multiplies and 'or' adds, which is the quickest way to tell which rule a question needs.5
      9.16.3.2Calculate the probability that one or other event occurs.5
      10.23.5.3Use the addition rule for mutually exclusive events, including finding a missing probability in a table whose probabilities sum to 1.3

      6.3B(H)Independent events

      7.17.4.1A probability distribution lists every outcome with its probability, and these must total 1. A missing probability is found by subtracting the others from 1. A sample space diagram lists every possible outcome of two events, so probabilities can be counted from it. Two events are independent when one does not affect the other. For independent events, the probability of both is found by multiplying their probabilities.5
      9.16.2.1For two independent events, P(A and B) = P(A) x P(B). Multiplying makes the answer smaller, which fits: both happening is less likely than either alone. The rule extends to more than two independent events by multiplying all of their probabilities. In set notation 'A and B' is the intersection, A intersect B.5
      9.16.2.2Calculate the probability of two independent events both occurring.5
      9.16.2.3Use set notation to describe combined events.5

      No matching specification point

      Probability
      • Tree diagrams

      6.3A(H)Tree diagrams

      9.16.4.1A tree diagram lists every possible outcome of a sequence of events, one branch per outcome. The probabilities on any one set of branches sum to 1. Probabilities multiply along a path, because a path is an 'and'. Probabilities add across paths, because separate paths are an 'or'. All the final path probabilities together sum to 1, which checks the diagram.5
      9.16.4.2Draw a tree diagram for two events and label every branch probability.5
      9.16.5.1With no replacement the first outcome changes what is left, so the second set of branch probabilities differs. Both the numerator and the denominator change: one fewer of the item taken, and one fewer in total. Each second-stage branch set has its own probabilities, depending on which first branch it follows. Each branch set still sums to 1, which is the check that the diagram is right.6
      9.16.5.2Draw and complete a tree diagram for dependent events, without replacement.6
      9.16.5.3Calculate probabilities for dependent events.6
      9.16.6.3Solve multi-step problems using tree diagrams.6

      No matching specification point

      Probability
      • Probability problems

      6.3D(H)Probability problems

      9.16.3.3Apply the and/or rules to problems stated in set notation.6
      9.16.6.1'At least one' covers every outcome except none at all. So P(at least one) = 1 - P(none), which is usually far quicker than adding the separate cases. P(none) is the product of the probabilities of it not happening at each stage. A multi-step problem may combine this with tree paths, adding the relevant path probabilities.6
      9.16.6.2Find the probability of at least one occurrence using the complement.6
      9.16.9.1The structure of a problem decides the tool: a two-way table, a tree diagram, a Venn diagram, or direct calculation. A tree suits a sequence of events, a Venn suits overlapping categories, and a table suits two characteristics at once. The and/or rules apply whichever representation is used, since the representation only organises the outcomes. Every representation must account for the whole sample space, so its probabilities sum to 1.6
      9.16.9.2Select and apply the appropriate representation for a probability problem.6
      9.16.9.3Solve multi-event problems combining several probability rules.7
      11H.4.5.1When a bag holds an unknown number of items, each probability is an algebraic fraction: with n sweets of which 6 are orange, P(orange) = 6/n. Without replacement both counts fall by one for the second pick, so P(two orange) = 6/n x 5/(n - 1); with replacement it is 6/n x 6/n. Setting the expression equal to the given probability makes an equation, which is cleared of fractions and is usually a quadratic. Only a positive whole number can be a count, so any other root is rejected.8
      11H.4.5.2Form an equation from a probability involving an unknown number of items, with or without replacement.8
      11H.4.5.3Solve the equation, reject any root that cannot be a count, and use the count to find a further probability.8
      11H.4.6.1The probabilities of all the outcomes of one event, or of one set of branches, sum to 1; when they are written with x, that sum is an equation. Adding or removing items changes the total as well as the count of one colour, so a new probability is written over the new total. Two items taken from two different bags are independent, so their probabilities multiply. The value of x is usually a step, not the answer: it is substituted back into the expression the question asks about, and a value that makes a probability negative or greater than 1 is rejected.8
      11H.4.6.2Use the fact that probabilities sum to 1 to find an unknown probability written with x.7
      11H.4.6.3Solve multi-step algebraic probability problems, such as items added to a bag or a choice from two bags.8
      Probability
      • Conditional probability

      6.3C(H)Conditional probability

      11H.4.1.1A sample space lists every equally likely outcome, in a two-way table or a grid such as the 36 outcomes of two dice. A probability is the count of wanted outcomes over the count of all possible outcomes. A conditional probability is a probability GIVEN that something is already known, and the known fact shrinks the possible outcomes to one row, column or part of the grid. So P(A | B) = (number in both A and B) / (number in B): the denominator is the restricted total, not the grand total.6
      11H.4.1.2Find a probability from a completed two-way table, including a conditional probability restricted to one row or column.4
      11H.4.1.3Find a conditional probability from a sample space diagram for two events, such as the scores on two dice.6
      11H.4.2.1On a Venn diagram, P(A | B) uses only the elements inside circle B, so P(A | B) = n(A and B) / n(B). The numerator is the overlap and the denominator is the whole of B: B only plus the overlap. P(A | B) and P(B | A) share a numerator but have different denominators, so they are usually different. When the Venn diagram holds probabilities instead of counts, the same rule applies: P(A | B) = P(A and B) / P(B).7
      11H.4.2.2Find a conditional probability from a Venn diagram of counts or of probabilities.7
      11H.4.2.3Find a missing value in a Venn diagram from a given conditional probability, and use it.7
      11H.4.3.1On a tree diagram the second set of branches carries conditional probabilities: each is the probability of the second event GIVEN the branch it follows. Multiplying along a path gives P(A and B) = P(A) x P(B | A). P(B) adds every path that ends in B. Reading a tree backwards, P(A | B) = P(A and B) / P(B), which is not on any branch. Without replacement the second-stage branches change, which is the commonest source of a conditional tree.7
      11H.4.3.3Work backwards on a tree diagram to find a reversed conditional probability, such as P(rain | late).7
      Set language and notation
      • Definition of a set

      1.5ADefinition of a set

      7.2.1.1A set is a collection of distinct elements; order does not matter and nothing is listed twice. A set takes a capital letter, with its elements in curly brackets: A = {2, 4, 6}. 'a in A' means a is an element of A; 'a not-in A' means it is not. The universal set (xi) is everything under consideration in the question. The empty set (empty, or {}) has no elements. n(A) is the number of elements in A.3
      10.4.1.1A set is a collection of distinct elements, written with a capital letter and curly brackets; the universal set (xi) is everything under consideration and the empty set (empty) has none. The complement A' is everything in xi not in A, so n(A) + n(A') = n(xi). B is a subset of A when every element of B is also in A.3
      Set language and notation
      • Set notation
      • Universal and empty sets
      • Complements and subsets
      • n(A) notation
      • Venn diagrams with cardinality

      1.5BSet notation

      7.2.3.1A union B is the elements in A, in B, or in both, each listed once. A intersect B is the elements in both; it is empty when the sets share nothing. n(A union B) = n(A) + n(B) - n(A intersect B), since shared elements would otherwise count twice.4
      7.2.3.2List the elements of A union B and A intersect B given two sets.4
      7.2.3.3Use set notation (in, not-in, union, intersect, subset, complement) fluently to describe relationships between sets.5
      8.7.1.3Identify subsets and describe groups of numbers (integers, primes, multiples) using set notation.5
      8.7.2.3Shade the regions representing a simple union or intersection.4
      8.7.3.1A compound expression combines union, intersection and complement. It is read inside out: brackets first, then union and intersect, with the complement dash applying to whatever it follows. A' intersect B means in B but not in A; (A union B)' means in neither. Different expressions can describe the same region, so (A union B)' and A' intersect B' are the same set. With three sets the same reading applies, across eight regions rather than four.6
      10.4.1.2Use set notation (in, not-in, union, intersect, subset, complement) to describe relationships between sets, and identify subsets of a given universal set.4
      10H.3.1.3Identify subsets and describe groups of numbers (integers, primes, multiples) using set notation.5
      10H.3.2.3Shade the regions representing a simple union or intersection.4

      1.5CUniversal and empty sets

      7.2.1.2Identify elements of a set, and write/interpret the universal set (xi) and empty set (empty).4
      8.7.1.1A set is a collection of distinct elements, named with a capital letter and listed inside curly brackets. xi is the universal set, everything under consideration in the question; the empty set has no elements at all. 'in' means is an element of, and 'not-in' means is not. A' is the complement of A: everything in the universal set that is not in A. n(A) is the number of elements in A, and n(A) + n(A') = n(xi). B subset-of A means every element of B is also an element of A.4

      1.5DComplements and subsets

      7.2.2.1The complement A' is every element of the universal set not in A. Every element is in exactly one of A or A', so n(A) + n(A') = n(xi). B is a subset of A (B subset-of A) when every element of B is also in A. Every set is a subset of itself, and the empty set is a subset of every set. Groups of numbers (evens, primes, squares, multiples of n) are commonly used as sets, some subsets of others.5
      7.2.2.2Identify and write the complement of a given set.5
      7.2.2.3Determine whether one set is a subset of another.5

      1.5C(H)n(A) notation

      7.2.1.3Find n(A), the number of elements in a set A.4
      8.7.1.2Use set notation to describe sets, find complements and state n(A).4
      10H.3.1.2Use set notation to describe sets, find complements and state n(A).4

      1.5B(H)Venn diagrams with cardinality

      7.2.4.2Populate a Venn diagram with elements of two or three sets, correctly placing shared elements in the intersection.4
      8.7.2.2Populate a Venn diagram with the elements of two or three sets.4
      10H.3.2.2Populate a Venn diagram with elements of two or three sets, correctly placing shared elements in the intersection.4
      Set language and notation
      • Venn diagrams

      1.5EVenn diagrams

      7.2.4.1Each set is a closed region inside a rectangle representing the universal set. Every element appears once, in the region matching all the sets it belongs to; elements in no set sit outside the circles but inside the rectangle. Two sets make four regions; three sets make eight. An Euler diagram shows only the relationships that occur, so it is used when sets share nothing or one lies inside another.4
      7.2.4.3Choose whether a Venn or Euler diagram best represents a given group of sets.5
      7.2.5.1A shaded region is the set of all elements the expression describes. Read a compound expression inside out: brackets, then union and intersect, with ' applying to whatever it follows. A' intersect B means 'in B but not A'; (A union B)' means 'in neither'. Different expressions can give the same region: (A union B)' = A' intersect B'.5
      7.2.5.2Shade the region representing a given set expression, including compound expressions.5
      8.7.2.1In a Venn diagram each set is a closed region inside a rectangle representing the universal set. Every element appears exactly once, in the region matching all the sets it belongs to. Elements in none of the sets sit inside the rectangle but outside every circle. Two sets create four regions and three sets create eight, each region corresponding to one set expression. An Euler diagram is used instead when the sets are nested or share no elements.4
      8.7.4.1A probability read from a Venn diagram is the number of elements in the region divided by n(xi). The region is identified from the set notation first, and its elements counted second. Because every element appears exactly once, the region counts add up to n(xi). A given probability works backwards: multiplying it by n(xi) gives the number of elements in that region.5
      8.7.4.2Find probabilities from a completed Venn diagram.5
      10.4.1.3Represent two or three sets on a Venn diagram, correctly placing shared elements in the intersection, and shade a region described by a given set expression.4
      Set language and notation
      • Algebraic sets and subsets
      • Sets and Venn problems

      1.5A(H)Algebraic sets and subsets

      Sets and Venn problems

      7.2.5.3Interpret a shaded Venn diagram and describe it both in set notation and in words (and vice versa).6
      8.7.3.2Shade the region representing a compound expression such as (A union B)' or A' intersect B.6
      8.7.3.3Write the set notation for a given shaded region, including compound regions.6
      8.7.4.3Solve problems using Venn diagrams and probability, including finding a missing value from a given probability.6
      10H.3.3.2Shade the region representing a compound expression such as (A union B)' or A' intersect B.6
      10H.3.3.3Solve problems using Venn diagrams and probability, including finding a missing value from a given probability.6

      No matching specification point

      Set language and notation
      • Sets in context

      1.5D(H)Sets in context

      Statistical measures
      • Mean, median, mode and range

      6.2BMean, median, mode and range

      7.8.1.1The mean is the total of the values divided by how many there are, sharing the total equally. The median is the middle value once the data is in order; with an even number of values it is halfway between the middle two. The mode is the most frequent value, and there can be more than one or none at all. The range is the largest value minus the smallest, and measures spread rather than a typical value.2
      7.8.1.2Find the mode, median and range of listed data, including ordering data first.2
      7.8.1.3Calculate the mean of listed data.3
      7.8.2.2Find all four measures from a data set, including data with an even number of values and data containing negatives or decimals.3
      8.17.1.1The mean is the total of the values divided by how many there are. The median is the middle value once the data is ordered; with an even count it is halfway between the middle two. The mode is the most frequent value, and there may be more than one or none at all. The range is the largest value minus the smallest, and measures spread rather than a typical value. A stem-and-leaf diagram keeps every original value in order, so all four measures can be read straight from it.2
      8.17.1.2Find the mean, median, mode and range of listed data.3
      10.18.1.1The mean is the total of the values divided by how many values there are. The median is the middle value once the data are in order; with an even number of values it is the mean of the middle two. The mode is the most common value, and a data set may have more than one mode or none. The range is the largest value minus the smallest and measures spread, not average.2
      10.18.1.2Calculate the mean, median, mode and range of a discrete data set.2
      10.18.1.3Find a missing value in a data set when the mean, the median or the range is given.3

      No matching specification point

      Statistical measures
      • Comparing data sets
      • Modal class
      • Frequency tables

      6.2AComparing data sets

      7.8.2.1The same data set can give three quite different averages. The mean uses every value, so one extreme value shifts it; the median depends only on position, so it resists extremes. Because the mean is the total divided by the count, the total can be recovered as mean x count. A missing value is found by subtracting the known values from that total.4
      7.8.3.1A fair comparison needs two measures: an average for the typical value and the range for consistency. A smaller range means more consistent data, not better data. A comparison is only complete when it is stated in the context of the data. The mode suits categories, the median suits data with extreme values, and the mean suits data without them.4
      7.8.3.2Compare two data sets using an average and the range, with statements in context.4
      7.12.4.1A diagram holds the same information as a list, so averages and range can be read from it directly. In a frequency table the mode is the value with the highest frequency, and the median is found by counting through the frequencies. The mean of a frequency table is the total of value x frequency, divided by the total frequency. Two data sets are compared using an average and the range, stated in context.4
      8.17.1.3Find averages from a stem-and-leaf diagram, and compare two data sets using an average and the range.4
      10.18.5.1Two data sets are compared on two things: an average, which locates the data, and the range, which measures how spread out they are. A comparison is only meaningful when the same average is used for both. A conclusion is stated in the context of the data, saying what the difference means and not only that one figure is larger.4
      10.18.5.2Compare two data sets using an average and the range, and state a conclusion in context.4
      10.18.5.3Decide which of two data sets is more consistent, and support the answer with a calculated measure of spread.5

      6.2DModal class

      8.17.3.2Identify the modal class and the class containing the median from grouped data.5
      9.16.7.2Identify the modal class and the class containing the median.5
      10.18.4.1The modal class is the class with the highest frequency, and it is a class, not a single value. With unequal class widths the highest frequency need not be the most densely populated class, so the modal class must be quoted with care. The class containing the median is found by counting through the frequencies to position (n + 1) / 2.4
      10.18.4.2Identify the modal class and the class containing the median from a grouped frequency table.3
      10.18.4.3Choose and justify the most appropriate average for a set of grouped data.4

      Frequency tables

      8.17.2.1In a frequency table each value occurs as many times as its frequency states. The mean is therefore the total of value x frequency, divided by the total frequency. The mode is the value with the highest frequency, not the frequency itself. The median is found by counting through the frequencies to the middle position, at (n + 1) / 2. A missing frequency is found by writing the mean formula as an equation and solving it.4
      8.17.2.2Find the mode, median and mean from a discrete frequency table.4
      10.18.2.1In a frequency table each value carries a frequency, so the total of the values is the sum of value x frequency, and the number of values is the total frequency. Mean = (sum of value x frequency) / (total frequency). The modal value is the one with the highest frequency, and the median is found by counting through the frequencies to position (n + 1) / 2.3
      10.18.2.2Calculate the mean, median, mode and range from a frequency table of discrete data.3
      10.18.2.3Interpret what each average says about a data set presented as a frequency table, and say which is the most suitable.4

      No matching specification point

      Statistical measures
      • Estimated mean, grouped data
      • Using averages

      6.2CEstimated mean, grouped data

      8.17.3.1Grouping data loses the individual values, so only the class each value fell into is known. The mean can therefore only be estimated, using the midpoint of each class to stand in for its values. The estimated mean is the total of midpoint x frequency, divided by the total frequency. The modal class is the class with the highest frequency, and the median is reported as the class containing the middle value. Both answers are classes rather than single values, which is why they are named rather than calculated.5
      8.17.3.3Estimate the mean from grouped discrete data using midpoints.5
      8.17.4.1Continuous data can take any value in a range, so its classes are written as inequalities rather than separate values. Inequality boundaries leave no gaps, so every possible value falls into exactly one class. The midpoint of a class is halfway between its two boundaries. Because the total is mean x count, the original total can always be recovered from a given mean. A value added, removed or corrected changes that total and possibly the count, and the new mean follows from both.6
      8.17.4.2Estimate the mean from grouped continuous data.6
      9.16.7.1Grouping data loses the individual values, so only the class each value fell into is known. The mean can therefore only be estimated, using each class midpoint to stand in for its values. The estimated mean is the total of midpoint x frequency, divided by the total frequency. The modal class is the class with the highest frequency, and the median is the class containing the middle value. Both are classes rather than single values, which is why they are named rather than calculated.5
      9.16.7.3Estimate the mean from grouped discrete data using midpoints.5
      9.16.8.1Continuous data can take any value in a range, so its classes are written as inequalities. Inequality boundaries leave no gaps, so every value falls into exactly one class. The midpoint of a class is halfway between its two boundaries. A conditional probability restricts the sample space to the outcomes where a known event has already happened. On a tree diagram that means using only the branches following the known outcome, rescaled so they sum to 1.6
      9.16.8.2Estimate the mean and identify the median and modal classes from grouped continuous data.6
      10.18.3.1When data are grouped the individual values are lost, so the mean can only be estimated. The midpoint of a class is taken as representative of every value in it, and midpoint = (lower bound + upper bound) / 2. Estimated mean = (sum of midpoint x frequency) / (total frequency). The estimate is not the true mean, and it would only be exact if the values in every class were symmetrically spread about its midpoint.4
      10.18.3.2Estimate the mean of grouped data by calculating class midpoints and using them in a frequency table.4
      10.18.3.3Explain why the answer is an estimate and state whether a given feature of the data would make it too large or too small.4
      10H.16.1.1Grouping data loses the individual values, so only the class each value fell into is known. The mean can therefore only be estimated, using each class midpoint to stand in for its values. The estimated mean is the total of midpoint x frequency, divided by the total frequency. The modal class is the class with the highest frequency, and the median is the class containing the middle value. Both are classes rather than single values, which is why they are named rather than calculated.5
      10H.16.1.2Estimate the mean and identify the median and modal classes from grouped continuous data.6

      Using averages

      7.8.2.3Solve problems involving averages, including finding a missing value given the mean.5
      7.8.3.3Select and justify the most appropriate average for a given data set.5
      7.12.4.3Compare two data sets from their diagrams using an average and the range, in context.5
      8.17.2.3Find a missing frequency given the mean.5
      8.17.4.3Adjust a mean in context when a value is added, removed or corrected.6

      No matching specification point

      Statistical measures
      • Median from cumulative frequency
      • Measures of spread

      6.2A(H)Median from cumulative frequency

      6.2B(H)Measures of spread

      No matching specification point

      Statistical measures
      • Interquartile range
      • IQR from cumulative frequency

      6.2C(H)Interquartile range

      6.2D(H)IQR from cumulative frequency

      0 changes